Player Matchup

Gilgamesh
Gilgamesh
Elfeee
Gilgamesh
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 75L
1,515 Elo+
Party 1
Scylla
Scylla
GimmethoseCheeks
Scylla
Level 107
God Stats
14W - 15L
1,537 SR
Queue Stats
126W - 142L
1,533 Elo+
Party 1
Neith
Neith
vicmatic
Neith
Level 14
God Stats
5W - 4L
1,557 SR
Queue Stats
11W - 23L
1,498 Elo+
Party 1
Team Averages
Level 76
1,531 SR
1,515 Elo+

VS

Team Averages
Level 110
1,566 SR
1,461 Elo+
Ne Zha
Ne Zha
CobraMasterGt
Ne Zha
Level 143
God Stats
4W - 3L
1,764 SR
Queue Stats
237W - 233L
1,427 Elo+
Party 2
Baron Samedi
Baron Samedi
ToasterOClock
Baron Samedi
Level 42
God Stats
8W - 5L
1,479 SR
Queue Stats
215W - 239L
1,448 Elo+
Party 2
Nemesis
Nemesis
Zinguruh
Nemesis
Level 144
God Stats
6W - 13L
1,454 SR
Queue Stats
92W - 107L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elfeee
Gilgamesh
20
3 / 2 / 5
14,766
671
20,320
29,496
42,516
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
3 / 4 / 2
14,977
681
10,525
18,565
7,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
vicmatic
Neith
20
2 / 1 / 6
14,849
675
9,245
19,172
8,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 2
16,390
745
33,738
28,283
27,405
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
ToasterOClock
Baron Samedi
20
3 / 5 / 2
15,067
685
19,360
17,811
13,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
Zinguruh
Nemesis
4
0 / 0 / 0
9,871
449
440
1,368
604
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
8
Kills
7
7
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Gilgamesh
Elfeee
Gilgamesh
3
2
5
2.75
W
3
4
2
1
L
Baron Samedi
ToasterOClock
Baron Samedi
3
5
2
0.8
L
Nemesis
Zinguruh
Nemesis
0
0
0
0
W
Neith
vicmatic
Neith
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
53,538
67,233
Taken
47,462
58,474
Mitigated
41,158
15,381
Healing
23,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
33,738
3,861
0
17,983
28,283
27,405
557
5,367
21,484
0
121,882
W
Gilgamesh
Elfeee
Gilgamesh
20,320
4,846
645
5,466
29,496
42,516
400
12,941
15,197
0
66,494
W
10,525
611
0
2,416
18,565
7,287
1,548
3,122
14,801
87,766
0
L
Baron Samedi
ToasterOClock
Baron Samedi
19,360
857
1,337
3,906
17,811
13,149
448
4,370
12,883
69,334
0
L
Nemesis
Zinguruh
Nemesis
440
178
0
493
1,368
604
0
361
953
0
581
W
Neith
vicmatic
Neith
9,245
5,732
0
6,854
19,172
8,671
1,784
3,571
14,838
0
55,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,592
Gold Earned
41,328
303
Minions Killed
257
0
Camps Cleared
0
1,139,722
Distance Traveled
846,249
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
16,390
745
136
6
0
483,003
5
W
Gilgamesh
14,766
671
55
3
0
426,788
1
W
Scylla
14,977
681
164
7
0
351,052
0
L
Baron Samedi
15,067
685
120
5
0
345,608
0
L
Nemesis
9,871
449
1
0
0
17,638
0
W
Neith
14,849
675
84
4
0
361,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role