Player Matchup

Raijin
Raijin
Highwind256
Raijin
Level 144
God Stats
1W - 0L
1,656 SR
Queue Stats
87W - 43L
1,640 Elo+
Party 1
Hou Yi
Hou Yi
HuggableJesus
Hou Yi
Level 156
God Stats
4W - 2L
1,627 SR
Queue Stats
87W - 45L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
Zombiepro977414
Cthulhu
Level 108
God Stats
27W - 10L
1,599 SR
Queue Stats
86W - 45L
1,635 Elo+
Party 1
Team Averages
Level 136
1,627 SR
1,638 Elo+

VS

Team Averages
Level 74
1,520 SR
1,422 Elo+
Jormungandr
Jormungandr
ZacksHighAgain
Jormungandr
Level 105
God Stats
41W - 37L
1,560 SR
Queue Stats
357W - 398L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
sungodskittles
Ao Kuang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 92L
1,260 Elo+
Party 2
Skadi
Skadi
xL0ST-SP1R1Tx
Skadi
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
2 / 1 / 7
10,900
681
12,982
9,974
4,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 5
12,028
752
12,626
7,920
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 0 / 6
12,008
751
9,529
12,844
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ZacksHighAgain
Jormungandr
15
0 / 3 / 1
10,578
661
8,373
14,099
19,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
15
1 / 5 / 0
10,940
684
4,366
14,776
7,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 2 / 1
9,627
602
8,649
11,729
5,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
1
7
5.5
W
5
0
5
7.5
L
Jormungandr
ZacksHighAgain
Jormungandr
0
3
1
0.17
W
3
0
6
6
L
Ao Kuang
1
5
0
0.2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,137
Damage
21,388
30,738
Taken
40,604
26,270
Mitigated
32,287
9,644
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
12,982
1,303
0
2,584
9,974
4,939
0
5,423
4,551
53,823
0
W
12,626
5,766
0
4,296
7,920
3,807
2,511
2,609
5,311
0
69,591
L
Jormungandr
ZacksHighAgain
Jormungandr
8,373
2,196
445
2,332
14,099
19,583
0
6,060
7,598
36,277
0
W
9,529
162
277
2,487
12,844
17,524
583
4,770
8,074
28,146
0
L
Ao Kuang
4,366
1,799
1,407
1,686
14,776
7,158
0
7,483
6,929
35,631
0
L
8,649
3,597
316
2,241
11,729
5,546
0
7,985
3,504
0
47,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
31,145
214
Minions Killed
189
0
Camps Cleared
0
923,545
Distance Traveled
811,147
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,900
681
79
5
0
288,485
7
W
Hou Yi
12,028
752
97
6
0
289,396
0
L
Jormungandr
10,578
661
57
4
0
262,644
4
W
Cthulhu
12,008
751
38
2
0
345,664
4
L
Ao Kuang
10,940
684
60
4
0
256,210
1
L
Skadi
9,627
602
72
5
0
292,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role