Player Matchup

Vulcan
Vulcan
Ashomu
Vulcan
Level 65
God Stats
2W - 0L
1,868 SR
Queue Stats
164W - 144L
1,515 Elo+
Party 2
Ra
Ra
LORDJORGEN
Ra
Level 28
God Stats
20W - 14L
1,575 SR
Queue Stats
21W - 15L
1,539 Elo+
Party 2
Bellona
Bellona
Otrosolis
Bellona
Level 29
God Stats
2W - 4L
1,317 SR
Queue Stats
65W - 52L
1,483 Elo+
Party 2
Lancelot
Lancelot
aImondbutter
Lancelot
Level 135
God Stats
14W - 11L
1,579 SR
Queue Stats
118W - 83L
1,627 Elo+
Party 2
Sobek
Sobek
eyebones
Sobek
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 45L
1,570 Elo+
Party 2
Team Averages
Level 69
1,568 SR
1,547 Elo+

VS

Team Averages
Level 81
1,505 SR
1,499 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AWoulds
Scylla
Level 129
God Stats
2W - 3L
1,542 SR
Queue Stats
136W - 92L
1,580 Elo+
Party 1
Arachne
Arachne
FYC-OniDaGreat
Arachne
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 49L
1,397 Elo+
Solo
Danzaburou
Danzaburou
Galilchi
Danzaburou
Level 15
God Stats
12W - 7L
1,483 SR
Queue Stats
27W - 15L
1,488 Elo+
Party 1
Ymir
Ymir
XslackattackX
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ashomu
Vulcan
12
0 / 5 / 5
7,594
447
10,061
8,552
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 1 / 2
10,582
622
10,908
8,067
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Otrosolis
Bellona
13
1 / 2 / 5
8,009
471
6,258
13,232
9,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
aImondbutter
Lancelot
16
10 / 3 / 4
10,259
603
13,673
15,822
7,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
eyebones
Sobek
13
3 / 1 / 6
8,536
502
6,114
15,929
18,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 3 / 1
9,534
561
9,663
15,127
12,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
AWoulds
Scylla
12
5 / 5 / 0
8,187
482
11,326
11,624
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 1
8,429
496
5,074
13,275
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Galilchi
Danzaburou
14
0 / 7 / 1
8,411
495
4,449
14,861
5,905
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 3
7,578
446
5,343
15,992
15,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
21
Kills
11
12
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
3
1
1.5
L
Scylla
AWoulds
Scylla
5
5
0
1
W
Vulcan
Ashomu
Vulcan
0
5
5
0.5
L
2
2
1
1.25
L
Danzaburou
Galilchi
Danzaburou
0
7
1
0.07
W
7
1
2
8
W
Bellona
Otrosolis
Bellona
1
2
5
1.75
L
0
4
3
0.38
W
Lancelot
aImondbutter
Lancelot
10
3
4
4
W
Sobek
eyebones
Sobek
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,014
Damage
35,855
61,602
Taken
70,879
44,234
Mitigated
43,592
23,202
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,663
2,300
0
5,121
15,127
12,615
512
2,921
12,206
0
58,425
L
Scylla
AWoulds
Scylla
11,326
1,938
0
1,431
11,624
4,630
0
5,544
6,080
60,962
0
W
Vulcan
Ashomu
Vulcan
10,061
3,099
0
1,400
8,552
4,202
60
4,450
3,845
59,668
0
L
5,074
3,146
0
2,649
13,275
5,002
0
1,716
11,559
0
62,941
L
Danzaburou
Galilchi
Danzaburou
4,449
1,855
0
4,815
14,861
5,905
1,280
7,386
7,475
0
67,024
W
10,908
2,124
1,009
4,914
8,067
3,918
689
1,366
6,625
84,927
470
W
Bellona
Otrosolis
Bellona
6,258
1,826
0
4,968
13,232
9,441
383
1,751
10,755
0
37,900
L
5,343
1,793
0
2,110
15,992
15,440
0
8,864
7,128
36,386
0
W
Lancelot
aImondbutter
Lancelot
13,673
4,011
0
5,852
15,822
7,890
0
1,909
13,423
0
78,481
W
Sobek
eyebones
Sobek
6,114
1,507
0
5,059
15,929
18,783
0
6,523
9,166
27,260
1,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,980
Gold Earned
42,139
485
Minions Killed
478
0
Camps Cleared
0
1,755,174
Distance Traveled
1,575,428
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,534
561
108
6
0
349,652
2
L
Scylla
8,187
482
104
6
0
298,704
2
W
Vulcan
7,594
447
110
6
0
323,530
8
L
Arachne
8,429
496
108
6
0
363,073
0
L
Danzaburou
8,411
495
110
6
0
263,810
3
W
Ra
10,582
622
162
10
0
352,330
1
W
Bellona
8,009
471
66
4
0
353,336
6
L
Ymir
7,578
446
48
3
0
300,189
0
W
Lancelot
10,259
603
126
7
0
398,422
4
W
Sobek
8,536
502
21
1
0
327,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role