Player Matchup

Nu Wa
Nu Wa
ForeverAlone750
Nu Wa
Level 11
God Stats
9W - 1L
1,816 SR
Queue Stats
56W - 17L
1,732 Elo+
Party 2
Charybdis
Charybdis
Jript
Charybdis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 10L
1,734 Elo+
Party 2
Chang'e
Chang'e
YMA PONTA
Chang'e
Level 137
God Stats
1W - 1L
1,472 SR
Queue Stats
181W - 146L
1,526 Elo+
Party 2
Team Averages
Level 54
1,596 SR
1,664 Elo+

VS

Team Averages
Level 52
1,436 SR
1,357 Elo+
Mulan
Mulan
FracturedChickn
Mulan
Level 18
God Stats
4W - 6L
1,353 SR
Queue Stats
6W - 13L
1,308 Elo+
Party 1
Bacchus
Bacchus
ICantReadFam2
Bacchus
Level 29
God Stats
1W - 2L
1,413 SR
Queue Stats
19W - 30L
1,340 Elo+
Party 1
Anubis
Anubis
lagarian
Anubis
Level 108
God Stats
17W - 10L
1,541 SR
Queue Stats
136W - 191L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
8,270
752
5,742
9,043
6,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
Jript
Charybdis
15
7 / 0 / 7
9,710
883
13,204
9,489
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
YMA PONTA
Chang'e
13
5 / 3 / 6
8,617
783
8,767
9,735
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,841
622
6,733
13,797
11,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
12
2 / 4 / 3
7,726
702
4,206
11,478
13,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
lagarian
Anubis
12
1 / 6 / 4
7,512
683
5,521
9,652
4,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
5
5
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
L
2
4
2
0.75
L
Bacchus
2
4
3
0.88
W
Charybdis
Jript
Charybdis
7
0
7
10.5
W
Chang'e
YMA PONTA
Chang'e
5
3
6
2.67
L
Anubis
lagarian
Anubis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,713
Damage
16,460
28,267
Taken
34,927
14,166
Mitigated
29,610
10,591
Healing
2,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,742
3,100
0
339
9,043
6,886
460
3,189
5,480
17,457
0
L
6,733
1,270
0
1,286
13,797
11,806
0
6,152
7,645
4,875
18,544
L
Bacchus
4,206
624
0
642
11,478
13,202
0
4,301
7,177
14,191
0
W
Charybdis
Jript
Charybdis
13,204
5,814
0
4,352
9,489
3,873
1,224
3,932
5,232
0
55,366
W
Chang'e
YMA PONTA
Chang'e
8,767
922
3,230
2,670
9,735
3,407
832
3,137
6,256
34,867
0
L
Anubis
lagarian
Anubis
5,521
131
0
477
9,652
4,602
0
4,059
5,593
33,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,597
Gold Earned
22,079
156
Minions Killed
94
0
Camps Cleared
0
523,988
Distance Traveled
522,297
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,270
752
22
2
0
168,796
1
L
Mulan
6,841
622
28
3
0
174,630
0
L
Bacchus
7,726
702
14
1
0
194,008
0
W
Charybdis
9,710
883
78
7
0
171,643
1
W
Chang'e
8,617
783
56
5
0
183,549
2
L
Anubis
7,512
683
52
5
0
153,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role