Player Matchup

Sobek
Sobek
ESPARTA777
Sobek
Level 143
God Stats
2W - 8L
1,534 SR
Queue Stats
411W - 319L
1,601 Elo+
Party 2
Sun Wukong
Sun Wukong
Funil
Sun Wukong
Level 145
God Stats
2W - 2L
1,359 SR
Queue Stats
214W - 147L
1,606 Elo+
Party 2
Charybdis
Charybdis
Ifajard0
Charybdis
Level 155
God Stats
14W - 8L
1,710 SR
Queue Stats
621W - 522L
1,637 Elo+
Party 2
Ares
Ares
Unsung Jonno
Ares
Level 144
God Stats
3W - 0L
1,848 SR
Queue Stats
80W - 87L
1,388 Elo+
Solo
Vamana
Vamana
aguililla69
Vamana
Level 23
God Stats
1W - 1L
1,299 SR
Queue Stats
129W - 63L
1,693 Elo+
Party 2
Team Averages
Level 122
1,550 SR
1,585 Elo+

VS

Team Averages
Level 91
1,433 SR
1,502 Elo+
Serqet
Serqet
 
Serqet
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Daywacht
Ymir
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 74L
1,443 Elo+
Solo
Rama
Rama
SaiiyaNized
Rama
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 25L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
Timotjess
Sun Wukong
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
158W - 162L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
timotjes
Heimdallr
Level 155
God Stats
4W - 5L
1,384 SR
Queue Stats
168W - 169L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
3 / 6 / 23
10,876
777
10,525
21,019
30,491
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Funil
Sun Wukong
20
9 / 4 / 19
12,687
906
17,803
22,167
20,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Ifajard0
Charybdis
20
16 / 3 / 13
13,354
954
41,249
16,117
9,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 5 / 15
10,673
762
7,614
19,794
16,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
18
2 / 6 / 18
11,038
788
11,591
22,837
25,566
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
2 / 11 / 11
9,931
709
4,438
17,615
11,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
16
2 / 8 / 15
10,391
742
6,548
25,514
25,748
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
7 / 4 / 13
11,226
802
29,341
17,224
9,388
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Timotjess
Sun Wukong
18
3 / 5 / 20
10,506
750
13,827
21,745
28,779
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
timotjes
Heimdallr
19
10 / 5 / 13
11,809
844
26,334
18,051
11,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
96
33
Kills
24
24
Deaths
33
88
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
11
11
0.68
L
Ymir
2
8
15
1.19
W
Sobek
3
6
23
2.42
W
Sun Wukong
Funil
Sun Wukong
9
4
19
4.63
W
Charybdis
Ifajard0
Charybdis
16
3
13
7.5
L
7
4
13
3.38
L
Sun Wukong
Timotjess
Sun Wukong
3
5
20
2.6
W
3
5
15
2.1
W
Vamana
2
6
18
1.83
L
Heimdallr
timotjes
Heimdallr
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,782
Damage
80,488
101,934
Taken
100,149
103,294
Mitigated
87,485
34,366
Healing
28,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,438
1,003
1,056
644
17,615
11,813
647
2,565
15,050
0
6,013
L
Ymir
6,548
405
2,117
2,208
25,514
25,748
0
5,560
19,954
12,588
0
W
Sobek
10,525
451
1,030
1,829
21,019
30,491
120
1,114
19,113
17,807
0
W
Sun Wukong
Funil
Sun Wukong
17,803
1,552
2,721
7,527
22,167
20,638
522
1,288
20,616
118
28,327
W
Charybdis
Ifajard0
Charybdis
41,249
23,263
0
4,572
16,117
9,834
5,757
1,116
15,001
0
78,658
L
29,341
21,877
3,376
5,173
17,224
9,388
2,033
2,218
15,006
0
50,324
L
Sun Wukong
Timotjess
Sun Wukong
13,827
1,159
2,079
4,105
21,745
28,779
151
5,107
16,638
0
27,533
W
7,614
154
2,817
5,453
19,794
16,765
911
1,361
18,433
13,576
0
W
Vamana
11,591
4,673
2,904
5,513
22,837
25,566
258
1,669
21,006
0
27,501
L
Heimdallr
timotjes
Heimdallr
26,334
13,115
3,143
4,517
18,051
11,757
1,858
2,807
15,244
0
46,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,628
Gold Earned
53,863
159
Minions Killed
134
0
Camps Cleared
0
1,419,980
Distance Traveled
1,172,822
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,931
709
10
1
0
243,827
0
L
Ymir
10,391
742
11
1
0
210,325
0
W
Sobek
10,876
777
16
1
0
318,191
3
W
Sun Wukong
12,687
906
28
2
0
375,670
0
W
Charybdis
13,354
954
72
5
0
241,760
1
L
Rama
11,226
802
55
4
0
235,929
1
L
Sun Wukong
10,506
750
20
1
0
249,165
2
W
Ares
10,673
762
14
1
0
227,226
0
W
Vamana
11,038
788
29
2
0
257,133
0
L
Heimdallr
11,809
844
38
3
0
233,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role