Player Matchup

Sylvanus
Sylvanus
BUCKWILD412
Sylvanus
Level 135
God Stats
8W - 3L
1,574 SR
Queue Stats
9W - 3L
1,815 Elo+
Party 1
Awilix
Awilix
RealtorRampage
Awilix
Level 159
God Stats
116W - 81L
1,569 SR
Queue Stats
702W - 727L
1,509 Elo+
Solo
Ra
Ra
stretchy_streak
Ra
Level 46
God Stats
2W - 2L
1,738 SR
Queue Stats
79W - 102L
1,489 Elo+
Solo
Danzaburou
Danzaburou
x c o l l x
Danzaburou
Level 148
God Stats
3W - 2L
1,629 SR
Queue Stats
309W - 318L
1,601 Elo+
Party 1
Loki
Loki
xXBURNSZYXx
Loki
Level 142
God Stats
5W - 2L
1,734 SR
Queue Stats
55W - 41L
1,646 Elo+
Party 1
Team Averages
Level 126
1,649 SR
1,612 Elo+

VS

Team Averages
Level 115
1,502 SR
1,531 Elo+
Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
HawkDelSol
Ares
Level 122
God Stats
14W - 24L
1,514 SR
Queue Stats
513W - 528L
1,548 Elo+
Party 2
Neith
Neith
RyboSauce1977
Neith
Level 160
God Stats
1W - 5L
1,528 SR
Queue Stats
356W - 380L
1,392 Elo+
Solo
Tyr
Tyr
Smitegodbum
Tyr
Level 48
God Stats
0W - 1L
1,433 SR
Queue Stats
14W - 5L
1,618 Elo+
Party 3
Thanatos
Thanatos
The Bxng Bus
Thanatos
Level 128
God Stats
7W - 9L
1,532 SR
Queue Stats
231W - 190L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BUCKWILD412
Sylvanus
9
0 / 0 / 2
4,910
446
2,570
3,600
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
4 / 1 / 0
7,116
647
7,592
6,530
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 0
6,332
576
2,853
5,929
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
x c o l l x
Danzaburou
10
2 / 1 / 1
5,684
517
7,172
8,988
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 0 / 1
5,624
511
2,376
7,131
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 1
5,788
526
2,850
5,151
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 4 / 0
5,904
537
3,430
10,575
5,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 0
5,468
497
4,130
6,951
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 0 / 1
4,877
443
4,696
8,980
6,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
The Bxng Bus
Thanatos
9
0 / 1 / 1
5,364
488
4,358
9,251
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
4
4
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
1
1.5
W
Sylvanus
BUCKWILD412
Sylvanus
0
0
2
1
L
1
4
0
0.25
W
4
1
0
4
L
1
2
0
0.5
L
1
0
1
1.5
L
Thanatos
The Bxng Bus
Thanatos
0
1
1
0.5
W
1
2
0
0.5
W
Danzaburou
x c o l l x
Danzaburou
2
1
1
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,563
Damage
19,464
32,178
Taken
40,908
12,536
Mitigated
19,299
13,640
Healing
23,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,850
491
0
3,487
5,151
1,618
0
1,290
3,861
44,248
0
W
Sylvanus
BUCKWILD412
Sylvanus
2,570
660
1,080
1,399
3,600
2,780
447
855
2,745
13,531
3,608
L
3,430
357
0
2,237
10,575
5,872
0
0
10,575
35,070
0
W
7,592
2,869
0
875
6,530
2,446
0
3,161
3,153
0
46,512
L
4,130
1,360
0
3,341
6,951
2,288
0
418
6,533
0
34,844
L
4,696
598
0
5,279
8,980
6,193
0
2,588
6,392
65
21,309
L
Thanatos
The Bxng Bus
Thanatos
4,358
1,540
0
8,904
9,251
3,328
0
989
8,262
0
33,509
W
2,853
411
464
2,394
5,929
2,576
0
1,657
4,272
49,635
0
W
Danzaburou
x c o l l x
Danzaburou
7,172
3,395
0
4,094
8,988
2,835
561
137
8,851
0
42,890
W
2,376
420
0
3,334
7,131
1,899
0
319
6,812
0
29,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,666
Gold Earned
27,401
336
Minions Killed
337
0
Camps Cleared
0
1,089,509
Distance Traveled
1,083,515
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,788
526
79
7
0
220,149
6
W
Sylvanus
4,910
446
27
2
0
189,858
4
L
Ares
5,904
537
82
7
0
186,615
3
W
Awilix
7,116
647
81
7
0
237,671
1
L
Neith
5,468
497
56
5
0
185,944
4
L
Tyr
4,877
443
44
4
0
249,451
5
L
Thanatos
5,364
488
76
7
0
241,356
1
W
Ra
6,332
576
100
9
0
215,267
4
W
Danzaburou
5,684
517
73
7
0
201,245
3
W
Loki
5,624
511
55
5
0
245,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role