Player Matchup

Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
DixonCyd3r
Chang'e
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 92L
1,428 Elo+
Party 2
Nike
Nike
F4HKodachi
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,344 Elo+
Party 3
Gilgamesh
Gilgamesh
GingaNinjaaa
Gilgamesh
Level 104
God Stats
1W - 1L
1,751 SR
Queue Stats
98W - 97L
1,437 Elo+
Party 2
Amaterasu
Amaterasu
sh3rm24
Amaterasu
Level 19
God Stats
0W - 2L
1,283 SR
Queue Stats
62W - 73L
1,344 Elo+
Party 2
Team Averages
Level 60
1,507 SR
1,411 Elo+

VS

Team Averages
Level 72
1,536 SR
1,490 Elo+
Artio
Artio
Chino_0705
Artio
Level 69
God Stats
2W - 0L
1,788 SR
Queue Stats
53W - 52L
1,512 Elo+
Party 1
Odin
Odin
Codester_32
Odin
Level 107
God Stats
1W - 0L
1,819 SR
Queue Stats
8W - 8L
1,483 Elo+
Party 1
Izanami
Izanami
Nameuntaken1
Izanami
Level 88
God Stats
2W - 0L
1,412 SR
Queue Stats
93W - 74L
1,462 Elo+
Solo
Ao Kuang
Ao Kuang
Solfue
Ao Kuang
Level 23
God Stats
1W - 0L
1,307 SR
Queue Stats
10W - 9L
1,454 Elo+
Party 1
Terra
Terra
aguilareal1
Terra
Level 75
God Stats
1W - 0L
1,353 SR
Queue Stats
77W - 69L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
6 / 7 / 5
11,329
708
25,289
26,590
26,561
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
DixonCyd3r
Chang'e
19
4 / 4 / 9
11,744
734
29,554
21,783
10,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 9
10,080
630
10,388
22,095
21,757
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GingaNinjaaa
Gilgamesh
18
1 / 6 / 10
11,064
692
20,667
21,288
15,601
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
sh3rm24
Amaterasu
17
3 / 8 / 10
11,539
721
14,074
28,711
21,544
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
19
4 / 3 / 24
12,506
782
12,002
29,736
45,318
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 2 / 23
11,991
749
18,280
23,270
30,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Nameuntaken1
Izanami
20
7 / 4 / 8
12,266
767
38,301
18,034
11,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
Solfue
Ao Kuang
19
8 / 4 / 14
13,131
821
17,415
24,939
17,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
7 / 3 / 20
12,863
804
13,742
26,573
34,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
120
16
Kills
31
31
Deaths
16
43
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
7
5
1.21
W
Artio
4
3
24
5.33
W
5
2
23
8.25
L
Chang'e
DixonCyd3r
Chang'e
4
4
9
2.13
L
2
6
9
1.08
L
Gilgamesh
GingaNinjaaa
Gilgamesh
1
6
10
1
W
Izanami
Nameuntaken1
Izanami
7
4
8
2.75
W
Ao Kuang
Solfue
Ao Kuang
8
4
14
3.75
W
7
3
20
5.67
L
Amaterasu
sh3rm24
Amaterasu
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,972
Damage
99,740
120,467
Taken
122,552
96,078
Mitigated
138,937
44,509
Healing
63,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
25,289
6,117
1,354
5,860
26,590
26,561
27
10,592
15,998
1,825
37,095
W
Artio
12,002
2,005
4,730
9,321
29,736
45,318
521
5,556
24,180
22,660
0
W
18,280
2,829
847
2,245
23,270
30,651
1,550
6,316
16,954
0
33,833
L
Chang'e
DixonCyd3r
Chang'e
29,554
4,339
14,663
9,786
21,783
10,615
680
7,030
14,753
54,379
0
L
10,388
1,691
1,276
1,666
22,095
21,757
131
8,529
13,566
0
25,525
L
Gilgamesh
GingaNinjaaa
Gilgamesh
20,667
4,480
2,470
1,830
21,288
15,601
341
7,248
14,040
0
36,337
W
Izanami
Nameuntaken1
Izanami
38,301
17,335
2,256
2,113
18,034
11,501
3,875
3,371
14,663
0
85,777
W
Ao Kuang
Solfue
Ao Kuang
17,415
6,822
2,949
8,391
24,939
17,032
1,564
8,320
16,619
29,111
0
W
13,742
3,237
19,588
10,772
26,573
34,435
1,015
6,674
19,899
21,380
0
L
Amaterasu
sh3rm24
Amaterasu
14,074
5,335
2,300
3,304
28,711
21,544
0
9,760
18,951
0
17,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,756
Gold Earned
62,757
157
Minions Killed
167
0
Camps Cleared
0
1,352,902
Distance Traveled
1,446,779
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,329
708
36
2
0
271,049
3
W
Artio
12,506
782
14
1
0
294,262
2
W
Odin
11,991
749
15
1
0
314,025
6
L
Chang'e
11,744
734
61
4
0
300,305
3
L
Nike
10,080
630
21
1
0
259,277
0
L
Gilgamesh
11,064
692
36
2
0
254,758
0
W
Izanami
12,266
767
95
6
0
267,585
4
W
Ao Kuang
13,131
821
33
2
0
285,935
0
W
Terra
12,863
804
10
1
0
284,972
0
L
Amaterasu
11,539
721
3
0
0
267,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role