Player Matchup

Anubis
Anubis
FLAME3520
Anubis
Level 146
God Stats
4W - 6L
1,543 SR
Queue Stats
167W - 181L
1,537 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Heroofzeros
Cu Chulainn
Level 145
God Stats
21W - 24L
1,629 SR
Queue Stats
253W - 271L
1,507 Elo+
Party 2
Maui
Maui
ShallowStorm946
Maui
Level 109
God Stats
6W - 9L
1,773 SR
Queue Stats
120W - 116L
1,541 Elo+
Solo
Merlin
Merlin
XxAnjhanatxX
Merlin
Level 107
God Stats
1W - 4L
1,366 SR
Queue Stats
339W - 315L
1,529 Elo+
Solo
Ishtar
Ishtar
demonson117
Ishtar
Level 121
God Stats
26W - 25L
1,524 SR
Queue Stats
193W - 217L
1,514 Elo+
Party 2
Team Averages
Level 126
1,567 SR
1,525 Elo+

VS

Team Averages
Level 143
1,529 SR
1,552 Elo+
Cthulhu
Cthulhu
DevastatiingDev
Cthulhu
Level 142
God Stats
41W - 25L
1,644 SR
Queue Stats
527W - 497L
1,539 Elo+
Solo
Ishtar
Ishtar
KevClarje
Ishtar
Level 123
God Stats
8W - 4L
1,593 SR
Queue Stats
66W - 58L
1,574 Elo+
Party 1
Hades
Hades
NyanteedaCreator
Hades
Level 156
God Stats
3W - 1L
1,508 SR
Queue Stats
155W - 128L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
klebinhovicente
Ah Puch
Level 144
God Stats
4W - 1L
1,596 SR
Queue Stats
251W - 243L
1,583 Elo+
Solo
Hercules
Hercules
lCourierSevenl
Hercules
Level 149
God Stats
1W - 0L
1,305 SR
Queue Stats
152W - 166L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FLAME3520
Anubis
14
2 / 3 / 2
8,683
434
7,041
13,928
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Heroofzeros
Cu Chulainn
17
3 / 1 / 0
10,434
522
14,403
16,953
17,481
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 2 / 3
8,405
420
4,853
13,237
13,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
0 / 2 / 1
9,452
473
6,179
8,366
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
14
0 / 6 / 2
8,661
433
5,389
13,856
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
8,780
439
8,953
12,885
10,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
KevClarje
Ishtar
18
3 / 1 / 3
11,301
565
7,104
12,318
5,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 4
9,819
491
11,846
16,692
9,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 1 / 4
10,883
544
10,570
9,531
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
16
2 / 3 / 2
9,758
488
8,860
19,186
25,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
14
14
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Anubis
FLAME3520
Anubis
2
3
2
1
L
Cu Chulainn
Heroofzeros
Cu Chulainn
3
1
0
3
W
Ishtar
KevClarje
Ishtar
3
1
3
4.5
W
4
1
4
6
L
1
2
3
1.25
L
Merlin
0
2
1
0.25
L
Ishtar
0
6
2
0.17
W
3
1
4
5
W
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,865
Damage
47,333
66,340
Taken
70,612
47,704
Mitigated
54,344
16,523
Healing
29,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,953
562
1,399
3,667
12,885
10,140
0
6,879
6,006
34,652
0
L
Anubis
FLAME3520
Anubis
7,041
225
0
4,182
13,928
7,542
0
8,039
5,836
72,258
0
L
Cu Chulainn
Heroofzeros
Cu Chulainn
14,403
1,983
0
3,649
16,953
17,481
0
5,957
10,134
0
89,795
W
Ishtar
KevClarje
Ishtar
7,104
4,980
0
5,551
12,318
5,688
1,022
1,386
10,932
0
109,761
W
11,846
1,527
700
9,967
16,692
9,319
113
3,095
13,303
86,453
0
L
4,853
1,471
0
2,611
13,237
13,476
0
7,764
5,382
27,605
0
L
Merlin
6,179
113
69
1,933
8,366
3,922
0
5,258
3,108
108,042
0
L
Ishtar
5,389
2,526
0
4,079
13,856
5,283
348
4,351
9,505
0
63,563
W
10,570
317
0
3,948
9,531
4,099
0
6,069
3,462
98,282
0
W
Hercules
8,860
2,640
0
4,192
19,186
25,098
133
1,593
17,593
0
69,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,635
Gold Earned
50,541
630
Minions Killed
649
0
Camps Cleared
0
1,855,814
Distance Traveled
1,836,794
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,780
439
32
2
0
422,311
7
L
Anubis
8,683
434
120
6
0
353,829
7
L
Cu Chulainn
10,434
522
168
8
0
405,275
2
W
Ishtar
11,301
565
169
8
0
329,919
3
W
Hades
9,819
491
140
7
0
412,676
9
L
Maui
8,405
420
45
2
0
402,593
3
L
Merlin
9,452
473
181
9
0
364,726
8
L
Ishtar
8,661
433
116
6
0
329,391
15
W
Ah Puch
10,883
544
193
10
0
371,678
7
W
Hercules
9,758
488
115
6
0
300,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role