Player Matchup

Merlin
Merlin
ELIKUC
Merlin
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 56L
1,358 Elo+
Party 1
Chronos
Chronos
Fan1kus
Chronos
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 80L
1,371 Elo+
Party 1
Xing Tian
Xing Tian
FiaArtis
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,457 Elo+
Solo
Neith
Neith
Fluttermane
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,820 Elo+
Party 2
Kali
Kali
WizeGoat
Kali
Level 158
God Stats
7W - 11L
1,596 SR
Queue Stats
820W - 820L
1,619 Elo+
Party 2
Team Averages
Level 61
1,519 SR
1,525 Elo+

VS

Team Averages
Level 59
1,545 SR
1,548 Elo+
Neith
Neith
Leleos1
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,515 Elo+
Solo
Charybdis
Charybdis
PitroiBolovanu
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
Telgou
Gilgamesh
Level 24
God Stats
2W - 1L
1,794 SR
Queue Stats
82W - 48L
1,598 Elo+
Solo
Yu Huang
Yu Huang
nafar14
Yu Huang
Level 128
God Stats
1W - 3L
1,540 SR
Queue Stats
183W - 147L
1,578 Elo+
Party 3
Erlang Shen
Erlang Shen
pharmacist7777
Erlang Shen
Level 106
God Stats
1W - 2L
1,394 SR
Queue Stats
219W - 187L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ELIKUC
Merlin
16
1 / 7 / 15
9,720
694
9,160
13,005
7,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
Fan1kus
Chronos
16
1 / 7 / 16
9,834
702
9,254
17,558
10,602
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Xing Tian
FiaArtis
Xing Tian
19
2 / 4 / 23
11,524
823
9,171
23,763
34,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
17 / 3 / 14
14,028
1,002
42,594
17,446
13,736
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
20
13 / 6 / 11
13,037
931
20,959
23,285
16,289
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Leleos1
Neith
20
9 / 4 / 13
11,747
839
23,518
18,976
8,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
PitroiBolovanu
Charybdis
16
3 / 8 / 11
10,152
725
14,038
18,885
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Telgou
Gilgamesh
16
2 / 6 / 13
10,286
735
12,693
23,071
24,952
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yu Huang
nafar14
Yu Huang
16
9 / 7 / 6
10,616
758
15,402
15,675
7,186
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
pharmacist7777
Erlang Shen
17
3 / 9 / 15
11,144
796
11,424
27,364
27,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
84
34
Kills
26
27
Deaths
34
79
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Merlin
ELIKUC
Merlin
1
7
15
1.21
W
Chronos
Fan1kus
Chronos
1
7
16
1.29
W
Xing Tian
FiaArtis
Xing Tian
2
4
23
3.38
W
17
3
14
8
L
Neith
Leleos1
Neith
9
4
13
3.88
L
Charybdis
PitroiBolovanu
Charybdis
3
8
11
1.06
L
Gilgamesh
Telgou
Gilgamesh
2
6
13
1.42
W
Kali
13
6
11
3.08
L
Yu Huang
nafar14
Yu Huang
9
7
6
1.71
L
Erlang Shen
pharmacist7777
Erlang Shen
3
9
15
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,138
Damage
77,075
95,057
Taken
103,971
82,802
Mitigated
76,304
29,975
Healing
31,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ELIKUC
Merlin
9,160
783
982
1,015
13,005
7,199
392
2,581
10,424
21,872
0
W
Chronos
Fan1kus
Chronos
9,254
5,024
1,744
2,454
17,558
10,602
2,143
2,542
15,016
18,326
0
W
Xing Tian
FiaArtis
Xing Tian
9,171
567
1,298
4,416
23,763
34,976
773
3,962
19,801
16,220
0
W
42,594
16,647
474
7,749
17,446
13,736
2,281
2,726
14,720
0
72,650
L
Neith
Leleos1
Neith
23,518
8,376
521
8,528
18,976
8,891
1,658
3,618
15,358
0
42,267
L
Charybdis
PitroiBolovanu
Charybdis
14,038
5,769
0
2,582
18,885
7,552
797
5,515
13,370
0
29,328
L
Gilgamesh
Telgou
Gilgamesh
12,693
1,485
3,700
4,441
23,071
24,952
183
5,741
17,330
0
25,589
W
Kali
20,959
7,975
1,692
8,151
23,285
16,289
2,057
3,795
19,490
0
33,535
L
Yu Huang
nafar14
Yu Huang
15,402
2,138
795
1,990
15,675
7,186
212
4,487
11,188
27,397
0
L
Erlang Shen
pharmacist7777
Erlang Shen
11,424
4,020
3,368
5,350
27,364
27,723
88
8,224
19,140
241
16,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,143
Gold Earned
53,945
145
Minions Killed
145
0
Camps Cleared
0
1,221,306
Distance Traveled
1,181,431
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,720
694
30
2
0
224,513
1
W
Chronos
9,834
702
20
1
0
221,182
1
W
Xing Tian
11,524
823
3
0
0
272,764
0
W
Neith
14,028
1,002
80
6
0
224,176
1
L
Neith
11,747
839
44
3
0
249,503
0
L
Charybdis
10,152
725
44
3
0
212,819
2
L
Gilgamesh
10,286
735
22
2
0
240,468
4
W
Kali
13,037
931
12
1
0
278,671
0
L
Yu Huang
10,616
758
25
2
0
231,495
0
L
Erlang Shen
11,144
796
10
1
0
247,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role