Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Alezuskull
Hachiman
Level 155
God Stats
1W - 3L
1,454 SR
Queue Stats
139W - 132L
1,613 Elo+
Solo
Anubis
Anubis
CocoProGg
Anubis
Level 105
God Stats
9W - 17L
1,399 SR
Queue Stats
289W - 341L
1,552 Elo+
Solo
Team Averages
Level 123
1,451 SR
1,555 Elo+

VS

Team Averages
Level 118
1,492 SR
1,561 Elo+
Janus
Janus
BX_GUNNAZ
Janus
Level 155
God Stats
22W - 20L
1,601 SR
Queue Stats
518W - 337L
1,644 Elo+
Solo
Neith
Neith
CorkedHornet448
Neith
Level 115
God Stats
3W - 5L
1,571 SR
Queue Stats
51W - 50L
1,630 Elo+
Solo
Hercules
Hercules
ShelledPlum2
Hercules
Level 85
God Stats
1W - 0L
1,303 SR
Queue Stats
31W - 28L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 0
8,343
695
11,238
7,610
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Alezuskull
Hachiman
14
0 / 2 / 1
8,478
707
9,214
7,223
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
CocoProGg
Anubis
13
1 / 3 / 0
7,994
666
5,901
6,953
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BX_GUNNAZ
Janus
14
3 / 2 / 2
8,883
740
8,991
5,855
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 0 / 5
9,033
753
6,257
13,350
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
ShelledPlum2
Hercules
15
3 / 0 / 4
8,664
722
2,755
12,343
10,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
7
7
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
Hachiman
Alezuskull
Hachiman
0
2
1
0.25
W
Janus
BX_GUNNAZ
Janus
3
2
2
2
L
Anubis
CocoProGg
Anubis
1
3
0
0.33
W
1
0
5
3.5
W
Hercules
ShelledPlum2
Hercules
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,353
Damage
18,003
21,786
Taken
31,548
10,173
Mitigated
18,561
3,631
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,238
817
64
1,417
7,610
3,089
0
2,223
5,151
39,218
0
L
Hachiman
Alezuskull
Hachiman
9,214
4,894
0
775
7,223
3,560
0
2,268
4,791
0
36,699
W
Janus
BX_GUNNAZ
Janus
8,991
72
0
750
5,855
2,595
0
3,090
2,765
38,418
0
L
Anubis
CocoProGg
Anubis
5,901
48
0
1,375
6,953
3,524
0
3,874
2,807
30,829
0
W
6,257
2,697
0
4,760
13,350
5,860
695
7,553
5,797
0
45,690
W
Hercules
ShelledPlum2
Hercules
2,755
490
172
5,535
12,343
10,106
0
6,555
5,788
0
9,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
26,580
179
Minions Killed
162
0
Camps Cleared
0
654,121
Distance Traveled
734,465
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,343
695
67
6
0
211,746
0
L
Hachiman
8,478
707
57
5
0
216,310
3
W
Janus
8,883
740
55
5
0
248,974
5
L
Anubis
7,994
666
55
5
0
226,065
5
W
Neith
9,033
753
95
8
0
217,015
3
W
Hercules
8,664
722
12
1
0
268,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role