Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Le Prolapsus
Thoth
Level 157
God Stats
17W - 23L
1,386 SR
Queue Stats
1,231W - 1,354L
1,490 Elo+
Party 1
Ymir
Ymir
niasnias95
Ymir
Level 23
God Stats
46W - 51L
1,477 SR
Queue Stats
66W - 78L
1,410 Elo+
Party 1
Team Averages
Level 95
1,454 SR
1,467 Elo+

VS

Team Averages
Level 97
1,517 SR
1,400 Elo+
Hades
Hades
Southside037
Hades
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 670L
1,302 Elo+
Solo
Ne Zha
Ne Zha
nickalo
Ne Zha
Level 122
God Stats
34W - 31L
1,620 SR
Queue Stats
569W - 488L
1,604 Elo+
Solo
Nike
Nike
x916MHx
Nike
Level 63
God Stats
4W - 6L
1,430 SR
Queue Stats
21W - 41L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 1 / 3
8,122
812
7,717
8,357
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 1 / 3
7,707
771
9,118
5,670
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 6
7,843
784
4,230
8,718
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,731
673
4,308
10,678
4,079
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
nickalo
Ne Zha
13
1 / 1 / 1
7,614
761
8,885
8,579
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nike
x916MHx
Nike
10
0 / 3 / 2
6,665
667
3,997
8,182
4,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
1
3
4.5
W
3
1
3
4.5
L
1
2
0
0.5
W
0
0
6
3
L
Ne Zha
nickalo
Ne Zha
1
1
1
1.5
L
Nike
x916MHx
Nike
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,065
Damage
17,190
22,745
Taken
27,439
15,590
Mitigated
15,479
6,852
Healing
7,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,717
5,802
0
3,464
8,357
4,399
1,539
640
7,717
0
37,575
W
9,118
341
0
500
5,670
2,219
0
1,043
4,627
37,190
0
L
4,308
394
0
1,581
10,678
4,079
0
6,568
4,110
12,508
0
W
4,230
614
283
2,605
8,718
8,972
22
2,655
6,063
14,485
0
L
Ne Zha
nickalo
Ne Zha
8,885
1,125
0
3,084
8,579
6,822
0
3,151
5,428
0
32,348
L
Nike
x916MHx
Nike
3,997
0
317
2,099
8,182
4,578
0
3,791
4,391
0
14,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,672
Gold Earned
21,010
144
Minions Killed
79
0
Camps Cleared
0
543,355
Distance Traveled
476,387
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,122
812
72
7
0
180,773
0
W
Thoth
7,707
771
61
6
0
170,846
2
L
Hades
6,731
673
18
2
0
141,708
0
W
Ymir
7,843
784
11
1
0
191,736
0
L
Ne Zha
7,614
761
38
4
0
196,771
2
L
Nike
6,665
667
23
2
0
137,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role