Player Matchup

Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AceGoodheart1
Neith
Level 120
God Stats
2W - 3L
1,386 SR
Queue Stats
304W - 311L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ctownsend
Morgan Le Fay
Level 104
God Stats
2W - 0L
1,628 SR
Queue Stats
96W - 94L
1,462 Elo+
Solo
Vulcan
Vulcan
Kiniboy
Vulcan
Level 143
God Stats
3W - 2L
1,576 SR
Queue Stats
84W - 106L
1,379 Elo+
Solo
Hun Batz
Hun Batz
herogiorgos
Hun Batz
Level 88
God Stats
2W - 0L
1,673 SR
Queue Stats
39W - 47L
1,445 Elo+
Solo
Team Averages
Level 120
1,553 SR
1,466 Elo+

VS

Team Averages
Level 131
1,543 SR
1,447 Elo+
Discordia
Discordia
Belzebueb
Discordia
Level 160
God Stats
12W - 9L
1,650 SR
Queue Stats
949W - 1,029L
1,485 Elo+
Solo
Ganesha
Ganesha
Ckabrakan
Ganesha
Level 104
God Stats
0W - 1L
1,617 SR
Queue Stats
9W - 11L
1,463 Elo+
Solo
Heimdallr
Heimdallr
LogH_001
Heimdallr
Level 89
God Stats
4W - 11L
1,331 SR
Queue Stats
242W - 252L
1,408 Elo+
Solo
King Arthur
King Arthur
mikolaj562
King Arthur
Level 149
God Stats
0W - 7L
1,292 SR
Queue Stats
445W - 488L
1,450 Elo+
Solo
Tiamat
Tiamat
xUnbounD CaMPz
Tiamat
Level 152
God Stats
2W - 1L
1,825 SR
Queue Stats
219W - 212L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 7 / 7
9,909
619
8,872
13,954
6,440
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 2 / 18
11,988
749
18,433
14,607
7,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
Ctownsend
Morgan Le Fay
20
5 / 1 / 16
12,265
767
14,608
13,937
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Kiniboy
Vulcan
20
4 / 0 / 14
12,171
761
11,739
7,905
4,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
herogiorgos
Hun Batz
17
9 / 1 / 10
11,522
720
13,738
11,676
5,383
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Belzebueb
Discordia
19
6 / 4 / 4
11,009
688
28,412
9,422
4,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Ckabrakan
Ganesha
16
0 / 7 / 6
10,133
633
5,018
21,704
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
LogH_001
Heimdallr
18
2 / 3 / 3
10,083
630
7,963
12,094
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
mikolaj562
King Arthur
11
0 / 5 / 3
7,919
495
1,460
11,932
9,382
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 7 / 4
9,787
612
8,554
14,712
7,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
30
26
Kills
10
11
Deaths
26
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
7
7
0.93
W
5
2
18
7
L
Discordia
Belzebueb
Discordia
6
4
4
2
L
Ganesha
Ckabrakan
Ganesha
0
7
6
0.43
W
Morgan Le Fay
Ctownsend
Morgan Le Fay
5
1
16
13
W
Vulcan
Kiniboy
Vulcan
4
0
14
11
L
Heimdallr
LogH_001
Heimdallr
2
3
3
1.17
W
Hun Batz
herogiorgos
Hun Batz
9
1
10
14
L
King Arthur
mikolaj562
King Arthur
0
5
3
0.3
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,390
Damage
51,407
62,079
Taken
69,864
30,636
Mitigated
43,376
31,515
Healing
14,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,872
290
3,357
2,671
13,954
6,440
963
7,770
6,184
22,572
0
W
18,433
4,222
2,596
4,763
14,607
7,434
2,080
9,580
5,027
0
30,115
L
Discordia
Belzebueb
Discordia
28,412
166
527
235
9,422
4,223
0
4,952
4,470
52,244
0
L
Ganesha
Ckabrakan
Ganesha
5,018
171
784
5,081
21,704
15,857
0
8,114
13,590
20,307
0
W
Morgan Le Fay
Ctownsend
Morgan Le Fay
14,608
956
3,978
4,963
13,937
7,267
1,295
9,858
4,079
42,949
0
W
Vulcan
Kiniboy
Vulcan
11,739
5,679
2,275
1,879
7,905
4,112
1,056
6,616
1,289
38,968
0
L
Heimdallr
LogH_001
Heimdallr
7,963
2,128
1,212
2,582
12,094
6,026
0
7,831
4,263
0
30,237
W
Hun Batz
herogiorgos
Hun Batz
13,738
2,295
2,029
3,004
11,676
5,383
1,576
8,160
3,516
0
22,418
L
King Arthur
mikolaj562
King Arthur
1,460
159
916
507
11,932
9,382
0
7,074
4,858
0
2,729
L
8,554
129
615
2,366
14,712
7,888
0
7,248
7,464
23,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,855
Gold Earned
48,931
179
Minions Killed
168
0
Camps Cleared
0
1,669,916
Distance Traveled
1,394,104
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,909
619
25
2
0
272,368
4
W
Neith
11,988
749
30
2
0
344,728
2
L
Discordia
11,009
688
56
4
0
293,256
3
L
Ganesha
10,133
633
3
0
0
280,010
3
W
Morgan Le Fay
12,265
767
45
3
0
338,698
1
W
Vulcan
12,171
761
65
4
0
355,294
0
L
Heimdallr
10,083
630
58
4
0
294,391
1
W
Hun Batz
11,522
720
14
1
0
358,828
1
L
King Arthur
7,919
495
4
0
0
252,683
2
L
Tiamat
9,787
612
47
3
0
273,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role