Player Matchup

Terra
Terra
Cortana4Hire
Terra
Level 104
God Stats
26W - 42L
1,448 SR
Queue Stats
520W - 530L
1,490 Elo+
Solo
Poseidon
Poseidon
KillerNative75
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 2
Medusa
Medusa
Klipsis
Medusa
Level 108
God Stats
73W - 78L
1,500 SR
Queue Stats
283W - 276L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
NativeSoulja90
Gilgamesh
Level 43
God Stats
8W - 16L
1,241 SR
Queue Stats
80W - 103L
1,359 Elo+
Party 2
Nu Wa
Nu Wa
boogzbaby45_ttv
Nu Wa
Level 63
God Stats
31W - 22L
1,534 SR
Queue Stats
327W - 339L
1,427 Elo+
Solo
Team Averages
Level 64
1,445 SR
1,494 Elo+

VS

Team Averages
Level 66
1,458 SR
1,333 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Keanuu
Rama
Level 23
God Stats
2W - 1L
1,425 SR
Queue Stats
2W - 5L
1,232 Elo+
Party 3
Cthulhu
Cthulhu
PooperTrumen
Cthulhu
Level 6
God Stats
1W - 2L
1,333 SR
Queue Stats
18W - 24L
1,118 Elo+
Party 1
Chiron
Chiron
ShadySlyDog420
Chiron
Level 35
God Stats
4W - 2L
1,500 SR
Queue Stats
479W - 547L
1,384 Elo+
Party 1
Nu Wa
Nu Wa
marimoomoo
Nu Wa
Level 108
God Stats
6W - 7L
1,533 SR
Queue Stats
22W - 28L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
9,909
991
3,473
15,711
12,535
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
15
1 / 7 / 1
9,426
943
9,395
16,447
5,322
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Medusa
Klipsis
Medusa
15
1 / 2 / 2
9,681
968
7,968
8,309
3,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
NativeSoulja90
Gilgamesh
16
1 / 9 / 4
10,100
1,010
9,889
24,985
20,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
1 / 5 / 1
9,374
937
14,009
13,394
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

134

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
15 / 1 / 8
12,955
1,296
30,315
9,837
5,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
Keanuu
Rama
17
5 / 2 / 15
10,935
1,094
16,832
11,062
5,427
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
PooperTrumen
Cthulhu
18
1 / 1 / 23
12,043
1,204
8,590
15,021
18,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
0 / 0 / 10
9,561
956
5,045
4,526
2,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
17
6 / 1 / 11
10,860
1,086
12,621
8,502
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
94
5
Kills
27
27
Deaths
5
11
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
15
1
8
19
L
1
4
3
0.63
W
Rama
Keanuu
Rama
5
2
15
6.25
L
Poseidon
1
7
1
0.21
L
Medusa
Klipsis
Medusa
1
2
2
1
L
Gilgamesh
NativeSoulja90
Gilgamesh
1
9
4
0.33
W
Cthulhu
PooperTrumen
Cthulhu
1
1
23
12.5
W
0
0
10
5
L
1
5
1
0.3
W
Nu Wa
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,734
Damage
73,403
78,846
Taken
48,948
46,216
Mitigated
34,501
3,521
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
30,315
6,359
0
1,089
9,837
5,077
0
4,464
5,373
0
42,047
L
3,473
926
953
661
15,711
12,535
0
3,088
12,412
14,227
0
W
Rama
Keanuu
Rama
16,832
11,114
0
1,988
11,062
5,427
0
6,830
4,232
0
32,592
L
Poseidon
9,395
745
0
50
16,447
5,322
0
4,696
11,751
29,072
0
L
Medusa
Klipsis
Medusa
7,968
1,593
0
83
8,309
3,200
0
3,384
4,925
0
32,526
L
Gilgamesh
NativeSoulja90
Gilgamesh
9,889
2,270
0
1,008
24,985
20,213
0
6,046
18,728
0
24,294
W
Cthulhu
PooperTrumen
Cthulhu
8,590
999
1,167
3,642
15,021
18,000
0
9,154
5,867
30,445
0
W
5,045
2,849
1,008
1,584
4,526
2,301
0
2,813
1,713
0
24,972
L
14,009
2,224
0
766
13,394
4,946
0
3,997
9,291
33,625
0
W
Nu Wa
12,621
2,574
530
1,987
8,502
3,696
0
3,616
4,886
34,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,490
Gold Earned
56,354
184
Minions Killed
210
4
Camps Cleared
7
909,050
Distance Traveled
894,523
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,955
1,296
28
3
2
196,926
0
L
Terra
9,909
991
26
3
0
183,330
0
W
Rama
10,935
1,094
30
3
1
165,827
0
L
Poseidon
9,426
943
39
4
1
176,109
1
L
Medusa
9,681
968
59
6
2
190,470
1
L
Gilgamesh
10,100
1,010
19
2
1
175,476
0
W
Cthulhu
12,043
1,204
62
6
0
188,281
0
W
Chiron
9,561
956
48
5
2
164,198
0
L
Nu Wa
9,374
937
41
4
0
183,665
2
W
Nu Wa
10,860
1,086
42
4
2
179,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role