Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Mirabitci
Neith
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 87L
1,485 Elo+
Solo
Raijin
Raijin
PandáZeus
Raijin
Level 93
God Stats
1W - 0L
1,282 SR
Queue Stats
13W - 15L
1,509 Elo+
Party 1
Cabrakan
Cabrakan
PerilousProphet
Cabrakan
Level 139
God Stats
5W - 3L
1,537 SR
Queue Stats
548W - 565L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
ScKαntα
Kumbhakarna
Level 29
God Stats
1W - 0L
1,892 SR
Queue Stats
31W - 26L
1,519 Elo+
Party 1
Team Averages
Level 96
1,542 SR
1,502 Elo+

VS

Team Averages
Level 131
1,684 SR
1,531 Elo+
Arachne
Arachne
CouchTater1983
Arachne
Level 142
God Stats
0W - 2L
1,441 SR
Queue Stats
139W - 105L
1,548 Elo+
Solo
Medusa
Medusa
GhastlySun71648
Medusa
Level 156
God Stats
2W - 1L
1,559 SR
Queue Stats
236W - 229L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MiniBlasto
Morgan Le Fay
Level 88
God Stats
7W - 1L
2,029 SR
Queue Stats
97W - 83L
1,570 Elo+
Solo
Awilix
Awilix
XRagNaRoKX24
Awilix
Level 147
God Stats
3W - 3L
1,640 SR
Queue Stats
455W - 455L
1,552 Elo+
Solo
Maui
Maui
xAvatarWan
Maui
Level 123
God Stats
1W - 1L
1,750 SR
Queue Stats
506W - 494L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 1 / 12
9,439
944
17,070
8,717
5,159
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Mirabitci
Neith
15
2 / 2 / 14
8,452
845
12,526
9,759
5,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
PandáZeus
Raijin
15
5 / 3 / 10
9,353
935
12,165
8,101
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
13
1 / 5 / 12
8,305
831
7,044
14,070
21,087
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kumbhakarna
ScKαntα
Kumbhakarna
15
4 / 1 / 9
9,005
901
4,271
10,629
11,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
7,961
796
2,731
13,160
14,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 1 / 9
7,787
779
9,680
8,215
4,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
MiniBlasto
Morgan Le Fay
14
2 / 4 / 6
7,650
765
15,944
11,693
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
12
2 / 6 / 7
7,217
722
7,099
12,589
9,117
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 2 / 9
8,902
890
6,186
11,158
14,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
48
18
Kills
12
12
Deaths
18
57
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
12
12
L
3
5
5
1.1
L
2
1
9
6.5
L
Morgan Le Fay
MiniBlasto
Morgan Le Fay
2
4
6
1.25
W
Neith
Mirabitci
Neith
2
2
14
4.5
W
Raijin
PandáZeus
Raijin
5
3
10
3.33
W
Cabrakan
1
5
12
1.4
W
Kumbhakarna
ScKαntα
Kumbhakarna
4
1
9
8.5
L
Awilix
2
6
7
0.92
L
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,076
Damage
41,640
51,276
Taken
56,815
46,686
Mitigated
48,137
17,173
Healing
20,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,070
7,611
442
3,211
8,717
5,159
1,062
3,179
5,538
0
40,370
L
2,731
2,020
1,234
2,533
13,160
14,179
0
6,232
6,928
0
4,963
L
9,680
4,477
1,480
2,971
8,215
4,351
0
2,322
5,893
0
28,997
L
Morgan Le Fay
MiniBlasto
Morgan Le Fay
15,944
1,884
1,442
3,302
11,693
6,066
0
4,428
7,265
32,359
0
W
Neith
Mirabitci
Neith
12,526
4,765
1,473
3,941
9,759
5,173
1,586
4,998
4,761
0
25,405
W
Raijin
PandáZeus
Raijin
12,165
884
1,345
1,716
8,101
4,071
1,201
4,356
3,745
23,514
0
W
Cabrakan
7,044
1,014
1,058
1,168
14,070
21,087
255
5,561
8,509
8,714
0
W
Kumbhakarna
ScKαntα
Kumbhakarna
4,271
184
1,257
1,562
10,629
11,196
65
4,036
6,593
11,324
0
L
Awilix
7,099
1,871
2,480
1,224
12,589
9,117
0
5,401
7,188
0
10,492
L
6,186
874
1,538
2,263
11,158
14,424
0
5,097
6,061
8,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,554
Gold Earned
39,517
171
Minions Killed
101
0
Camps Cleared
0
931,939
Distance Traveled
932,778
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,439
944
79
8
0
169,497
2
L
Arachne
7,961
796
7
1
0
176,630
1
L
Medusa
7,787
779
50
5
0
211,467
1
L
Morgan Le Fay
7,650
765
26
3
0
178,016
1
W
Neith
8,452
845
40
4
0
188,274
0
W
Raijin
9,353
935
39
4
0
191,227
1
W
Cabrakan
8,305
831
6
1
0
184,207
1
W
Kumbhakarna
9,005
901
7
1
0
198,734
0
L
Awilix
7,217
722
7
1
0
179,965
0
L
Maui
8,902
890
11
1
0
186,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role