Player Matchup

Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Caderade333
Sobek
Level 144
God Stats
2W - 5L
1,398 SR
Queue Stats
307W - 289L
1,619 Elo+
Party 1
Heimdallr
Heimdallr
Helioview
Heimdallr
Level 147
God Stats
1W - 1L
1,373 SR
Queue Stats
32W - 43L
1,492 Elo+
Solo
Freya
Freya
HugeDende
Freya
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 56L
1,432 Elo+
Solo
Hel
Hel
HuzarKiko
Hel
Level 84
God Stats
1W - 0L
1,294 SR
Queue Stats
270W - 241L
1,580 Elo+
Party 1
Team Averages
Level 133
1,413 SR
1,525 Elo+

VS

Team Averages
Level 134
1,403 SR
1,611 Elo+
Hun Batz
Hun Batz
Hinata Hotti
Hun Batz
Level 156
God Stats
5W - 8L
1,428 SR
Queue Stats
731W - 734L
1,630 Elo+
Solo
Cthulhu
Cthulhu
I HOT N BEEFY I
Cthulhu
Level 151
God Stats
7W - 9L
1,341 SR
Queue Stats
308W - 268L
1,545 Elo+
Solo
Achilles
Achilles
Kayzana
Achilles
Level 99
God Stats
20W - 17L
1,442 SR
Queue Stats
329W - 317L
1,596 Elo+
Solo
Ah Puch
Ah Puch
SVMMY SOSA
Ah Puch
Level 155
God Stats
5W - 7L
1,504 SR
Queue Stats
473W - 535L
1,548 Elo+
Solo
Hel
Hel
pssyheo
Hel
Level 109
God Stats
0W - 1L
1,301 SR
Queue Stats
7W - 3L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
18
2 / 4 / 17
11,372
632
9,840
30,634
39,445
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
7 / 2 / 15
13,259
737
18,637
29,123
55,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Helioview
Heimdallr
20
8 / 3 / 14
13,444
747
40,722
19,657
13,926
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
HugeDende
Freya
20
5 / 7 / 10
12,393
689
16,287
21,951
13,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
2 / 3 / 18
11,364
631
7,740
21,278
19,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hinata Hotti
Hun Batz
18
5 / 8 / 5
10,691
594
19,835
23,799
16,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
2 / 5 / 9
11,509
639
23,558
19,121
25,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Kayzana
Achilles
20
6 / 4 / 9
11,541
641
20,953
29,972
42,590
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
SVMMY SOSA
Ah Puch
19
5 / 4 / 11
11,573
643
37,211
16,267
11,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
17
1 / 3 / 5
9,630
535
6,531
17,421
15,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
58
24
Kills
19
19
Deaths
24
74
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
4
17
2.63
W
7
2
15
7.25
W
Heimdallr
Helioview
Heimdallr
8
3
14
5
L
Hun Batz
Hinata Hotti
Hun Batz
5
8
5
0.94
W
Freya
HugeDende
Freya
5
7
10
1.43
W
2
3
18
3.67
L
2
5
9
1.3
L
Achilles
Kayzana
Achilles
6
4
9
2.63
L
Ah Puch
SVMMY SOSA
Ah Puch
5
4
11
2.63
L
Hel
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,226
Damage
108,088
122,643
Taken
106,580
142,482
Mitigated
111,417
67,377
Healing
48,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
9,840
1,967
2,223
7,522
30,634
39,445
632
14,918
15,716
18,632
0
W
18,637
816
4,656
10,943
29,123
55,434
420
9,983
19,140
39,774
0
W
Heimdallr
Helioview
Heimdallr
40,722
26,201
677
4,970
19,657
13,926
4,482
13,035
6,622
0
81,639
L
Hun Batz
Hinata Hotti
Hun Batz
19,835
3,498
1,447
1,777
23,799
16,792
0
13,126
10,673
0
28,122
W
Freya
HugeDende
Freya
16,287
4,323
1,512
4,754
21,951
13,737
1,755
14,647
7,304
36,884
0
W
7,740
1,120
18,191
11,929
21,278
19,940
614
14,717
6,561
14,948
0
L
23,558
566
2,967
2,243
19,121
25,053
302
6,980
12,141
53,282
0
L
Achilles
Kayzana
Achilles
20,953
4,761
806
7,272
29,972
42,590
309
13,918
16,054
0
33,415
L
Ah Puch
SVMMY SOSA
Ah Puch
37,211
1,359
408
1,444
16,267
11,167
354
10,575
5,692
56,212
0
L
Hel
6,531
1,851
19,879
10,314
17,421
15,815
30
7,905
9,516
13,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,832
Gold Earned
54,944
235
Minions Killed
169
0
Camps Cleared
0
1,499,700
Distance Traveled
1,654,502
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,372
632
30
2
0
301,120
0
W
Sobek
13,259
737
32
2
0
343,099
1
W
Heimdallr
13,444
747
100
6
0
290,857
0
L
Hun Batz
10,691
594
16
1
0
298,443
0
W
Freya
12,393
689
51
3
0
261,650
5
W
Hel
11,364
631
22
1
0
302,974
1
L
Cthulhu
11,509
639
77
4
0
342,158
0
L
Achilles
11,541
641
24
1
0
373,828
2
L
Ah Puch
11,573
643
43
2
0
304,609
3
L
Hel
9,630
535
9
1
0
335,464
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role