Player Matchup

Anubis
Anubis
FPB-72C
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,076 Elo+
Party 1
Cerberus
Cerberus
IvanPV
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,192 Elo+
Party 1
Fenrir
Fenrir
albergol
Fenrir
Level 125
God Stats
0W - 1L
1,884 SR
Queue Stats
11W - 14L
1,447 Elo+
Party 1
Team Averages
Level 52
1,628 SR
1,238 Elo+

VS

Team Averages
Level 63
1,514 SR
1,511 Elo+
Anubis
Anubis
Ballefjongen
Anubis
Level 4
God Stats
5W - 2L
1,595 SR
Queue Stats
7W - 4L
1,543 Elo+
Party 2
Arachne
Arachne
Envione
Arachne
Level 125
God Stats
2W - 2L
1,449 SR
Queue Stats
236W - 252L
1,503 Elo+
Solo
Loki
Loki
Rekaatanok
Loki
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FPB-72C
Anubis
14
1 / 5 / 3
9,055
697
7,828
13,318
6,396
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
IvanPV
Cerberus
13
1 / 4 / 3
9,201
708
4,953
16,025
14,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
albergol
Fenrir
14
3 / 5 / 1
9,861
759
8,737
15,528
11,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 1 / 10
10,448
804
14,241
6,425
2,923
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Envione
Arachne
15
6 / 1 / 8
11,074
852
12,010
13,288
10,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 3 / 10
9,946
765
9,844
10,894
3,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
14
14
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
1
10
9
W
Arachne
Envione
Arachne
6
1
8
10
L
Anubis
FPB-72C
Anubis
1
5
3
0.5
L
Cerberus
IvanPV
Cerberus
1
4
3
0.63
W
4
3
10
3
L
Fenrir
albergol
Fenrir
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
36,095
44,871
Taken
30,607
32,961
Mitigated
17,319
15,386
Healing
9,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,241
758
0
2,657
6,425
2,923
1,079
2,816
3,609
45,241
0
W
Arachne
Envione
Arachne
12,010
10,361
1,692
5,093
13,288
10,423
1,582
6,456
6,832
0
31,478
L
Anubis
FPB-72C
Anubis
7,828
298
0
4,942
13,318
6,396
273
3,377
9,941
53,802
0
L
Cerberus
IvanPV
Cerberus
4,953
439
0
4,034
16,025
14,888
90
5,514
10,511
23,182
0
W
9,844
3,222
0
476
10,894
3,973
823
4,048
6,846
0
39,341
L
Fenrir
albergol
Fenrir
8,737
1,996
1,866
4,544
15,528
11,677
0
5,437
10,091
0
30,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,117
Gold Earned
31,468
200
Minions Killed
155
0
Camps Cleared
0
658,950
Distance Traveled
747,396
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,448
804
69
5
0
239,529
2
W
Arachne
11,074
852
27
2
0
248,149
5
L
Anubis
9,055
697
85
7
0
208,308
3
L
Cerberus
9,201
708
66
5
0
213,128
2
W
Loki
9,946
765
59
5
0
259,718
1
L
Fenrir
9,861
759
49
4
0
237,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role