Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
AkiEiyuu
Nox
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,166 Elo+
Party 1
Amaterasu
Amaterasu
BigKhray
Amaterasu
Level 28
God Stats
7W - 9L
1,394 SR
Queue Stats
20W - 24L
1,382 Elo+
Party 2
Awilix
Awilix
ShadowFlashX703
Awilix
Level 84
God Stats
9W - 3L
1,846 SR
Queue Stats
65W - 68L
1,418 Elo+
Party 2
Izanami
Izanami
XxM16_SAUSAGExX
Izanami
Level 128
God Stats
6W - 6L
1,635 SR
Queue Stats
195W - 176L
1,532 Elo+
Party 1
Team Averages
Level 79
1,575 SR
1,400 Elo+

VS

Team Averages
Level 90
1,550 SR
1,486 Elo+
Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
Capalot OTW
Susano
Level 125
God Stats
2W - 10L
1,414 SR
Queue Stats
114W - 127L
1,466 Elo+
Party 3
Sol
Sol
Threat OTW
Sol
Level 15
God Stats
0W - 1L
1,755 SR
Queue Stats
10W - 10L
1,529 Elo+
Party 3
Gilgamesh
Gilgamesh
XGlenwoodX
Gilgamesh
Level 121
God Stats
0W - 2L
1,581 SR
Queue Stats
128W - 164L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
3 / 1 / 5
6,225
623
5,428
7,942
7,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 3
4,837
484
1,713
3,812
1,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amaterasu
BigKhray
Amaterasu
9
0 / 3 / 4
5,438
544
4,196
9,543
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 3
6,074
607
5,832
8,190
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
8 / 0 / 2
7,983
798
9,157
7,719
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 1 / 1
5,881
588
4,683
5,027
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
 
Chaac
7
1 / 3 / 0
4,753
475
3,067
9,874
4,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
10
3 / 2 / 0
5,936
594
7,822
9,106
3,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

7
0 / 5 / 0
4,551
455
2,343
5,402
1,021
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
XGlenwoodX
Gilgamesh
8
0 / 4 / 2
4,933
493
4,742
10,686
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
6
6
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
5
5.5
L
Ra
 
Ra
2
1
1
2.5
L
Chaac
 
Chaac
1
3
0
0.33
W
0
2
3
0.75
W
Amaterasu
BigKhray
Amaterasu
0
3
4
0.67
L
Susano
3
2
0
1.5
W
4
0
3
5.5
L
0
5
0
0
L
Gilgamesh
XGlenwoodX
Gilgamesh
0
4
2
0.25
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
22,657
37,206
Taken
40,095
19,167
Mitigated
15,124
13,520
Healing
9,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,428
1,174
0
2,633
7,942
7,262
0
1,514
6,428
17,397
1,851
L
Ra
 
Ra
4,683
297
286
1,422
5,027
1,995
0
2,104
2,923
40,705
0
L
Chaac
 
Chaac
3,067
775
0
2,543
9,874
4,997
0
2,145
7,729
0
11,767
W
1,713
290
0
500
3,812
1,560
0
1,677
2,135
23,012
0
W
Amaterasu
BigKhray
Amaterasu
4,196
2,595
0
3,906
9,543
4,384
0
361
9,182
0
29,512
L
Susano
7,822
1,651
0
3,311
9,106
3,059
0
1,054
8,052
0
35,762
W
5,832
2,748
0
1,090
8,190
2,889
0
1,020
7,170
0
42,914
L
2,343
1,112
0
655
5,402
1,021
0
368
5,034
19,097
1,089
L
Gilgamesh
XGlenwoodX
Gilgamesh
4,742
1,823
0
800
10,686
4,052
0
1,205
9,481
0
26,993
W
9,157
6,460
0
5,391
7,719
3,072
1,596
2,350
5,369
0
72,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,557
Gold Earned
26,054
317
Minions Killed
219
0
Camps Cleared
0
1,020,672
Distance Traveled
1,022,397
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,225
623
18
2
0
209,714
4
L
Ra
5,881
588
60
6
0
222,879
2
L
Chaac
4,753
475
10
1
0
205,329
2
W
Nox
4,837
484
39
4
0
183,959
0
W
Amaterasu
5,438
544
55
6
0
209,512
0
L
Susano
5,936
594
75
8
0
218,221
3
W
Awilix
6,074
607
70
7
0
239,245
2
L
Sol
4,551
455
32
3
0
158,744
2
L
Gilgamesh
4,933
493
42
4
0
217,224
0
W
Izanami
7,983
798
135
14
0
178,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role