Player Matchup

Terra
Terra
AStonedTeddyBear
Terra
Level 63
God Stats
2W - 4L
1,329 SR
Queue Stats
297W - 149L
1,627 Elo+
Party 1
Merlin
Merlin
K0bar
Merlin
Level 126
God Stats
3W - 1L
1,636 SR
Queue Stats
252W - 109L
1,641 Elo+
Party 1
Bastet
Bastet
Taibos
Bastet
Level 119
God Stats
29W - 9L
1,630 SR
Queue Stats
398W - 177L
1,633 Elo+
Party 1
Thanatos
Thanatos
Zobua
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,629 Elo+
Party 1
Achilles
Achilles
Zonoaa
Achilles
Level 86
God Stats
29W - 8L
1,729 SR
Queue Stats
343W - 150L
1,645 Elo+
Party 1
Team Averages
Level 82
1,565 SR
1,635 Elo+

VS

Team Averages
Level 86
1,454 SR
1,394 Elo+
Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
INSANEMY
Terra
Level 117
God Stats
1W - 4L
1,248 SR
Queue Stats
157W - 164L
1,430 Elo+
Party 2
Ullr
Ullr
SeveredVein
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,140 Elo+
Solo
Loki
Loki
ZAID4K5778
Loki
Level 75
God Stats
2W - 1L
1,522 SR
Queue Stats
120W - 136L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 19
9,082
908
5,842
13,283
11,105
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
K0bar
Merlin
16
3 / 0 / 20
8,738
874
24,213
6,084
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Taibos
Bastet
15
5 / 0 / 18
8,873
887
15,557
11,711
5,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
Zobua
Thanatos
13
5 / 3 / 14
8,151
815
8,996
9,964
4,574
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Zonoaa
Achilles
15
9 / 1 / 12
9,147
915
13,161
15,144
13,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 6 / 2
7,458
746
10,351
12,327
6,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
 
Hercules
16
2 / 2 / 2
7,401
740
8,395
21,727
18,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
INSANEMY
Terra
12
0 / 4 / 3
6,988
699
5,058
13,939
12,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 8 / 3
6,464
646
6,462
14,489
7,184
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 5 / 3
7,036
704
11,903
11,647
5,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
18
25
Kills
5
5
Deaths
25
83
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
6
2
0.5
L
Hercules
 
Hercules
2
2
2
1.5
W
3
1
19
12.5
L
Terra
INSANEMY
Terra
0
4
3
0.38
W
Merlin
K0bar
Merlin
3
0
20
13
L
0
8
3
0.19
W
Bastet
Taibos
Bastet
5
0
18
14
L
1
5
3
0.5
W
Thanatos
Zobua
Thanatos
5
3
14
4
W
Achilles
Zonoaa
Achilles
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,769
Damage
42,169
56,186
Taken
74,129
37,873
Mitigated
50,591
40,340
Healing
21,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
10,351
3,493
585
956
12,327
6,790
0
5,320
6,869
0
24,755
L
Hercules
 
Hercules
8,395
1,373
504
9,767
21,727
18,049
0
12,127
9,389
0
15,561
W
5,842
1,963
9,971
5,959
13,283
11,105
358
1,461
11,822
9,709
0
L
Terra
INSANEMY
Terra
5,058
806
3,181
3,999
13,939
12,824
0
4,594
9,165
8,969
0
W
Merlin
K0bar
Merlin
24,213
1,633
1,702
2,078
6,084
2,967
291
909
5,175
51,153
0
L
6,462
2,890
0
613
14,489
7,184
0
4,616
9,660
0
9,748
W
Bastet
Taibos
Bastet
15,557
1,852
1,558
4,587
11,711
5,529
301
779
10,932
0
23,012
L
11,903
1,959
747
846
11,647
5,744
0
3,398
7,905
0
21,547
W
Thanatos
Zobua
Thanatos
8,996
1,628
0
3,687
9,964
4,574
0
1,019
8,945
0
10,714
W
Achilles
Zonoaa
Achilles
13,161
2,683
3,315
7,483
15,144
13,698
180
890
14,254
0
16,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,991
Gold Earned
35,347
100
Minions Killed
95
0
Camps Cleared
0
1,033,350
Distance Traveled
974,276
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,458
746
42
4
0
192,408
3
L
Hercules
7,401
740
22
2
0
214,732
0
W
Terra
9,082
908
10
1
0
207,722
0
L
Terra
6,988
699
5
1
0
195,141
0
W
Merlin
8,738
874
60
6
0
205,547
2
L
Ullr
6,464
646
5
1
0
159,551
0
W
Bastet
8,873
887
21
2
0
227,398
0
L
Loki
7,036
704
21
2
0
212,444
2
W
Thanatos
8,151
815
3
0
0
188,926
0
W
Achilles
9,147
915
6
1
0
203,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role