Player Matchup

Ymir
Ymir
Apuokas69
Ymir
Level 67
God Stats
2W - 1L
1,450 SR
Queue Stats
167W - 155L
1,459 Elo+
Party 2
Shiva
Shiva
DannyChan1
Shiva
Level 159
God Stats
5W - 4L
1,566 SR
Queue Stats
757W - 753L
1,540 Elo+
Solo
Mercury
Mercury
Orchestralus
Mercury
Level 121
God Stats
1W - 3L
1,148 SR
Queue Stats
109W - 127L
1,421 Elo+
Solo
Achilles
Achilles
Trikampiz
Achilles
Level 80
God Stats
5W - 4L
1,535 SR
Queue Stats
166W - 143L
1,447 Elo+
Party 2
Sol
Sol
quizex
Sol
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,274 Elo+
Party 2
Team Averages
Level 96
1,440 SR
1,428 Elo+

VS

Team Averages
Level 85
1,579 SR
1,497 Elo+
Janus
Janus
AmicodeiCavalli
Janus
Level 41
God Stats
1W - 6L
1,399 SR
Queue Stats
117W - 144L
1,482 Elo+
Solo
Vulcan
Vulcan
HARATHESNIPER
Vulcan
Level 124
God Stats
3W - 4L
1,463 SR
Queue Stats
417W - 441L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
Kälke
Erlang Shen
Level 58
God Stats
3W - 1L
1,815 SR
Queue Stats
102W - 96L
1,500 Elo+
Party 1
Anubis
Anubis
WazDoggyDogg
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,503 Elo+
Party 1
Olorun
Olorun
WhoppingSplash6
Olorun
Level 95
God Stats
1W - 1L
1,719 SR
Queue Stats
90W - 97L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
2 / 2 / 14
11,486
718
13,216
16,255
15,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
17
1 / 2 / 13
10,087
630
8,009
12,366
15,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Orchestralus
Mercury
19
3 / 2 / 10
10,852
678
9,054
9,853
5,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Trikampiz
Achilles
17
7 / 5 / 3
11,068
692
8,536
15,147
11,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
quizex
Sol
20
5 / 2 / 10
12,544
784
20,537
13,032
7,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 6
11,302
706
18,980
11,569
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 3 / 8
8,986
562
7,591
10,442
5,419
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Kälke
Erlang Shen
16
2 / 4 / 7
10,169
636
6,083
18,807
20,805
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
18
2 / 3 / 10
10,242
640
13,979
11,823
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 6 / 6
9,164
573
9,001
10,807
5,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
50
18
Kills
13
13
Deaths
18
50
Assists
37
Player
Kills
Deaths
Assists
KDA
L
7
2
6
5
W
Ymir
2
2
14
4.5
W
Shiva
1
2
13
3.75
L
1
3
8
1.67
L
Erlang Shen
Kälke
Erlang Shen
2
4
7
1.38
W
Mercury
Orchestralus
Mercury
3
2
10
4
W
Achilles
Trikampiz
Achilles
7
5
3
1.7
L
Anubis
2
3
10
2.33
L
1
6
6
0.67
W
Sol
quizex
Sol
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,352
Damage
55,634
66,653
Taken
63,448
56,522
Mitigated
45,823
26,715
Healing
18,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,980
848
987
3,155
11,569
6,102
374
5,921
5,648
40,866
0
W
Ymir
13,216
1,202
609
3,053
16,255
15,940
897
12,659
3,596
30,883
0
W
Shiva
8,009
589
2,663
3,254
12,366
15,585
632
8,919
3,447
0
13,477
L
7,591
2,278
951
1,724
10,442
5,419
0
6,239
4,203
15,405
0
L
Erlang Shen
Kälke
Erlang Shen
6,083
2,406
1,468
4,848
18,807
20,805
113
9,604
9,203
0
8,156
W
Mercury
Orchestralus
Mercury
9,054
3,547
3,593
2,817
9,853
5,458
2,286
6,959
2,894
0
27,880
W
Achilles
Trikampiz
Achilles
8,536
3,185
208
3,215
15,147
11,870
0
11,870
3,277
128
12,429
L
Anubis
13,979
1,132
165
2,668
11,823
7,899
453
5,876
5,947
32,315
0
L
9,001
4,158
1,180
1,193
10,807
5,598
0
6,211
4,596
22,081
0
W
Sol
quizex
Sol
20,537
6,521
1,425
5,878
13,032
7,669
4,031
9,144
3,888
63,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,037
Gold Earned
49,863
184
Minions Killed
144
0
Camps Cleared
0
1,482,213
Distance Traveled
1,262,714
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,302
706
55
3
0
267,085
2
W
Ymir
11,486
718
38
2
0
301,823
3
W
Shiva
10,087
630
6
0
0
293,309
0
L
Vulcan
8,986
562
15
1
0
251,559
0
L
Erlang Shen
10,169
636
1
0
0
287,534
0
W
Mercury
10,852
678
24
2
0
336,352
2
W
Achilles
11,068
692
5
0
0
260,863
0
L
Anubis
10,242
640
44
3
0
253,063
3
L
Olorun
9,164
573
29
2
0
203,473
1
W
Sol
12,544
784
111
7
0
289,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role