Player Matchup

King Arthur
King Arthur
Justavian
King Arthur
Level 66
God Stats
54W - 64L
1,484 SR
Queue Stats
108W - 112L
1,452 Elo+
Party 1
Hercules
Hercules
LoyalLunarFox
Hercules
Level 109
God Stats
1W - 0L
2,004 SR
Queue Stats
75W - 76L
1,491 Elo+
Party 1
Horus
Horus
MiniNeodowz
Horus
Level 102
God Stats
5W - 7L
1,526 SR
Queue Stats
205W - 220L
1,493 Elo+
Party 1
Team Averages
Level 92
1,671 SR
1,479 Elo+

VS

Team Averages
Level 102
1,443 SR
1,380 Elo+
Ares
Ares
FinalBearTV
Ares
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,249 Elo+
Party 2
Hun Batz
Hun Batz
Markix
Hun Batz
Level 153
God Stats
8W - 7L
1,510 SR
Queue Stats
28W - 22L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Y2Mick
Morgan Le Fay
Level 68
God Stats
5W - 9L
1,320 SR
Queue Stats
20W - 43L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Justavian
King Arthur
16
6 / 2 / 10
11,290
806
13,950
16,257
23,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hercules
LoyalLunarFox
Hercules
16
5 / 1 / 9
10,949
782
12,265
16,836
17,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 2 / 11
10,772
769
14,720
14,184
6,245
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
10,050
718
9,555
14,047
19,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Markix
Hun Batz
13
4 / 7 / 0
9,511
679
10,557
16,859
6,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Y2Mick
Morgan Le Fay
13
0 / 6 / 3
8,743
625
9,488
13,969
6,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
16
Kills
5
5
Deaths
16
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
King Arthur
Justavian
King Arthur
6
2
10
5.5
W
Hercules
LoyalLunarFox
Hercules
5
1
9
9.5
L
Hun Batz
Markix
Hun Batz
4
7
0
0.57
W
5
2
11
5.25
L
Morgan Le Fay
Y2Mick
Morgan Le Fay
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,935
Damage
29,600
47,277
Taken
44,875
47,770
Mitigated
33,332
11,541
Healing
7,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,555
631
0
2,042
14,047
19,573
0
45
13,549
22,317
0
W
King Arthur
Justavian
King Arthur
13,950
2,431
0
2,140
16,257
23,761
218
6,493
9,764
0
40,248
W
Hercules
LoyalLunarFox
Hercules
12,265
2,798
0
4,562
16,836
17,764
0
7,360
9,476
0
40,267
L
Hun Batz
Markix
Hun Batz
10,557
2,184
0
2,805
16,859
6,978
0
45
16,500
0
43,949
W
14,720
7,248
1,795
3,044
14,184
6,245
1,258
5,259
8,925
0
37,643
L
Morgan Le Fay
Y2Mick
Morgan Le Fay
9,488
381
91
2,134
13,969
6,781
0
12
13,566
31,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
28,304
139
Minions Killed
125
0
Camps Cleared
0
849,029
Distance Traveled
724,328
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,050
718
23
2
0
269,971
3
W
King Arthur
11,290
806
40
3
0
275,065
2
W
Hercules
10,949
782
55
4
0
290,577
3
L
Hun Batz
9,511
679
58
4
0
218,338
3
W
Horus
10,772
769
44
3
0
283,387
1
L
Morgan Le Fay
8,743
625
44
3
0
236,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role