Player Matchup

Yu Huang
Yu Huang
Arch0nT
Yu Huang
Level 102
God Stats
2W - 2L
1,541 SR
Queue Stats
140W - 156L
1,457 Elo+
Party 3
Danzaburou
Danzaburou
Hamtaru2020
Danzaburou
Level 107
God Stats
2W - 4L
1,479 SR
Queue Stats
365W - 378L
1,496 Elo+
Solo
Ymir
Ymir
RickyBobbySD
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 125L
1,446 Elo+
Solo
Guan Yu
Guan Yu
TheRiverBlues
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,534 Elo+
Solo
Fenrir
Fenrir
jtor8923
Fenrir
Level 109
God Stats
1W - 4L
1,270 SR
Queue Stats
146W - 157L
1,479 Elo+
Party 3
Team Averages
Level 102
1,458 SR
1,483 Elo+

VS

Team Averages
Level 98
1,527 SR
1,462 Elo+
Chang'e
Chang'e
 
Chang'e
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DixonCyd3r
Tsukuyomi
Level 100
God Stats
4W - 1L
1,725 SR
Queue Stats
92W - 92L
1,436 Elo+
Party 1
Ullr
Ullr
GingaNinjaaa
Ullr
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 97L
1,444 Elo+
Party 1
Cerberus
Cerberus
OkayImReloaded8
Cerberus
Level 83
God Stats
3W - 0L
1,701 SR
Queue Stats
103W - 103L
1,465 Elo+
Party 2
Khepri
Khepri
bugattirob
Khepri
Level 96
God Stats
1W - 2L
1,208 SR
Queue Stats
85W - 106L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Arch0nT
Yu Huang
17
2 / 5 / 8
10,123
633
12,064
14,522
5,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Hamtaru2020
Danzaburou
15
0 / 9 / 7
9,383
586
20,532
22,228
7,203
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 7 / 7
11,491
718
10,923
28,473
35,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
19
6 / 7 / 6
11,249
703
12,607
26,373
28,249
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
jtor8923
Fenrir
18
6 / 6 / 6
10,932
683
18,584
19,536
18,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
3 / 4 / 24
11,641
728
15,474
19,657
14,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
DixonCyd3r
Tsukuyomi
20
15 / 6 / 15
14,294
893
40,524
24,054
14,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 1 / 19
12,085
755
20,121
12,730
8,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
19
8 / 5 / 13
11,875
742
16,697
24,146
18,433
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
bugattirob
Khepri
20
2 / 1 / 23
12,625
789
8,485
21,240
27,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
128
17
Kills
34
34
Deaths
17
34
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
4
24
3.75
L
Yu Huang
Arch0nT
Yu Huang
2
5
8
1.2
W
Tsukuyomi
DixonCyd3r
Tsukuyomi
15
6
15
3.75
W
6
1
19
15.5
L
Danzaburou
Hamtaru2020
Danzaburou
0
9
7
0.39
W
Cerberus
8
5
13
2.9
L
3
7
7
0.93
L
Guan Yu
6
7
6
1.29
W
Khepri
bugattirob
Khepri
2
1
23
13.5
L
Fenrir
jtor8923
Fenrir
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,710
Damage
101,301
111,132
Taken
101,827
95,062
Mitigated
84,173
33,153
Healing
52,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,474
3,045
15,004
7,490
19,657
14,853
1,665
5,952
13,503
34,330
0
L
Yu Huang
Arch0nT
Yu Huang
12,064
705
1,350
1,183
14,522
5,320
0
3,900
10,622
28,169
0
W
Tsukuyomi
DixonCyd3r
Tsukuyomi
40,524
9,773
3,146
7,300
24,054
14,680
1,966
3,491
20,209
0
66,891
W
20,121
6,893
2,787
2,232
12,730
8,664
2,772
2,946
9,536
0
41,212
L
Danzaburou
Hamtaru2020
Danzaburou
20,532
6,334
941
4,092
22,228
7,203
0
5,540
16,688
0
33,650
W
Cerberus
16,697
682
3,337
6,293
24,146
18,433
373
5,779
18,158
30,138
0
L
10,923
537
1,821
4,801
28,473
35,387
0
11,954
16,519
33,842
0
L
Guan Yu
12,607
2,626
7,213
6,414
26,373
28,249
0
9,599
16,774
0
23,995
W
Khepri
bugattirob
Khepri
8,485
589
713
4,027
21,240
27,543
531
5,100
16,013
20,762
0
L
Fenrir
jtor8923
Fenrir
18,584
2,080
1,209
4,129
19,536
18,903
0
9,663
9,873
565
19,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,178
Gold Earned
62,520
136
Minions Killed
215
0
Camps Cleared
0
1,324,845
Distance Traveled
1,546,396
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,641
728
44
3
0
291,181
2
L
Yu Huang
10,123
633
42
3
0
277,711
0
W
Tsukuyomi
14,294
893
55
3
0
337,985
3
W
Ullr
12,085
755
54
3
0
315,019
1
L
Danzaburou
9,383
586
26
2
0
250,107
1
W
Cerberus
11,875
742
44
3
0
277,499
0
L
Ymir
11,491
718
38
2
0
213,663
0
L
Guan Yu
11,249
703
25
2
0
285,135
1
W
Khepri
12,625
789
18
1
0
324,712
0
L
Fenrir
10,932
683
5
0
0
298,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role