Player Matchup

Sol
Sol
CAZantonio
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,570 Elo+
Party 3
Anubis
Anubis
Cubaaaaaa
Anubis
Level 67
God Stats
33W - 28L
1,539 SR
Queue Stats
143W - 162L
1,435 Elo+
Solo
Ishtar
Ishtar
Trisky39
Ishtar
Level 127
God Stats
9W - 3L
1,631 SR
Queue Stats
47W - 31L
1,561 Elo+
Party 3
Fafnir
Fafnir
alextroxs
Fafnir
Level 126
God Stats
3W - 0L
1,729 SR
Queue Stats
52W - 32L
1,575 Elo+
Party 3
Mercury
Mercury
rdragonball25
Mercury
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 28L
1,449 Elo+
Solo
Team Averages
Level 76
1,580 SR
1,518 Elo+

VS

Team Averages
Level 84
1,549 SR
1,397 Elo+
Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Geirolfr
Anubis
Level 124
God Stats
14W - 7L
1,695 SR
Queue Stats
148W - 169L
1,413 Elo+
Party 1
Ymir
Ymir
bjofr
Ymir
Level 104
God Stats
8W - 4L
1,550 SR
Queue Stats
106W - 116L
1,422 Elo+
Party 1
Thanatos
Thanatos
ohivegotswag
Thanatos
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 32L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,640
553
5,587
7,256
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Cubaaaaaa
Anubis
12
4 / 1 / 2
7,174
598
4,091
5,142
1,880
Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Trisky39
Ishtar
11
1 / 1 / 0
6,788
566
5,356
7,855
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
alextroxs
Fafnir
9
1 / 0 / 6
6,920
577
4,567
8,351
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
12
6 / 2 / 8
7,504
625
8,560
9,859
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 1
6,427
536
5,292
5,317
1,976
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
 
Artemis
9
0 / 1 / 0
5,276
440
3,772
7,198
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Geirolfr
Anubis
10
1 / 4 / 1
5,655
471
6,522
10,183
4,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
bjofr
Ymir
9
1 / 2 / 1
5,339
445
4,368
9,247
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
ohivegotswag
Thanatos
9
2 / 7 / 0
5,819
485
2,467
10,082
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
5
5
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
1
0.75
L
Artemis
 
Artemis
0
1
0
0
W
4
1
2
5
W
Anubis
Cubaaaaaa
Anubis
4
1
2
5
L
Anubis
Geirolfr
Anubis
1
4
1
0.38
W
Ishtar
Trisky39
Ishtar
1
1
0
1
W
Fafnir
alextroxs
Fafnir
1
0
6
4
L
Ymir
bjofr
Ymir
1
2
1
0.75
L
Thanatos
ohivegotswag
Thanatos
2
7
0
0.29
W
Mercury
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,161
Damage
22,421
38,463
Taken
42,027
21,158
Mitigated
17,443
15,011
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,292
502
0
946
5,317
1,976
62
2,338
2,979
49,851
0
L
Artemis
 
Artemis
3,772
1,779
0
2,450
7,198
2,314
0
1,453
5,745
0
30,059
W
5,587
3,444
0
3,103
7,256
3,100
164
4,962
2,294
39,223
5,465
W
Anubis
Cubaaaaaa
Anubis
4,091
488
0
3,078
5,142
1,880
336
2,449
2,693
41,182
0
L
Anubis
Geirolfr
Anubis
6,522
364
0
4,638
10,183
4,282
0
3,249
6,934
31,368
0
W
Ishtar
Trisky39
Ishtar
5,356
3,434
0
5,313
7,855
3,273
1,225
1,483
6,372
0
58,526
W
Fafnir
alextroxs
Fafnir
4,567
1,551
0
2,841
8,351
9,482
89
2,795
5,556
16,998
630
L
Ymir
bjofr
Ymir
4,368
1,813
112
2,415
9,247
4,654
0
4,343
4,904
23,874
1,491
L
Thanatos
ohivegotswag
Thanatos
2,467
914
0
5,015
10,082
4,217
0
2,394
7,688
0
27,663
W
Mercury
8,560
3,963
0
676
9,859
3,423
0
4,486
5,373
0
54,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
28,516
354
Minions Killed
294
0
Camps Cleared
0
1,122,119
Distance Traveled
1,016,970
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,427
536
86
7
0
218,710
2
L
Artemis
5,276
440
58
5
0
213,349
2
W
Sol
6,640
553
84
7
0
211,913
0
W
Anubis
7,174
598
67
6
0
206,754
4
L
Anubis
5,655
471
57
5
0
180,405
1
W
Ishtar
6,788
566
99
8
0
193,734
2
W
Fafnir
6,920
577
11
1
0
253,381
3
L
Ymir
5,339
445
42
4
0
203,050
0
L
Thanatos
5,819
485
51
4
0
201,456
1
W
Mercury
7,504
625
93
8
0
256,337
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role