Player Matchup

Yemoja
Yemoja
Emidoodle
Yemoja
Level 58
God Stats
1W - 2L
1,120 SR
Queue Stats
162W - 196L
1,427 Elo+
Party 1
Bacchus
Bacchus
HOly smity
Bacchus
Level 76
God Stats
6W - 2L
1,391 SR
Queue Stats
101W - 83L
1,470 Elo+
Party 3
Hercules
Hercules
KidHydro8
Hercules
Level 45
God Stats
1W - 2L
1,156 SR
Queue Stats
117W - 108L
1,393 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TidyWhitey
Ah Muzen Cab
Level 105
God Stats
3W - 3L
1,218 SR
Queue Stats
381W - 393L
1,429 Elo+
Party 1
Sol
Sol
snelvis8032
Sol
Level 129
God Stats
5W - 0L
1,914 SR
Queue Stats
432W - 402L
1,451 Elo+
Party 3
Team Averages
Level 83
1,360 SR
1,434 Elo+

VS

Team Averages
Level 116
1,514 SR
1,446 Elo+
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DVDimensions
Atlas
Level 160
God Stats
8W - 5L
1,543 SR
Queue Stats
315W - 335L
1,446 Elo+
Solo
Sol
Sol
EtZiOjR2
Sol
Level 99
God Stats
1W - 1L
1,740 SR
Queue Stats
80W - 76L
1,460 Elo+
Solo
Hachiman
Hachiman
Shadow Trevor
Hachiman
Level 127
God Stats
1W - 4L
1,292 SR
Queue Stats
136W - 176L
1,455 Elo+
Party 2
Mulan
Mulan
daSavage602
Mulan
Level 89
God Stats
16W - 11L
1,496 SR
Queue Stats
411W - 447L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Emidoodle
Yemoja
20
2 / 1 / 19
13,987
666
7,362
13,465
14,730
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
HOly smity
Bacchus
20
3 / 3 / 19
14,023
668
13,299
41,306
36,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
KidHydro8
Hercules
20
3 / 2 / 24
13,251
631
21,382
40,464
46,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
TidyWhitey
Ah Muzen Cab
20
12 / 5 / 11
14,580
694
46,970
27,139
13,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 4 / 15
14,671
699
47,788
35,423
17,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
1 / 7 / 6
11,476
546
14,322
23,693
12,084
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 6 / 10
12,267
584
24,664
30,530
34,318
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 4 / 5
12,612
601
38,934
22,321
10,108
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
Shadow Trevor
Hachiman
20
6 / 7 / 8
13,404
638
31,647
30,707
13,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 5 / 8
11,647
555
18,056
42,204
52,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
52
29
Kills
15
15
Deaths
29
88
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
6
0.57
L
2
6
10
1.17
W
Yemoja
Emidoodle
Yemoja
2
1
19
11.5
L
4
4
5
1.63
W
Bacchus
HOly smity
Bacchus
3
3
19
4.17
W
Hercules
KidHydro8
Hercules
3
2
24
7.5
L
Hachiman
Shadow Trevor
Hachiman
6
7
8
1.43
W
Ah Muzen Cab
TidyWhitey
Ah Muzen Cab
12
5
11
3.5
L
2
5
8
1.2
W
9
4
15
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,801
Damage
127,623
157,797
Taken
149,455
128,676
Mitigated
122,769
101,844
Healing
75,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
14,322
2,811
19,720
9,872
23,693
12,084
593
9,951
13,742
32,726
0
L
24,664
6,396
2,479
4,694
30,530
34,318
0
16,397
14,133
50,517
0
W
Yemoja
Emidoodle
Yemoja
7,362
958
21,965
3,880
13,465
14,730
117
7,408
6,057
17,811
0
L
38,934
8,296
2,714
6,718
22,321
10,108
852
11,720
10,601
65,011
0
W
Bacchus
HOly smity
Bacchus
13,299
766
3,137
16,225
41,306
36,139
1,121
19,079
22,227
26,711
0
W
Hercules
KidHydro8
Hercules
21,382
3,876
4,666
16,116
40,464
46,345
310
19,233
21,231
83
38,745
L
Hachiman
Shadow Trevor
Hachiman
31,647
11,679
2,381
7,473
30,707
13,903
0
13,541
17,166
0
54,365
W
Ah Muzen Cab
TidyWhitey
Ah Muzen Cab
46,970
16,314
4,582
8,967
27,139
13,835
2,787
15,202
11,937
0
88,124
L
18,056
1,964
3,613
16,263
42,204
52,356
158
16,919
25,285
0
24,500
W
47,788
18,654
3,736
18,570
35,423
17,627
3,913
16,998
18,425
81,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,512
Gold Earned
61,406
225
Minions Killed
233
0
Camps Cleared
0
1,908,454
Distance Traveled
1,780,976
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,476
546
55
3
0
376,183
0
L
Atlas
12,267
584
31
1
0
341,259
0
W
Yemoja
13,987
666
23
1
0
344,950
0
L
Sol
12,612
601
75
4
0
365,617
1
W
Bacchus
14,023
668
26
1
0
415,557
0
W
Hercules
13,251
631
27
1
0
449,408
0
L
Hachiman
13,404
638
53
3
0
326,684
0
W
Ah Muzen Cab
14,580
694
80
4
0
351,279
0
L
Mulan
11,647
555
19
1
0
371,233
1
W
Sol
14,671
699
69
3
0
347,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role