Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DUDLIDUDO
Achilles
Level 87
God Stats
1W - 1L
1,320 SR
Queue Stats
40W - 51L
1,398 Elo+
Solo
Terra
Terra
NyK0w
Terra
Level 154
God Stats
1W - 0L
1,232 SR
Queue Stats
3W - 3L
1,479 Elo+
Solo
Khepri
Khepri
StrayRogue
Khepri
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,360 Elo+
Party 1
Hou Yi
Hou Yi
philthecasual
Hou Yi
Level 89
God Stats
1W - 0L
1,233 SR
Queue Stats
3W - 10L
1,184 Elo+
Party 1
Team Averages
Level 112
1,357 SR
1,384 Elo+

VS

Team Averages
Level 83
1,516 SR
1,437 Elo+
Anhur
Anhur
Ajax_137
Anhur
Level 121
God Stats
1W - 1L
1,836 SR
Queue Stats
143W - 120L
1,481 Elo+
Party 2
Hercules
Hercules
CooperGraydon02
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,308 Elo+
Party 2
Terra
Terra
Dabug123312
Terra
Level 123
God Stats
0W - 1L
1,459 SR
Queue Stats
24W - 23L
1,419 Elo+
Party 2
Ne Zha
Ne Zha
Simba6969
Ne Zha
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,563 Elo+
Solo
Nu Wa
Nu Wa
YaBoiMKZ
Nu Wa
Level 120
God Stats
0W - 2L
1,284 SR
Queue Stats
50W - 59L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
4 / 2 / 13
10,900
727
18,508
25,200
28,826
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
DUDLIDUDO
Achilles
19
10 / 2 / 10
11,834
789
21,628
19,889
27,560
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
NyK0w
Terra
16
0 / 3 / 17
10,714
714
11,520
28,421
30,634
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
StrayRogue
Khepri
18
3 / 2 / 14
11,886
792
9,850
22,507
27,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 2 / 14
11,539
769
16,221
17,341
9,448
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ajax_137
Anhur
16
2 / 4 / 3
9,549
637
13,234
15,385
7,592
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
15
0 / 5 / 6
9,266
618
7,091
17,152
15,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 6 / 6
9,750
650
11,162
23,140
25,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
Simba6969
Ne Zha
18
4 / 4 / 6
10,396
693
24,604
18,381
18,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
YaBoiMKZ
Nu Wa
17
3 / 5 / 4
10,747
716
24,782
15,033
7,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
34
24
Kills
9
11
Deaths
24
68
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
2
13
5.25
L
Anhur
Ajax_137
Anhur
2
4
3
0.88
L
Hercules
0
5
6
0.6
W
Achilles
DUDLIDUDO
Achilles
10
2
10
7.5
L
0
6
6
0.5
W
Terra
NyK0w
Terra
0
3
17
2.83
L
Ne Zha
Simba6969
Ne Zha
4
4
6
1.75
W
Khepri
StrayRogue
Khepri
3
2
14
5
L
Nu Wa
YaBoiMKZ
Nu Wa
3
5
4
1
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,727
Damage
80,873
113,358
Taken
89,091
123,698
Mitigated
74,736
56,838
Healing
33,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
18,508
5,807
3,074
6,942
25,200
28,826
1,478
7,912
17,288
0
41,600
L
Anhur
Ajax_137
Anhur
13,234
6,841
1,133
3,448
15,385
7,592
0
3,070
11,921
0
22,003
L
Hercules
7,091
2,007
166
3,085
17,152
15,368
768
2,975
13,805
0
19,370
W
Achilles
DUDLIDUDO
Achilles
21,628
5,145
3,327
4,578
19,889
27,560
1,043
5,329
14,560
0
44,547
L
11,162
1,627
9,560
6,394
23,140
25,646
255
5,877
16,733
17,524
0
W
Terra
NyK0w
Terra
11,520
971
13,206
11,523
28,421
30,634
601
8,894
19,527
23,258
0
L
Ne Zha
Simba6969
Ne Zha
24,604
9,222
972
5,711
18,381
18,442
0
5,112
13,056
0
42,906
W
Khepri
StrayRogue
Khepri
9,850
1,215
1,870
3,578
22,507
27,230
613
9,094
13,413
24,306
0
L
Nu Wa
YaBoiMKZ
Nu Wa
24,782
11,059
1,369
1,963
15,033
7,688
673
4,336
10,375
44,012
0
W
16,221
7,828
3,916
4,824
17,341
9,448
3,966
4,715
12,626
0
52,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,873
Gold Earned
49,708
190
Minions Killed
144
0
Camps Cleared
0
1,483,298
Distance Traveled
1,292,773
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,900
727
46
3
0
314,996
2
L
Anhur
9,549
637
32
2
0
232,935
1
L
Hercules
9,266
618
25
2
0
272,364
0
W
Achilles
11,834
789
35
2
0
294,599
3
L
Terra
9,750
650
18
1
0
255,098
2
W
Terra
10,714
714
15
1
0
314,570
0
L
Ne Zha
10,396
693
27
2
0
292,072
0
W
Khepri
11,886
792
24
2
0
289,045
0
L
Nu Wa
10,747
716
42
3
0
240,304
0
W
Hou Yi
11,539
769
70
5
0
270,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role