Player Matchup

Persephone
Persephone
Idolobesie
Persephone
Level 147
God Stats
3W - 3L
1,565 SR
Queue Stats
121W - 114L
1,528 Elo+
Party 2
Jing Wei
Jing Wei
Loliciu
Jing Wei
Level 81
God Stats
4W - 7L
1,565 SR
Queue Stats
253W - 178L
1,499 Elo+
Party 1
Geb
Geb
MASHINATOR999
Geb
Level 149
God Stats
4W - 3L
1,759 SR
Queue Stats
198W - 209L
1,600 Elo+
Party 2
Horus
Horus
Merdiso
Horus
Level 149
God Stats
3W - 1L
1,855 SR
Queue Stats
331W - 276L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
lXanderl
Sun Wukong
Level 44
God Stats
4W - 3L
1,543 SR
Queue Stats
89W - 74L
1,472 Elo+
Party 1
Team Averages
Level 114
1,657 SR
1,528 Elo+

VS

Team Averages
Level 110
1,447 SR
1,511 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Eolgie
Sylvanus
Level 105
God Stats
3W - 0L
1,503 SR
Queue Stats
88W - 57L
1,646 Elo+
Solo
Zhong Kui
Zhong Kui
Majestro95
Zhong Kui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,464 Elo+
Solo
Ratatoskr
Ratatoskr
Vrhi
Ratatoskr
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Восходящий
Danzaburou
Level 154
God Stats
1W - 3L
1,232 SR
Queue Stats
116W - 122L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Idolobesie
Persephone
20
4 / 4 / 12
13,226
696
34,764
24,466
11,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Loliciu
Jing Wei
20
8 / 7 / 8
13,545
713
34,722
27,829
14,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
3 / 7 / 11
12,023
633
13,414
34,458
44,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Merdiso
Horus
19
1 / 6 / 17
11,605
611
12,299
34,571
44,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
lXanderl
Sun Wukong
18
5 / 9 / 11
12,390
652
23,744
37,154
36,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 4 / 22
12,930
681
38,559
24,231
15,487
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
Eolgie
Sylvanus
20
5 / 2 / 24
13,740
723
13,823
29,138
46,227
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Majestro95
Zhong Kui
20
8 / 5 / 15
13,005
684
23,482
28,928
26,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Vrhi
Ratatoskr
20
11 / 7 / 16
14,075
741
30,225
30,567
21,520
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 22
14,045
739
23,612
23,321
15,541
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
133
21
Kills
34
33
Deaths
21
59
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
4
22
4
W
Sylvanus
Eolgie
Sylvanus
5
2
24
8.5
L
Persephone
Idolobesie
Persephone
4
4
12
2.5
L
Jing Wei
Loliciu
Jing Wei
8
7
8
1.71
L
3
7
11
1.21
W
Zhong Kui
Majestro95
Zhong Kui
8
5
15
3.1
L
Horus
Merdiso
Horus
1
6
17
1.58
W
Ratatoskr
Vrhi
Ratatoskr
11
7
16
2.71
L
Sun Wukong
lXanderl
Sun Wukong
5
9
11
1.17
W
5
3
22
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,943
Damage
129,701
158,478
Taken
136,185
150,791
Mitigated
125,221
65,599
Healing
82,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
38,559
8,877
3,615
9,712
24,231
15,487
2,814
9,946
14,285
0
69,824
W
Sylvanus
Eolgie
Sylvanus
13,823
3,483
19,710
13,181
29,138
46,227
240
9,993
19,145
24,460
0
L
Persephone
Idolobesie
Persephone
34,764
1,111
1,756
7,646
24,466
11,084
1,330
5,624
18,838
67,198
0
L
Jing Wei
Loliciu
Jing Wei
34,722
21,886
2,196
6,287
27,829
14,427
2,091
7,871
19,958
0
56,058
L
13,414
1,143
1,752
6,020
34,458
44,620
238
4,711
29,747
22,994
0
W
Zhong Kui
Majestro95
Zhong Kui
23,482
1,752
3,835
8,600
28,928
26,446
2,498
10,771
18,157
36,121
0
L
Horus
Merdiso
Horus
12,299
5,508
16,452
14,259
34,571
44,138
280
10,255
24,316
0
18,074
W
Ratatoskr
Vrhi
Ratatoskr
30,225
10,952
2,064
9,906
30,567
21,520
1,591
10,786
19,781
34
44,943
L
Sun Wukong
lXanderl
Sun Wukong
23,744
2,728
1,120
8,111
37,154
36,522
259
8,896
28,258
0
43,716
W
23,612
10,497
3,781
8,284
23,321
15,541
2,645
6,682
16,639
19
55,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,789
Gold Earned
67,795
204
Minions Killed
198
0
Camps Cleared
0
1,573,764
Distance Traveled
1,662,367
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,930
681
44
2
0
349,197
0
W
Sylvanus
13,740
723
17
1
0
316,994
0
L
Persephone
13,226
696
68
4
0
374,443
1
L
Jing Wei
13,545
713
61
3
0
287,141
1
L
Geb
12,023
633
15
1
0
290,289
0
W
Zhong Kui
13,005
684
30
2
0
324,264
0
L
Horus
11,605
611
17
1
0
331,569
1
W
Ratatoskr
14,075
741
32
2
0
345,912
2
L
Sun Wukong
12,390
652
43
2
0
290,322
1
W
Danzaburou
14,045
739
75
4
0
326,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role