Player Matchup

Arachne
Arachne
Albo_mg13
Arachne
Level 141
God Stats
3W - 1L
1,511 SR
Queue Stats
540W - 531L
1,580 Elo+
Solo
Sol
Sol
Crayolita
Sol
Level 158
God Stats
5W - 1L
1,526 SR
Queue Stats
170W - 159L
1,568 Elo+
Solo
Raijin
Raijin
RightNuffSaid
Raijin
Level 154
God Stats
1W - 1L
1,288 SR
Queue Stats
68W - 59L
1,585 Elo+
Solo
Awilix
Awilix
Shreksmeatmallet
Awilix
Level 126
God Stats
3W - 3L
1,526 SR
Queue Stats
496W - 439L
1,568 Elo+
Party 3
Achilles
Achilles
TacoT4
Achilles
Level 123
God Stats
2W - 2L
1,381 SR
Queue Stats
116W - 74L
1,644 Elo+
Party 3
Team Averages
Level 140
1,447 SR
1,589 Elo+

VS

Team Averages
Level 129
1,525 SR
1,566 Elo+
Jormungandr
Jormungandr
Alexnav94
Jormungandr
Level 129
God Stats
2W - 3L
1,554 SR
Queue Stats
398W - 402L
1,557 Elo+
Party 2
Ah Puch
Ah Puch
GrimTribute
Ah Puch
Level 142
God Stats
3W - 4L
1,478 SR
Queue Stats
250W - 202L
1,553 Elo+
Party 1
Anhur
Anhur
NSNNS
Anhur
Level 128
God Stats
1W - 1L
1,706 SR
Queue Stats
198W - 203L
1,576 Elo+
Party 2
Chernobog
Chernobog
TerrOM
Chernobog
Level 99
God Stats
7W - 6L
1,540 SR
Queue Stats
123W - 85L
1,587 Elo+
Party 1
Fenrir
Fenrir
notMadrock
Fenrir
Level 147
God Stats
0W - 2L
1,349 SR
Queue Stats
223W - 166L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Albo_mg13
Arachne
18
5 / 4 / 13
11,236
661
10,307
15,494
11,013
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

20
10 / 1 / 14
12,949
762
19,628
11,866
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
5 / 2 / 16
12,085
711
18,670
15,508
8,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 3 / 20
10,921
642
15,999
12,533
7,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
TacoT4
Achilles
18
2 / 2 / 17
11,855
697
8,720
18,090
27,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexnav94
Jormungandr
17
0 / 5 / 4
11,164
657
9,116
24,220
35,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
GrimTribute
Ah Puch
18
1 / 5 / 4
10,515
619
19,661
12,749
6,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
NSNNS
Anhur
18
4 / 4 / 1
11,330
666
9,491
11,841
5,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
TerrOM
Chernobog
18
4 / 6 / 3
11,552
680
13,946
14,812
7,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fenrir
notMadrock
Fenrir
18
2 / 5 / 7
10,500
618
8,298
21,427
25,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
30
25
Kills
11
12
Deaths
25
80
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Albo_mg13
Arachne
5
4
13
2.88
L
Jormungandr
Alexnav94
Jormungandr
0
5
4
0.4
W
10
1
14
17
L
Ah Puch
GrimTribute
Ah Puch
1
5
4
0.6
L
Anhur
NSNNS
Anhur
4
4
1
1.13
W
5
2
16
6.5
W
3
3
20
4.33
W
Achilles
TacoT4
Achilles
2
2
17
5.25
L
Chernobog
TerrOM
Chernobog
4
6
3
0.92
L
Fenrir
notMadrock
Fenrir
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,324
Damage
60,512
73,491
Taken
85,049
60,291
Mitigated
79,714
26,139
Healing
21,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Albo_mg13
Arachne
10,307
5,826
0
3,396
15,494
11,013
1,459
6,632
8,560
0
15,545
L
Jormungandr
Alexnav94
Jormungandr
9,116
1,452
1,119
3,109
24,220
35,708
22
12,243
11,977
34,830
0
W
19,628
6,025
3,972
5,186
11,866
6,603
4,026
3,853
8,013
50,429
0
L
Ah Puch
GrimTribute
Ah Puch
19,661
890
344
2,256
12,749
6,073
553
5,269
7,480
39,985
0
L
Anhur
NSNNS
Anhur
9,491
5,334
0
2,793
11,841
5,623
3,049
4,667
7,174
0
32,394
W
18,670
681
2,186
4,247
15,508
8,097
84
7,690
7,490
44,774
0
W
15,999
4,504
2,026
786
12,533
7,211
2,230
4,526
7,737
0
24,451
W
Achilles
TacoT4
Achilles
8,720
1,082
443
3,897
18,090
27,367
258
6,076
11,973
0
15,079
L
Chernobog
TerrOM
Chernobog
13,946
6,548
542
1,546
14,812
7,280
1,682
7,280
7,532
0
27,139
L
Fenrir
notMadrock
Fenrir
8,298
1,325
3,093
6,979
21,427
25,030
253
8,839
12,588
0
11,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,046
Gold Earned
55,061
223
Minions Killed
227
0
Camps Cleared
0
1,432,626
Distance Traveled
1,387,363
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,236
661
20
1
0
292,271
0
L
Jormungandr
11,164
657
34
2
0
305,008
0
W
Sol
12,949
762
72
4
0
293,591
0
L
Ah Puch
10,515
619
55
3
0
245,360
3
L
Anhur
11,330
666
73
4
0
304,267
3
W
Raijin
12,085
711
91
5
0
261,922
3
W
Awilix
10,921
642
19
1
0
283,742
0
W
Achilles
11,855
697
21
1
0
301,100
1
L
Chernobog
11,552
680
44
3
0
240,871
2
L
Fenrir
10,500
618
21
1
0
291,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role