Player Matchup

Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
NeverBMMyTeam
Artio
Level 159
God Stats
1W - 3L
1,752 SR
Queue Stats
257W - 244L
1,592 Elo+
Party 1
Ravana
Ravana
NeverBlameMyTeam
Ravana
Level 158
God Stats
6W - 10L
1,500 SR
Queue Stats
155W - 109L
1,614 Elo+
Party 1
Mulan
Mulan
SpongyJesus
Mulan
Level 160
God Stats
0W - 4L
1,273 SR
Queue Stats
71W - 72L
1,558 Elo+
Solo
Hades
Hades
zEARTHBOUNDz
Hades
Level 160
God Stats
9W - 6L
1,653 SR
Queue Stats
797W - 798L
1,537 Elo+
Solo
Team Averages
Level 156
1,536 SR
1,560 Elo+

VS

Team Averages
Level 128
1,606 SR
1,578 Elo+
Khepri
Khepri
BigEzy34
Khepri
Level 147
God Stats
44W - 20L
1,746 SR
Queue Stats
372W - 274L
1,642 Elo+
Party 2
Nox
Nox
BlueCollarYoda
Nox
Level 69
God Stats
5W - 1L
1,793 SR
Queue Stats
385W - 257L
1,613 Elo+
Party 2
Janus
Janus
NettyCouture
Janus
Level 157
God Stats
19W - 17L
1,613 SR
Queue Stats
190W - 187L
1,588 Elo+
Solo
Bellona
Bellona
WICHOMENO
Bellona
Level 160
God Stats
5W - 5L
1,482 SR
Queue Stats
176W - 144L
1,623 Elo+
Solo
Izanami
Izanami
whereiskh
Izanami
Level 107
God Stats
11W - 11L
1,396 SR
Queue Stats
14W - 15L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
4 / 0 / 0
10,104
722
12,103
8,861
4,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 3
9,258
661
5,876
19,927
22,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 2 / 5
9,303
665
10,519
10,828
5,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 6 / 4
9,529
681
11,836
23,486
22,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 2 / 4
9,981
713
9,935
17,820
11,064
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BigEzy34
Khepri
16
2 / 2 / 10
9,561
683
5,892
17,597
21,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 0 / 8
9,548
682
10,847
6,766
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 0 / 7
9,989
714
16,257
5,754
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
WICHOMENO
Bellona
17
4 / 1 / 8
10,271
734
18,757
20,833
24,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
whereiskh
Izanami
17
4 / 2 / 5
10,094
721
15,577
7,690
3,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
5
Kills
12
12
Deaths
5
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
0
0
4
W
Khepri
BigEzy34
Khepri
2
2
10
3.5
W
0
0
8
4
W
2
0
7
5.5
L
0
2
3
0.75
L
0
2
5
1.25
L
0
6
4
0.33
W
Bellona
WICHOMENO
Bellona
4
1
8
8
W
Izanami
whereiskh
Izanami
4
2
5
3.25
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,269
Damage
67,330
80,922
Taken
58,640
66,029
Mitigated
55,878
28,222
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,103
7,289
1,362
2,624
8,861
4,027
370
4,339
4,430
0
49,639
W
Khepri
BigEzy34
Khepri
5,892
982
670
1,074
17,597
21,086
286
5,091
12,506
19,644
0
W
10,847
1,533
0
1,060
6,766
3,719
886
1,849
4,917
36,948
0
W
16,257
1,093
0
595
5,754
2,678
330
2,161
3,593
43,058
0
L
5,876
282
3,383
5,259
19,927
22,638
0
6,742
12,929
13,424
0
L
10,519
2,193
0
1,284
10,828
5,984
0
5,195
5,314
0
42,150
L
11,836
2,223
814
4,430
23,486
22,316
536
7,521
15,605
0
31,219
W
Bellona
WICHOMENO
Bellona
18,757
8,481
0
3,492
20,833
24,532
33
5,161
15,672
0
42,308
W
Izanami
whereiskh
Izanami
15,577
10,537
226
108
7,690
3,863
1,003
1,549
6,141
0
41,388
L
9,935
1,271
1,006
8,060
17,820
11,064
0
7,798
9,648
46,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,175
Gold Earned
49,463
299
Minions Killed
270
0
Camps Cleared
0
1,388,178
Distance Traveled
1,495,761
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,104
722
86
6
0
221,323
2
W
Khepri
9,561
683
27
2
0
283,947
2
W
Nox
9,548
682
66
5
0
279,271
5
W
Janus
9,989
714
74
5
0
311,537
0
L
Artio
9,258
661
14
1
0
302,517
2
L
Ravana
9,303
665
71
5
0
344,731
5
L
Mulan
9,529
681
40
3
0
273,424
4
W
Bellona
10,271
734
59
4
0
338,723
2
W
Izanami
10,094
721
44
3
0
282,283
0
L
Hades
9,981
713
88
6
0
246,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role