Player Matchup

Atlas
Atlas
Ligmabardus
Atlas
Level 156
God Stats
3W - 1L
1,574 SR
Queue Stats
57W - 44L
1,620 Elo+
Party 2
Tiamat
Tiamat
StepBroChill797
Tiamat
Level 44
God Stats
1W - 0L
1,347 SR
Queue Stats
2W - 3L
1,352 Elo+
Party 2
Apollo
Apollo
XxMoMoney 079xX
Apollo
Level 159
God Stats
1W - 0L
1,651 SR
Queue Stats
13W - 6L
1,630 Elo+
Party 2
Nike
Nike
eliottttt
Nike
Level 154
God Stats
2W - 0L
1,873 SR
Queue Stats
64W - 52L
1,604 Elo+
Party 2
Ishtar
Ishtar
ilovehentai030
Ishtar
Level 159
God Stats
4W - 1L
1,704 SR
Queue Stats
74W - 53L
1,637 Elo+
Party 2
Team Averages
Level 134
1,630 SR
1,569 Elo+

VS

Team Averages
Level 104
1,442 SR
1,452 Elo+
Heimdallr
Heimdallr
Darkproject6297
Heimdallr
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 195L
1,498 Elo+
Party 1
Tyr
Tyr
HolyLeaff
Tyr
Level 147
God Stats
3W - 9L
1,366 SR
Queue Stats
232W - 192L
1,503 Elo+
Party 1
Ymir
Ymir
NotDiego213
Ymir
Level 30
God Stats
23W - 23L
1,591 SR
Queue Stats
59W - 52L
1,435 Elo+
Party 1
Ra
Ra
SuperiorScorpion
Ra
Level 137
God Stats
4W - 5L
1,414 SR
Queue Stats
58W - 68L
1,414 Elo+
Solo
Ne Zha
Ne Zha
aloween
Ne Zha
Level 69
God Stats
4W - 5L
1,337 SR
Queue Stats
237W - 254L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 11
9,355
850
9,353
15,923
18,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
6 / 1 / 7
9,402
855
8,689
8,404
6,134
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 0 / 12
8,471
770
8,780
8,807
8,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
15
2 / 4 / 11
8,219
747
8,003
10,965
6,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 3 / 14
9,300
845
16,585
11,185
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Darkproject6297
Heimdallr
14
2 / 4 / 2
7,790
708
8,960
12,027
5,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 4
8,176
743
6,392
10,863
13,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 3 / 5
8,138
740
5,198
14,903
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 10 / 2
7,289
663
6,845
12,244
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
aloween
Ne Zha
12
1 / 5 / 2
7,110
646
2,938
7,995
3,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
23
24
Kills
8
9
Deaths
24
55
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Darkproject6297
Heimdallr
2
4
2
0.75
L
3
2
4
2.5
W
8
1
11
13.5
L
1
3
5
1.17
W
6
1
7
9.5
L
1
10
2
0.2
W
3
0
12
9
L
Ne Zha
aloween
Ne Zha
1
5
2
0.4
W
Nike
2
4
11
1.88
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,410
Damage
30,333
55,284
Taken
58,032
44,878
Mitigated
41,113
14,975
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Darkproject6297
Heimdallr
8,960
3,688
0
2,953
12,027
5,934
0
2,623
9,404
0
30,424
L
6,392
805
0
1,518
10,863
13,642
0
4,186
6,677
0
17,221
W
9,353
3,936
1,333
4,640
15,923
18,049
400
4,191
11,732
17,951
0
L
5,198
944
0
3,382
14,903
12,588
0
3,532
11,371
14,417
0
W
8,689
861
0
2,290
8,404
6,134
1,366
1,905
6,499
37,886
0
L
6,845
590
1,145
919
12,244
5,062
66
4,999
7,245
19,925
0
W
8,780
4,088
0
2,043
8,807
8,209
465
1,770
7,037
0
22,614
L
Ne Zha
aloween
Ne Zha
2,938
458
134
1,190
7,995
3,887
0
2,702
5,293
0
9,870
W
Nike
8,003
687
0
342
10,965
6,833
401
1,012
9,953
0
36,709
W
16,585
11,298
0
4,327
11,185
5,653
276
3,165
8,020
0
41,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,747
Gold Earned
38,503
237
Minions Killed
139
0
Camps Cleared
0
1,245,777
Distance Traveled
914,109
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,790
708
52
5
0
167,732
0
L
Tyr
8,176
743
33
3
0
218,149
0
W
Atlas
9,355
850
18
2
0
275,669
4
L
Ymir
8,138
740
18
2
0
187,327
1
W
Tiamat
9,402
855
66
6
0
253,730
1
L
Ra
7,289
663
24
2
0
165,089
4
W
Apollo
8,471
770
35
3
0
264,566
0
L
Ne Zha
7,110
646
12
1
0
175,812
0
W
Nike
8,219
747
53
5
0
237,623
0
W
Ishtar
9,300
845
65
6
0
214,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role