Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
JennaBerzerk
Chaac
Level 83
God Stats
4W - 0L
1,679 SR
Queue Stats
29W - 20L
1,641 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kombi92
Tsukuyomi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,538 Elo+
Solo
Thoth
Thoth
chunhocheng96
Thoth
Level 44
God Stats
6W - 0L
1,988 SR
Queue Stats
121W - 90L
1,524 Elo+
Solo
Team Averages
Level 100
1,633 SR
1,541 Elo+

VS

Team Averages
Level 142
1,528 SR
1,564 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ankins
Atlas
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 267L
1,585 Elo+
Solo
Merlin
Merlin
EzioMercenary
Merlin
Level 128
God Stats
7W - 8L
1,499 SR
Queue Stats
593W - 573L
1,622 Elo+
Solo
Artemis
Artemis
KaljinMadaFaka
Artemis
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 101L
1,594 Elo+
Solo
Hou Yi
Hou Yi
Mohsen94
Hou Yi
Level 144
God Stats
5W - 7L
1,643 SR
Queue Stats
203W - 212L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 2 / 8
8,118
812
5,353
9,692
16,511
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
 
Sun Wukong
14
2 / 0 / 6
7,533
753
6,912
9,035
8,520
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
3 / 1 / 4
8,481
848
5,499
11,678
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
Kombi92
Tsukuyomi
11
2 / 3 / 2
6,708
671
3,773
8,359
3,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
3 / 0 / 4
7,755
776
12,767
4,496
2,956
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 3 / 0
7,644
764
4,027
9,149
3,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Ankins
Atlas
12
1 / 0 / 3
6,969
697
2,231
4,795
4,074
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
0 / 1 / 3
7,035
704
7,756
4,267
2,018
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 2 / 3
7,037
704
6,937
8,571
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Mohsen94
Hou Yi
11
1 / 6 / 2
6,630
663
5,070
9,577
3,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
12
Kills
6
6
Deaths
12
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
8
3
W
Sun Wukong
 
Sun Wukong
2
0
6
5
L
He Bo
 
He Bo
4
3
0
1.33
L
Atlas
Ankins
Atlas
1
0
3
2.5
L
0
1
3
1.5
W
3
1
4
5
L
0
2
3
0.75
W
Tsukuyomi
Kombi92
Tsukuyomi
2
3
2
1
L
Hou Yi
Mohsen94
Hou Yi
1
6
2
0.33
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,304
Damage
26,021
43,260
Taken
36,359
40,735
Mitigated
16,821
19,780
Healing
11,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,353
2,011
1,285
2,183
9,692
16,511
90
3,693
5,999
11,976
0
W
Sun Wukong
 
Sun Wukong
6,912
732
1,143
4,684
9,035
8,520
0
2,157
6,878
0
14,000
L
He Bo
 
He Bo
4,027
0
1,203
2,492
9,149
3,418
0
5,806
3,004
12,290
0
L
Atlas
Ankins
Atlas
2,231
370
1,570
1,577
4,795
4,074
0
1,856
2,752
5,759
0
L
7,756
60
0
637
4,267
2,018
0
1,701
2,485
21,612
0
W
5,499
240
623
7,360
11,678
8,841
59
3,365
8,313
0
16,056
L
6,937
2,055
926
2,445
8,571
3,610
0
4,760
3,721
0
20,861
W
Tsukuyomi
Kombi92
Tsukuyomi
3,773
935
150
1,142
8,359
3,907
580
3,172
5,187
0
8,530
L
Hou Yi
Mohsen94
Hou Yi
5,070
1,624
223
591
9,577
3,701
0
3,997
5,371
0
9,898
W
12,767
330
831
379
4,496
2,956
288
1,627
2,869
26,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
35,315
97
Minions Killed
107
0
Camps Cleared
0
989,662
Distance Traveled
871,516
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,118
812
11
1
0
200,451
0
W
Sun Wukong
7,533
753
28
3
0
221,709
2
L
He Bo
7,644
764
20
2
0
173,724
2
L
Atlas
6,969
697
7
1
0
153,436
0
L
Merlin
7,035
704
31
3
0
207,959
1
W
Chaac
8,481
848
15
2
0
188,349
3
L
Artemis
7,037
704
38
4
0
173,007
1
W
Tsukuyomi
6,708
671
8
1
0
172,366
3
L
Hou Yi
6,630
663
11
1
0
163,390
0
W
Thoth
7,755
776
35
4
0
206,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role