Player Matchup

Neith
Neith
AceFireBlade2
Neith
Level 74
God Stats
31W - 28L
1,505 SR
Queue Stats
140W - 145L
1,450 Elo+
Party 2
Bellona
Bellona
EmpoweredOhio2
Bellona
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 61L
1,514 Elo+
Party 2
Atlas
Atlas
FerrumVulpes
Atlas
Level 76
God Stats
60W - 56L
1,508 SR
Queue Stats
94W - 101L
1,474 Elo+
Party 2
Thoth
Thoth
LupusEtUrsus
Thoth
Level 89
God Stats
2W - 1L
1,797 SR
Queue Stats
128W - 160L
1,438 Elo+
Party 2
Thor
Thor
kjnvakjbsfad
Thor
Level 107
God Stats
17W - 16L
1,464 SR
Queue Stats
322W - 353L
1,429 Elo+
Party 2
Team Averages
Level 73
1,555 SR
1,461 Elo+

VS

Team Averages
Level 100
1,370 SR
1,472 Elo+
Cthulhu
Cthulhu
DayLordDragon
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hel
Hel
NOTchocolate
Hel
Level 117
God Stats
0W - 3L
1,099 SR
Queue Stats
36W - 54L
1,377 Elo+
Solo
King Arthur
King Arthur
The-Doc_704
King Arthur
Level 128
God Stats
9W - 21L
1,404 SR
Queue Stats
495W - 434L
1,526 Elo+
Party 1
Pele
Pele
TheBredCam
Pele
Level 89
God Stats
7W - 9L
1,420 SR
Queue Stats
212W - 193L
1,424 Elo+
Solo
Danzaburou
Danzaburou
deathbringer3469
Danzaburou
Level 160
God Stats
1W - 3L
1,427 SR
Queue Stats
535W - 604L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 3
11,648
529
4,380
12,592
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 0 / 8
12,827
583
14,509
23,225
26,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 0 / 17
11,842
538
10,082
16,575
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 0 / 9
11,406
518
13,054
8,511
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
11 / 0 / 5
11,986
545
17,107
14,894
7,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 9 / 0
7,299
332
4,453
23,138
12,205
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 9 / 0
9,124
415
5,513
15,791
5,210
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
The-Doc_704
King Arthur
17
0 / 2 / 0
10,821
492
15,317
19,989
23,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 7 / 0
9,272
421
7,973
20,255
7,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
deathbringer3469
Danzaburou
17
2 / 2 / 0
11,312
514
12,273
15,649
6,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
2
28
Kills
2
2
Deaths
29
42
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
Cthulhu
0
9
0
0
W
2
0
8
6
W
6
0
17
14.5
W
8
0
9
12.5
L
0
9
0
0
L
King Arthur
The-Doc_704
King Arthur
0
2
0
0
L
0
7
0
0
L
Danzaburou
deathbringer3469
Danzaburou
2
2
0
1
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,132
Damage
45,529
75,797
Taken
94,822
64,700
Mitigated
55,055
29,448
Healing
14,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,380
811
0
5,039
12,592
6,511
754
164
12,428
0
99,999
L
Cthulhu
4,453
531
0
1,774
23,138
12,205
12
9,547
13,591
21,951
0
W
14,509
6,068
0
13,688
23,225
26,977
0
649
22,576
0
122,350
W
10,082
3,901
0
2,865
16,575
19,794
200
3,803
12,772
44,101
0
W
13,054
2,105
0
1,670
8,511
3,798
1,074
4,506
4,005
73,373
0
L
5,513
147
617
1,398
15,791
5,210
0
6,595
9,196
75,933
0
L
King Arthur
The-Doc_704
King Arthur
15,317
2,776
0
2,248
19,989
23,598
380
2,152
17,837
0
95,147
L
7,973
1,293
0
3,048
20,255
7,928
0
1,997
18,258
0
101,002
L
Danzaburou
deathbringer3469
Danzaburou
12,273
5,314
0
5,691
15,649
6,114
354
2,845
12,804
0
106,964
W
17,107
4,985
0
6,186
14,894
7,620
636
1,362
13,532
0
94,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,709
Gold Earned
47,828
656
Minions Killed
662
0
Camps Cleared
0
2,196,426
Distance Traveled
2,031,413
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,648
529
170
8
0
405,702
9
L
Cthulhu
7,299
332
30
1
0
372,117
2
W
Bellona
12,827
583
195
9
0
461,741
2
W
Atlas
11,842
538
46
2
0
452,076
9
W
Thoth
11,406
518
111
5
0
415,714
1
L
Hel
9,124
415
126
6
0
350,984
4
L
King Arthur
10,821
492
187
9
0
432,853
5
L
Pele
9,272
421
145
7
0
437,823
0
L
Danzaburou
11,312
514
174
8
0
437,636
8
W
Thor
11,986
545
134
6
0
461,193
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role