Player Matchup

Sun Wukong
Sun Wukong
HotShotJok3r
Sun Wukong
Level 140
God Stats
1W - 2L
1,245 SR
Queue Stats
16W - 13L
1,561 Elo+
Solo
Chang'e
Chang'e
IMotherIAgonyI
Chang'e
Level 48
God Stats
16W - 4L
1,783 SR
Queue Stats
42W - 11L
1,781 Elo+
Solo
Ratatoskr
Ratatoskr
Kaesuhdeeuh
Ratatoskr
Level 126
God Stats
1W - 0L
1,547 SR
Queue Stats
152W - 144L
1,598 Elo+
Solo
Team Averages
Level 105
1,525 SR
1,647 Elo+

VS

Team Averages
Level 128
1,507 SR
1,633 Elo+
Horus
Horus
BloatedxPenguin
Horus
Level 108
God Stats
4W - 7L
1,597 SR
Queue Stats
199W - 182L
1,677 Elo+
Party 1
Cabrakan
Cabrakan
deepdoodoobird
Cabrakan
Level 119
God Stats
5W - 4L
1,569 SR
Queue Stats
160W - 137L
1,629 Elo+
Party 1
Yemoja
Yemoja
ioutdidmyself
Yemoja
Level 158
God Stats
8W - 22L
1,355 SR
Queue Stats
370W - 351L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HotShotJok3r
Sun Wukong
15
2 / 5 / 9
9,808
701
11,211
15,670
13,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
10 / 2 / 3
11,678
834
23,973
15,160
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
Kaesuhdeeuh
Ratatoskr
17
4 / 1 / 8
11,133
795
10,349
17,438
14,572
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 2
10,280
734
14,243
17,238
15,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
14
3 / 7 / 5
10,118
723
14,073
19,486
16,864
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 2 / 7
9,988
713
7,310
16,416
23,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
16
Kills
8
8
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Sun Wukong
HotShotJok3r
Sun Wukong
2
5
9
1.3
W
10
2
3
5.75
W
Ratatoskr
Kaesuhdeeuh
Ratatoskr
4
1
8
8
L
Cabrakan
3
7
5
0.79
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,533
Damage
35,626
48,268
Taken
53,140
32,982
Mitigated
55,410
15,485
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,243
5,679
2,048
3,044
17,238
15,477
0
8,876
8,362
0
31,860
W
Sun Wukong
HotShotJok3r
Sun Wukong
11,211
2,296
0
839
15,670
13,095
0
8,756
6,652
0
23,498
W
23,973
1,810
2,597
6,189
15,160
5,315
478
6,187
8,554
70,895
0
W
Ratatoskr
Kaesuhdeeuh
Ratatoskr
10,349
2,610
0
5,860
17,438
14,572
392
6,528
10,494
0
53,956
L
Cabrakan
14,073
2,437
0
4,456
19,486
16,864
0
8,586
10,900
37,661
0
L
7,310
2,210
2,447
4,095
16,416
23,069
52
6,568
9,848
32,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
30,386
190
Minions Killed
141
0
Camps Cleared
0
770,473
Distance Traveled
694,113
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,280
734
36
3
0
253,604
3
W
Sun Wukong
9,808
701
19
1
0
233,211
6
W
Chang'e
11,678
834
88
6
0
260,047
2
W
Ratatoskr
11,133
795
83
6
0
277,215
2
L
Cabrakan
10,118
723
57
4
0
209,939
1
L
Yemoja
9,988
713
48
3
0
230,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role