Player Matchup

Pele
Pele
Blackdevils
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 234L
1,536 Elo+
Solo
Janus
Janus
ItsjustAgame09
Janus
Level 100
God Stats
10W - 16L
1,405 SR
Queue Stats
717W - 779L
1,563 Elo+
Solo
Maui
Maui
RKellyOnAMouse
Maui
Level 149
God Stats
1W - 3L
1,614 SR
Queue Stats
302W - 302L
1,591 Elo+
Solo
Lancelot
Lancelot
llkiikell
Lancelot
Level 135
God Stats
0W - 3L
1,203 SR
Queue Stats
943W - 1,019L
1,583 Elo+
Solo
Terra
Terra
xtghostdeathxt
Terra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,613 Elo+
Solo
Team Averages
Level 125
1,444 SR
1,577 Elo+

VS

Team Averages
Level 120
1,535 SR
1,558 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Michilada
Geb
Level 160
God Stats
10W - 10L
1,517 SR
Queue Stats
756W - 817L
1,548 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sleepyui
Ah Muzen Cab
Level 87
God Stats
3W - 3L
1,510 SR
Queue Stats
404W - 356L
1,590 Elo+
Solo
Neith
Neith
théé
Neith
Level 122
God Stats
5W - 2L
1,649 SR
Queue Stats
272W - 258L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,144
1,036
0
1,170
398
7
2 / 0 / 0
5,043
1,261
1,051
741
620
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
1 / 2 / 2
5,647
1,412
898
4,242
4,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
llkiikell
Lancelot
5
0 / 0 / 0
4,232
1,058
0
751
305
5
0 / 0 / 0
4,144
1,036
0
32
110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 1 / 0
5,811
1,453
1,149
3,736
1,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mulan
 
Mulan
7
0 / 2 / 1
5,167
1,292
807
5,464
4,926
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 1
5,537
1,384
691
5,271
2,926
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
sleepyui
Ah Muzen Cab
10
1 / 1 / 0
5,747
1,437
1,795
3,466
1,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
théé
Neith
10
0 / 1 / 2
5,912
1,478
1,751
1,917
875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
2
2
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
0
1
W
Mulan
 
Mulan
0
2
1
0.25
L
0
0
0
0
L
2
0
0
2
W
0
1
1
0.5
L
1
2
2
1
L
Lancelot
llkiikell
Lancelot
0
0
0
0
W
Ah Muzen Cab
sleepyui
Ah Muzen Cab
1
1
0
1
W
Neith
théé
Neith
0
1
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,949
Damage
6,193
6,936
Taken
19,854
5,945
Mitigated
12,217
2,278
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,149
0
746
1,249
3,736
1,985
492
264
3,472
5,703
0
W
Mulan
 
Mulan
807
73
77
0
5,464
4,926
262
623
4,725
0
3,681
L
0
0
0
0
1,170
398
0
54
1,116
0
0
L
1,051
0
0
0
741
620
0
225
516
3,649
0
W
691
35
746
1,421
5,271
2,926
1,158
540
4,731
2,938
0
L
898
68
0
752
4,242
4,512
0
1,235
3,007
4,067
0
L
Lancelot
llkiikell
Lancelot
0
0
0
0
751
305
0
309
442
0
0
W
Ah Muzen Cab
sleepyui
Ah Muzen Cab
1,795
275
844
1,129
3,466
1,505
3,416
359
3,107
0
7,493
W
Neith
théé
Neith
1,751
75
0
126
1,917
875
2,103
163
1,754
0
7,890
L
0
0
1,498
28
32
110
0
17
15
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,210
Gold Earned
28,174
7
Minions Killed
44
0
Camps Cleared
0
135,369
Distance Traveled
457,691
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,811
1,453
12
3
0
100,538
0
W
Mulan
5,167
1,292
8
2
0
89,814
1
L
Pele
4,144
1,036
0
0
0
1,276
0
L
Janus
5,043
1,261
3
1
0
19,214
2
W
Geb
5,537
1,384
0
0
0
87,109
0
L
Maui
5,647
1,412
4
1
0
48,856
0
L
Lancelot
4,232
1,058
0
0
0
9,759
0
W
Ah Muzen Cab
5,747
1,437
14
4
0
94,055
0
W
Neith
5,912
1,478
10
3
0
86,175
2
L
Terra
4,144
1,036
0
0
0
56,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role