Player Matchup

Fenrir
Fenrir
AzOG_ZeY
Fenrir
Level 87
God Stats
8W - 7L
1,589 SR
Queue Stats
193W - 187L
1,535 Elo+
Party 2
Anubis
Anubis
shymychy20
Anubis
Level 125
God Stats
3W - 13L
1,288 SR
Queue Stats
175W - 217L
1,444 Elo+
Solo
Chaac
Chaac
teledandy76
Chaac
Level 100
God Stats
13W - 12L
1,496 SR
Queue Stats
208W - 191L
1,596 Elo+
Party 2
Team Averages
Level 104
1,458 SR
1,525 Elo+

VS

Team Averages
Level 71
1,725 SR
1,542 Elo+
Nike
Nike
Maelborn
Nike
Level 103
God Stats
1W - 0L
1,795 SR
Queue Stats
115W - 59L
1,613 Elo+
Party 1
Bastet
Bastet
THE_END_MGS4
Bastet
Level 99
God Stats
4W - 0L
1,823 SR
Queue Stats
136W - 70L
1,636 Elo+
Party 1
Poseidon
Poseidon
TemPleJax3002
Poseidon
Level 11
God Stats
3W - 1L
1,557 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AzOG_ZeY
Fenrir
20
8 / 6 / 7
21,755
659
28,859
47,061
46,920
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
shymychy20
Anubis
20
3 / 11 / 7
20,542
622
19,663
34,949
16,431
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 6 / 8
21,514
652
34,419
58,370
63,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
6 / 7 / 11
24,051
729
43,459
43,699
72,224
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
20
16 / 2 / 6
26,876
814
52,666
36,030
24,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
TemPleJax3002
Poseidon
20
1 / 9 / 11
21,177
642
24,441
23,087
10,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
18
Kills
23
23
Deaths
18
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AzOG_ZeY
Fenrir
8
6
7
1.92
W
Nike
6
7
11
1.64
W
Bastet
16
2
6
9.5
W
Poseidon
TemPleJax3002
Poseidon
1
9
11
0.72
L
Anubis
shymychy20
Anubis
3
11
7
0.59
L
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,941
Damage
120,566
140,380
Taken
102,816
127,265
Mitigated
107,849
26,656
Healing
24,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AzOG_ZeY
Fenrir
28,859
4,866
0
4,044
47,061
46,920
880
7,025
40,036
0
96,074
W
Nike
43,459
6,370
0
6,046
43,699
72,224
1,317
10,289
32,267
0
122,696
W
Bastet
52,666
14,176
0
17,888
36,030
24,883
2,712
6,504
28,354
0
190,997
W
Poseidon
TemPleJax3002
Poseidon
24,441
2,230
0
647
23,087
10,742
315
3,654
18,970
121,047
0
L
Anubis
shymychy20
Anubis
19,663
682
0
7,332
34,949
16,431
790
3,607
31,342
141,824
0
L
34,419
4,722
0
15,280
58,370
63,914
420
14,105
44,265
474
112,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,811
Gold Earned
72,104
416
Minions Killed
424
0
Camps Cleared
0
1,667,761
Distance Traveled
1,865,558
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
21,755
659
98
3
0
609,405
3
W
Nike
24,051
729
106
3
0
618,990
7
W
Bastet
26,876
814
145
4
0
690,892
4
W
Poseidon
21,177
642
173
5
0
555,676
3
L
Anubis
20,542
622
180
5
0
461,428
11
L
Chaac
21,514
652
138
4
0
596,928
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role