Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MrSchnimy
Tyr
Level 153
God Stats
29W - 30L
1,716 SR
Queue Stats
237W - 134L
1,745 Elo+
Party 2
Nu Wa
Nu Wa
Silent_Hill-206
Nu Wa
Level 160
God Stats
17W - 9L
1,708 SR
Queue Stats
222W - 114L
1,839 Elo+
Party 2
Team Averages
Level 157
1,641 SR
1,695 Elo+

VS

Team Averages
Level 132
1,613 SR
1,680 Elo+
Ao Kuang
Ao Kuang
Charliechips
Ao Kuang
Level 111
God Stats
12W - 12L
1,515 SR
Queue Stats
37W - 66L
1,419 Elo+
Solo
Rama
Rama
Quorps
Rama
Level 144
God Stats
12W - 8L
1,672 SR
Queue Stats
487W - 250L
1,810 Elo+
Party 1
Shiva
Shiva
Welcxme Hxme
Shiva
Level 142
God Stats
15W - 7L
1,652 SR
Queue Stats
318W - 170L
1,811 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
0 / 2 / 1
5,129
733
3,067
3,443
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,292
756
4,178
9,678
6,414
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 0
5,629
804
6,067
3,239
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Charliechips
Ao Kuang
10
3 / 0 / 2
6,918
988
3,424
6,888
4,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
Quorps
Rama
11
2 / 0 / 3
6,154
879
3,658
5,161
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 5
5,954
851
6,114
8,215
3,687
Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
5
5
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
1
0.25
W
Ao Kuang
Charliechips
Ao Kuang
3
0
2
4
L
0
3
0
0
W
Rama
Quorps
Rama
2
0
3
3.5
L
1
0
0
1
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,312
Damage
13,196
16,360
Taken
20,264
8,923
Mitigated
10,119
2,944
Healing
6,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,067
1,337
0
546
3,443
1,447
0
490
2,953
0
16,444
W
Ao Kuang
Charliechips
Ao Kuang
3,424
677
1,362
3,191
6,888
4,001
0
2,251
4,371
15,790
0
L
4,178
459
126
1,787
9,678
6,414
0
2,524
7,154
0
12,786
W
Rama
Quorps
Rama
3,658
2,791
0
941
5,161
2,431
1,580
1,509
3,468
0
24,939
L
6,067
1,717
0
485
3,239
1,062
0
454
2,785
19,182
0
W
6,114
1,463
104
1,299
8,215
3,687
0
1,829
6,124
0
27,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,050
Gold Earned
19,026
88
Minions Killed
107
0
Camps Cleared
0
405,705
Distance Traveled
464,331
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,129
733
25
4
0
102,879
0
W
Ao Kuang
6,918
988
22
3
0
151,460
3
L
Tyr
5,292
756
26
4
0
161,221
0
W
Rama
6,154
879
42
6
0
152,146
2
L
Nu Wa
5,629
804
37
5
0
141,605
2
W
Shiva
5,954
851
43
6
0
160,725
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role