Player Matchup

Terra
Terra
 
Terra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EldestDesert678
Nu Wa
Level 64
God Stats
6W - 6L
1,500 SR
Queue Stats
14W - 30L
1,500 Elo+
Solo
Horus
Horus
Helio101
Horus
Level 66
God Stats
7W - 3L
1,513 SR
Queue Stats
179W - 176L
1,499 Elo+
Solo
Thor
Thor
Jaqly
Thor
Level 160
God Stats
10W - 5L
1,576 SR
Queue Stats
134W - 157L
1,495 Elo+
Solo
Hachiman
Hachiman
royalTwood
Hachiman
Level 148
God Stats
27W - 22L
1,497 SR
Queue Stats
763W - 787L
1,409 Elo+
Solo
Team Averages
Level 113
1,517 SR
1,481 Elo+

VS

Team Averages
Level 113
1,523 SR
1,526 Elo+
Ishtar
Ishtar
DeadlyAllDay
Ishtar
Level 98
God Stats
13W - 18L
1,508 SR
Queue Stats
39W - 48L
1,511 Elo+
Solo
Nox
Nox
Flarestrike
Nox
Level 128
God Stats
55W - 66L
1,514 SR
Queue Stats
113W - 102L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheWolfSage
Morgan Le Fay
Level 44
God Stats
0W - 2L
1,501 SR
Queue Stats
10W - 16L
1,404 Elo+
Solo
Ymir
Ymir
Vaduren rX
Ymir
Level 148
God Stats
3W - 5L
1,594 SR
Queue Stats
22W - 15L
1,685 Elo+
Solo
Cu Chulainn
Cu Chulainn
うちゃぽん
Cu Chulainn
Level 147
God Stats
2W - 5L
1,500 SR
Queue Stats
983W - 1,065L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
1 / 0 / 11
11,334
1,133
7,356
12,873
16,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
3 / 0 / 10
10,744
1,074
22,171
8,490
5,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Helio101
Horus
16
1 / 2 / 9
10,286
1,029
9,484
20,740
27,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thor
Jaqly
Thor
17
10 / 0 / 6
12,410
1,241
23,760
15,400
7,990
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
royalTwood
Hachiman
17
1 / 2 / 10
11,003
1,100
12,749
9,790
5,309
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

251

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
0 / 3 / 4
10,020
1,002
12,949
16,413
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 2 / 1
10,247
1,025
9,800
9,885
4,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
TheWolfSage
Morgan Le Fay
15
0 / 5 / 3
9,614
961
15,482
13,990
5,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 2
10,337
1,034
13,386
19,993
14,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
うちゃぽん
Cu Chulainn
15
0 / 2 / 2
10,197
1,020
11,010
21,642
16,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
16
Kills
4
4
Deaths
16
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
11
6.5
L
Ishtar
0
3
4
0.67
W
3
0
10
8
L
2
2
1
1.25
W
Horus
Helio101
Horus
1
2
9
2.75
W
Thor
Jaqly
Thor
10
0
6
13
L
Morgan Le Fay
TheWolfSage
Morgan Le Fay
0
5
3
0.3
L
2
4
2
0.75
W
Hachiman
royalTwood
Hachiman
1
2
10
3
L
Cu Chulainn
うちゃぽん
Cu Chulainn
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,520
Damage
62,627
67,293
Taken
81,923
63,426
Mitigated
46,894
20,927
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,356
330
3,129
3,809
12,873
16,941
0
7,734
5,139
17,537
0
L
Ishtar
12,949
9,328
0
1,721
16,413
5,712
0
7,522
8,891
0
46,590
W
22,171
9,965
432
946
8,490
5,427
0
5,363
3,127
38,496
0
L
9,800
683
0
0
9,885
4,507
0
2,626
7,259
39,445
0
W
Horus
Helio101
Horus
9,484
3,835
4,273
5,033
20,740
27,759
0
10,890
9,850
0
15,227
W
Thor
Jaqly
Thor
23,760
6,258
0
3,095
15,400
7,990
0
7,699
7,701
0
43,920
L
Morgan Le Fay
TheWolfSage
Morgan Le Fay
15,482
1,608
0
1,025
13,990
5,683
0
5,592
8,398
38,614
0
L
13,386
2,149
0
1,630
19,993
14,759
0
5,790
14,203
34,418
0
W
Hachiman
royalTwood
Hachiman
12,749
4,238
0
210
9,790
5,309
0
6,982
2,808
0
41,487
L
Cu Chulainn
うちゃぽん
Cu Chulainn
11,010
3,638
1,907
4,935
21,642
16,233
0
7,997
13,645
0
25,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,777
Gold Earned
50,415
190
Minions Killed
256
9
Camps Cleared
9
1,033,947
Distance Traveled
991,912
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,334
1,133
21
2
1
222,053
3
L
Ishtar
10,020
1,002
74
7
3
187,607
0
W
Nu Wa
10,744
1,074
33
3
1
202,059
0
L
Nox
10,247
1,025
65
7
0
211,413
0
W
Horus
10,286
1,029
21
2
0
222,164
1
W
Thor
12,410
1,241
37
4
4
200,676
1
L
Morgan Le Fay
9,614
961
40
4
3
172,124
0
L
Ymir
10,337
1,034
53
5
2
187,838
0
W
Hachiman
11,003
1,100
78
8
3
186,995
1
L
Cu Chulainn
10,197
1,020
24
2
1
232,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role