Player Matchup

Skadi
Skadi
DeftBayless
Skadi
Level 129
God Stats
11W - 4L
1,576 SR
Queue Stats
270W - 271L
1,451 Elo+
Solo
Hercules
Hercules
FluXToyz
Hercules
Level 121
God Stats
48W - 41L
1,592 SR
Queue Stats
125W - 136L
1,472 Elo+
Party 2
Ra
Ra
Jayawr
Ra
Level 147
God Stats
10W - 7L
1,682 SR
Queue Stats
258W - 262L
1,532 Elo+
Party 2
Team Averages
Level 132
1,617 SR
1,485 Elo+

VS

Team Averages
Level 108
1,598 SR
1,332 Elo+
Bacchus
Bacchus
Emperors_Will
Bacchus
Level 127
God Stats
4W - 1L
1,778 SR
Queue Stats
226W - 280L
1,348 Elo+
Party 1
Anubis
Anubis
Lil_Radrs4life
Anubis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,229 Elo+
Party 1
Danzaburou
Danzaburou
StPUrWorstEnemy
Danzaburou
Level 153
God Stats
123W - 133L
1,516 SR
Queue Stats
304W - 397L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,811
781
9,638
7,899
2,972
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
FluXToyz
Hercules
12
2 / 1 / 4
7,818
782
4,495
10,473
6,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
14
2 / 1 / 5
8,313
831
8,247
6,252
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
3 / 1 / 0
7,607
761
7,656
8,491
11,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 4
7,001
700
5,491
8,750
4,165
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
StPUrWorstEnemy
Danzaburou
12
1 / 2 / 2
7,205
721
6,599
9,734
3,904
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
8
Kills
4
4
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Bacchus
3
1
0
3
W
Hercules
FluXToyz
Hercules
2
1
4
4
W
Ra
2
1
5
4.5
L
0
5
4
0.4
L
Danzaburou
StPUrWorstEnemy
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,380
Damage
19,746
24,624
Taken
26,975
11,965
Mitigated
19,287
8,093
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,638
4,206
0
191
7,899
2,972
685
5,020
2,697
0
26,797
L
Bacchus
7,656
811
221
33
8,491
11,218
0
2,350
5,837
15,849
0
W
Hercules
FluXToyz
Hercules
4,495
1,753
1,495
3,698
10,473
6,214
144
4,917
5,212
83
11,057
W
Ra
8,247
846
807
1,902
6,252
2,779
380
2,481
3,549
41,806
0
L
5,491
293
0
2,056
8,750
4,165
0
1,723
6,863
17,103
0
L
Danzaburou
StPUrWorstEnemy
Danzaburou
6,599
2,372
0
3,194
9,734
3,904
0
3,561
5,895
0
32,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,942
Gold Earned
21,813
141
Minions Killed
108
0
Camps Cleared
0
549,408
Distance Traveled
509,753
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,811
781
47
5
0
189,919
5
L
Bacchus
7,607
761
35
4
0
199,613
0
W
Hercules
7,818
782
7
1
0
171,967
1
W
Ra
8,313
831
87
9
0
187,522
2
L
Anubis
7,001
700
29
3
0
133,824
0
L
Danzaburou
7,205
721
44
4
0
176,316
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role