Player Matchup

Sobek
Sobek
 
Sobek
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
AntBaiano
Horus
Level 142
God Stats
43W - 30L
1,584 SR
Queue Stats
610W - 591L
1,472 Elo+
Party 1
Thor
Thor
MexicanPenguin65
Thor
Level 104
God Stats
3W - 5L
1,354 SR
Queue Stats
128W - 143L
1,468 Elo+
Solo
Hera
Hera
griloManco
Hera
Level 99
God Stats
1W - 4L
1,536 SR
Queue Stats
390W - 408L
1,481 Elo+
Solo
Team Averages
Level 101
1,495 SR
1,484 Elo+

VS

Team Averages
Level 134
1,501 SR
1,449 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BesengaReborn
Pele
Level 129
God Stats
5W - 2L
1,563 SR
Queue Stats
246W - 272L
1,439 Elo+
Solo
Achilles
Achilles
Dolly1JR
Achilles
Level 135
God Stats
2W - 1L
1,368 SR
Queue Stats
6W - 16L
1,298 Elo+
Solo
Anubis
Anubis
Lokii1997
Anubis
Level 121
God Stats
2W - 1L
1,459 SR
Queue Stats
26W - 33L
1,430 Elo+
Solo
Ullr
Ullr
godafeeling
Ullr
Level 145
God Stats
3W - 2L
1,614 SR
Queue Stats
8W - 8L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 3 / 1
4,885
543
2,201
8,367
4,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
 
Danzaburou
8
0 / 1 / 0
4,632
515
2,373
5,452
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
AntBaiano
Horus
9
0 / 4 / 1
4,931
548
4,304
9,945
3,942
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 1
5,258
584
2,281
7,496
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 3 / 1
3,773
419
316
2,354
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
3 / 0 / 5
6,614
735
7,256
7,848
4,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
7 / 3 / 3
6,501
722
5,025
7,920
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Dolly1JR
Achilles
8
2 / 0 / 2
5,330
592
4,916
6,077
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Lokii1997
Anubis
10
2 / 0 / 5
6,203
689
3,564
4,014
1,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 2
4,912
546
2,314
4,716
1,525
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
14
14
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Sun Wukong
 
Sun Wukong
3
0
5
5.5
L
Horus
AntBaiano
Horus
0
4
1
0.13
W
7
3
3
2.83
W
Achilles
Dolly1JR
Achilles
2
0
2
3
W
Anubis
Lokii1997
Anubis
2
0
5
4.5
L
1
3
1
0.5
W
0
0
2
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,475
Damage
23,075
33,614
Taken
30,575
13,334
Mitigated
14,460
9,429
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,201
405
748
2,807
8,367
4,503
0
1,359
6,963
13,062
0
L
Danzaburou
 
Danzaburou
2,373
1,144
0
2,120
5,452
1,854
0
290
5,162
0
28,676
W
Sun Wukong
 
Sun Wukong
7,256
1,782
0
4,159
7,848
4,762
0
324
7,524
0
39,855
L
Horus
AntBaiano
Horus
4,304
2,269
0
3,107
9,945
3,942
0
710
8,588
0
33,170
W
5,025
1,071
0
3,497
7,920
2,650
82
283
7,637
0
36,884
W
Achilles
Dolly1JR
Achilles
4,916
1,672
0
2,276
6,077
3,832
207
1,087
4,990
0
14,393
W
Anubis
Lokii1997
Anubis
3,564
270
0
2,783
4,014
1,691
1,123
88
3,926
40,397
0
L
2,281
616
0
500
7,496
2,572
0
1,205
6,202
0
34,259
W
2,314
764
0
314
4,716
1,525
519
735
3,981
0
30,554
L
316
44
47
100
2,354
463
0
0
2,354
5,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,479
Gold Earned
29,560
200
Minions Killed
288
0
Camps Cleared
0
778,871
Distance Traveled
954,854
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,885
543
13
1
0
174,203
0
L
Danzaburou
4,632
515
57
6
0
176,516
1
W
Sun Wukong
6,614
735
71
8
0
181,998
3
L
Horus
4,931
548
48
5
0
176,372
3
W
Pele
6,501
722
73
8
0
204,623
3
W
Achilles
5,330
592
16
2
0
227,488
3
W
Anubis
6,203
689
77
9
0
162,982
3
L
Thor
5,258
584
64
7
0
183,537
2
W
Ullr
4,912
546
51
6
0
177,763
2
L
Hera
3,773
419
18
2
0
68,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role