Player Matchup

Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Masters
 
Ymir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond I
McJoshyJoshJοsh
Tyr
Diamond I
Level 102
God Stats
4W - 7L
1,606 SR
Queue Stats
153W - 135L
2,541 MMR
Solo
Camazotz
Camazotz
Diamond I
SëoulRëaper
Camazotz
Diamond I
Level 160
God Stats
0W - 3L
1,707 SR
Queue Stats
110W - 95L
2,408 MMR
Solo
Merlin
Merlin
Masters
atmoe
Merlin
Masters
Level 160
God Stats
5W - 4L
1,748 SR
Queue Stats
446W - 410L
2,750 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 129
1,612 SR
2,140 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 130
1,643 SR
2,722 MMR
Agni
Agni
Masters
ChinFu
Agni
Masters
Level 160
God Stats
3W - 1L
1,376 SR
Queue Stats
230W - 215L
2,983 MMR
Solo
Rama
Rama
Masters
Dashboarřd
Rama
Masters
Level 160
God Stats
31W - 39L
1,645 SR
Queue Stats
1,639W - 1,585L
2,979 MMR
Solo
Lancelot
Lancelot
Masters
QuinGasm
Lancelot
Masters
Level 154
God Stats
7W - 0L
2,031 SR
Queue Stats
400W - 337L
2,914 MMR
Solo
Atlas
Atlas
Diamond II
XxSMARTFELLA69xX
Atlas
Diamond II
Level 42
God Stats
3W - 1L
1,561 SR
Queue Stats
39W - 16L
2,389 MMR
Solo
Sun Wukong
Sun Wukong
Masters
ZouXavi
Sun Wukong
Masters
Level 135
God Stats
5W - 5L
1,603 SR
Queue Stats
590W - 574L
2,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
2 / 6 / 0
8,925
525
12,254
19,619
7,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
 
Ymir
9
0 / 7 / 2
6,685
393
4,683
20,093
16,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 2 / 0
9,272
545
8,116
18,286
18,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
SëoulRëaper
Camazotz
13
1 / 4 / 1
7,956
468
4,863
16,441
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
atmoe
Merlin
13
0 / 4 / 1
7,633
449
5,587
8,551
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Guan YuDa JiAresHeimdallr

VS

Bans
IshtarThorAthenaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ChinFu
Agni
18
6 / 0 / 9
11,376
669
15,367
11,205
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 4 / 4
11,085
652
10,246
15,642
5,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
QuinGasm
Lancelot
18
10 / 0 / 7
11,423
672
16,844
13,519
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 13
10,209
601
10,020
17,046
12,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
ZouXavi
Sun Wukong
18
1 / 0 / 1
11,034
649
9,133
13,818
9,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
23
23
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
6
0
0.33
L
Ymir
 
Ymir
0
7
2
0.14
W
Agni
ChinFu
Agni
6
0
9
10.5
W
3
4
4
1.25
L
1
2
0
0.5
W
Lancelot
QuinGasm
Lancelot
10
0
7
13.5
L
Camazotz
SëoulRëaper
Camazotz
1
4
1
0.38
W
3
0
13
9.5
W
Sun Wukong
ZouXavi
Sun Wukong
1
0
1
1.5
L
Merlin
atmoe
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,503
Damage
61,610
82,990
Taken
71,230
50,517
Mitigated
40,465
23,211
Healing
26,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
12,254
10,192
0
5,645
19,619
7,027
0
4,933
14,686
0
81,256
L
Ymir
 
Ymir
4,683
1,268
0
2,125
20,093
16,591
0
9,839
10,254
10,486
0
W
Agni
ChinFu
Agni
15,367
2,353
490
2,903
11,205
4,910
1,514
2,869
8,176
115,494
0
W
10,246
8,497
0
7,037
15,642
5,812
2,724
1,529
14,014
0
101,045
L
8,116
2,203
0
8,876
18,286
18,613
0
2,409
15,877
0
77,623
W
Lancelot
QuinGasm
Lancelot
16,844
5,341
700
1,437
13,519
7,326
0
1,891
11,426
0
109,940
L
Camazotz
SëoulRëaper
Camazotz
4,863
587
0
5,344
16,441
5,185
0
4,306
12,135
0
67,416
W
10,020
3,734
2,692
3,387
17,046
12,885
562
2,741
13,923
33,319
1,872
W
Sun Wukong
ZouXavi
Sun Wukong
9,133
2,682
0
7,517
13,818
9,532
0
1,167
12,651
0
91,596
L
Merlin
atmoe
Merlin
5,587
465
0
1,221
8,551
3,101
0
3,262
5,289
67,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,471
Gold Earned
55,127
526
Minions Killed
693
0
Camps Cleared
0
1,640,799
Distance Traveled
1,863,524
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,925
525
134
8
0
332,734
7
L
Ymir
6,685
393
10
1
0
331,626
4
W
Agni
11,376
669
180
11
0
375,068
12
W
Rama
11,085
652
160
9
0
315,500
6
L
Tyr
9,272
545
153
9
0
330,529
5
W
Lancelot
11,423
672
140
8
0
458,152
3
L
Camazotz
7,956
468
99
6
0
379,325
5
W
Atlas
10,209
601
32
2
0
357,447
5
W
Sun Wukong
11,034
649
181
11
0
357,357
8
L
Merlin
7,633
449
130
8
0
266,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role