Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
Korbeone
Sobek
Masters
Level 87
God Stats
1W - 2L
1,451 SR
Queue Stats
325W - 313L
2,461 MMR
Solo
Thor
Thor
Diamond I
TeFaltaCalle
Thor
Diamond I
Level 87
God Stats
1W - 3L
1,605 SR
Queue Stats
195W - 179L
2,606 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Zeгef
Heimdallr
Diamond V
Level 149
God Stats
1W - 2L
1,667 SR
Queue Stats
75W - 49L
2,351 MMR
Solo
Scylla
Scylla
Masters
minicarway
Scylla
Masters
Level 108
God Stats
37W - 27L
1,681 SR
Queue Stats
396W - 387L
2,486 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,581 SR
2,281 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,536 SR
2,450 MMR
Khepri
Khepri
Diamond II
ClausNoSanta
Khepri
Diamond II
Level 49
God Stats
1W - 5L
1,414 SR
Queue Stats
127W - 111L
2,307 MMR
Solo
Chang'e
Chang'e
Masters
Hestia1
Chang'e
Masters
Level 159
God Stats
3W - 3L
1,453 SR
Queue Stats
188W - 162L
2,722 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Tyraumatized
Jing Wei
Diamond I
Level 149
God Stats
2W - 1L
1,587 SR
Queue Stats
307W - 293L
2,342 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
endxx
Hun Batz
Diamond III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 36L
2,414 MMR
Party 1
Bakasura
Bakasura
Masters
masinemasina
Bakasura
Masters
Level 129
God Stats
5W - 3L
1,729 SR
Queue Stats
175W - 147L
2,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
0 / 5 / 3
13,402
496
20,751
32,656
39,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Korbeone
Sobek
19
3 / 3 / 6
13,423
497
10,575
34,383
45,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
5 / 5 / 3
14,647
542
17,291
24,057
12,265
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Zeгef
Heimdallr
20
6 / 9 / 1
14,525
538
23,395
31,542
14,601
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
minicarway
Scylla
20
3 / 9 / 5
13,657
506
16,494
18,866
7,609
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangIshtarNe ZhaAphrodite

VS

Bans
Da JiHadesAwilixThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
3 / 2 / 9
13,968
517
6,466
23,211
31,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Hestia1
Chang'e
20
5 / 3 / 11
16,132
597
26,991
25,086
13,271
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
Tyraumatized
Jing Wei
20
2 / 5 / 10
15,373
569
21,160
26,454
12,707
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
endxx
Hun Batz
20
12 / 4 / 11
17,276
640
29,321
22,121
11,030
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
masinemasina
Bakasura
20
9 / 3 / 2
16,914
626
23,415
29,805
23,454
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
17
Kills
31
31
Deaths
17
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
3
0.3
W
Khepri
3
2
9
3.75
W
Chang'e
Hestia1
Chang'e
5
3
11
3.5
L
Sobek
Korbeone
Sobek
3
3
6
2
L
5
5
3
1.3
W
Jing Wei
Tyraumatized
Jing Wei
2
5
10
1.4
L
Heimdallr
Zeгef
Heimdallr
6
9
1
0.72
W
Hun Batz
endxx
Hun Batz
12
4
11
4.38
W
Bakasura
masinemasina
Bakasura
9
3
2
3.33
L
Scylla
minicarway
Scylla
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,506
Damage
107,353
141,504
Taken
126,677
120,090
Mitigated
92,042
31,010
Healing
50,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
20,751
6,965
0
8,524
32,656
39,644
0
6,618
22,813
0
128,094
W
Khepri
6,466
1,232
0
5,275
23,211
31,580
523
7,429
15,576
47,746
1,914
W
Chang'e
Hestia1
Chang'e
26,991
3,458
4,351
12,124
25,086
13,271
1,644
8,661
16,262
165,930
0
L
Sobek
Korbeone
Sobek
10,575
1,017
0
7,921
34,383
45,971
209
11,150
21,035
45,327
0
L
17,291
5,491
0
1,037
24,057
12,265
627
5,867
17,369
0
161,475
W
Jing Wei
Tyraumatized
Jing Wei
21,160
18,986
0
9,091
26,454
12,707
4,837
1,897
24,499
0
150,882
L
Heimdallr
Zeгef
Heimdallr
23,395
14,295
0
11,622
31,542
14,601
6,308
3,224
27,758
0
141,665
W
Hun Batz
endxx
Hun Batz
29,321
8,772
0
8,022
22,121
11,030
4,354
4,528
17,593
0
159,111
W
Bakasura
masinemasina
Bakasura
23,415
15,223
0
11,460
29,805
23,454
3,792
5,299
23,149
0
114,627
L
Scylla
minicarway
Scylla
16,494
3,301
0
1,906
18,866
7,609
280
6,646
11,227
150,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,654
Gold Earned
79,663
915
Minions Killed
909
0
Camps Cleared
0
2,451,627
Distance Traveled
2,894,324
35
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,402
496
216
8
0
511,198
9
W
Khepri
13,968
517
72
3
0
559,848
13
W
Chang'e
16,132
597
248
9
0
513,047
4
L
Sobek
13,423
497
39
1
0
539,773
9
L
Thor
14,647
542
212
8
0
523,392
2
W
Jing Wei
15,373
569
215
8
0
555,541
7
L
Heimdallr
14,525
538
197
7
0
427,838
6
W
Hun Batz
17,276
640
166
6
0
639,255
8
W
Bakasura
16,914
626
208
8
0
626,633
5
L
Scylla
13,657
506
251
9
0
449,426
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role