Player Matchup

Vamana
Vamana
BobTheSock
Vamana
Level 130
God Stats
1W - 0L
1,263 SR
Queue Stats
243W - 218L
1,596 Elo+
Party 2
Tyr
Tyr
BrownWitchDoc
Tyr
Level 109
God Stats
17W - 14L
1,564 SR
Queue Stats
256W - 222L
1,587 Elo+
Party 2
Odin
Odin
Dragonsslay8
Odin
Level 154
God Stats
1W - 2L
1,444 SR
Queue Stats
67W - 69L
1,622 Elo+
Party 1
Sol
Sol
NotDeadrevenge
Sol
Level 158
God Stats
2W - 2L
1,396 SR
Queue Stats
131W - 113L
1,639 Elo+
Party 1
Agni
Agni
Psibyr
Agni
Level 140
God Stats
5W - 6L
1,379 SR
Queue Stats
271W - 253L
1,553 Elo+
Party 2
Team Averages
Level 138
1,409 SR
1,599 Elo+

VS

Team Averages
Level 149
1,527 SR
1,557 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Crayolita
Discordia
Level 158
God Stats
2W - 4L
1,427 SR
Queue Stats
170W - 159L
1,560 Elo+
Solo
Hou Yi
Hou Yi
Jesus R Us24
Hou Yi
Level 148
God Stats
1W - 2L
1,533 SR
Queue Stats
199W - 209L
1,581 Elo+
Solo
Ullr
Ullr
PeIao
Ullr
Level 153
God Stats
2W - 4L
1,574 SR
Queue Stats
110W - 102L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Raunchy Cletus
Morgan Le Fay
Level 129
God Stats
11W - 11L
1,603 SR
Queue Stats
493W - 496L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BobTheSock
Vamana
12
2 / 3 / 5
7,205
901
4,519
10,354
8,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 2 / 4
6,586
823
2,557
8,485
9,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 5
7,010
876
2,680
7,137
5,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 4
8,002
1,000
12,049
8,240
3,804
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Agni
Psibyr
Agni
12
2 / 1 / 4
7,057
882
6,431
5,274
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 3
5,522
690
2,236
5,987
3,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
Crayolita
Discordia
14
5 / 1 / 2
7,558
945
5,728
4,520
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
15
2 / 1 / 4
7,722
965
4,728
5,499
2,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
PeIao
Ullr
12
1 / 2 / 5
6,426
803
7,468
6,137
2,712
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Raunchy Cletus
Morgan Le Fay
10
1 / 4 / 3
6,368
796
4,250
7,623
3,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
10
Kills
9
9
Deaths
10
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
3
0.75
W
Vamana
BobTheSock
Vamana
2
3
5
1.5
W
2
2
4
2
L
Discordia
Crayolita
Discordia
5
1
2
6
W
1
2
5
1.75
L
Hou Yi
2
1
4
4
W
3
1
4
5
L
Ullr
PeIao
Ullr
1
2
5
1.75
W
Agni
Psibyr
Agni
2
1
4
4
L
Morgan Le Fay
Raunchy Cletus
Morgan Le Fay
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,236
Damage
24,410
39,490
Taken
29,766
29,836
Mitigated
13,678
19,758
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,236
30
288
1,718
5,987
3,366
0
4,145
1,842
4,658
0
W
Vamana
BobTheSock
Vamana
4,519
1,567
1,869
2,752
10,354
8,268
76
2,109
8,085
0
12,315
W
2,557
103
1,474
2,702
8,485
9,261
0
2,455
6,030
0
4,612
L
Discordia
Crayolita
Discordia
5,728
232
639
1,500
4,520
2,005
0
2,048
2,472
15,721
0
W
2,680
524
622
1,872
7,137
5,978
181
1,711
5,388
0
5,245
L
Hou Yi
4,728
996
0
966
5,499
2,306
0
3,322
2,177
0
17,542
W
12,049
4,258
1,199
5,295
8,240
3,804
1,154
3,680
4,402
28,414
0
L
Ullr
PeIao
Ullr
7,468
2,625
888
1,093
6,137
2,712
0
3,970
2,167
0
9,865
W
Agni
Psibyr
Agni
6,431
448
1,040
933
5,274
2,525
150
1,862
3,371
15,071
0
L
Morgan Le Fay
Raunchy Cletus
Morgan Le Fay
4,250
505
804
1,085
7,623
3,289
0
4,995
2,628
11,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
33,596
89
Minions Killed
89
0
Camps Cleared
0
788,630
Distance Traveled
674,302
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,522
690
9
1
0
70,040
0
W
Vamana
7,205
901
11
1
0
160,895
0
W
Tyr
6,586
823
6
1
0
166,343
3
L
Discordia
7,558
945
24
3
0
153,995
0
W
Odin
7,010
876
3
0
0
140,781
1
L
Hou Yi
7,722
965
37
5
0
167,344
0
W
Sol
8,002
1,000
50
6
0
160,258
1
L
Ullr
6,426
803
6
1
0
151,112
2
W
Agni
7,057
882
19
2
0
160,353
0
L
Morgan Le Fay
6,368
796
13
2
0
131,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role