Player Matchup

Lancelot
Lancelot
CBK Moee
Lancelot
Level 160
God Stats
1W - 2L
1,473 SR
Queue Stats
130W - 126L
1,579 Elo+
Solo
Atlas
Atlas
DLordOfWAR
Atlas
Level 160
God Stats
44W - 51L
1,563 SR
Queue Stats
350W - 356L
1,519 Elo+
Solo
Scylla
Scylla
Kuris_X99
Scylla
Level 159
God Stats
3W - 7L
1,440 SR
Queue Stats
185W - 167L
1,610 Elo+
Solo
Artemis
Artemis
Ms-Aquariuz
Artemis
Level 126
God Stats
11W - 13L
1,475 SR
Queue Stats
134W - 114L
1,513 Elo+
Solo
Zeus
Zeus
SaanGokuTRexkid
Zeus
Level 124
God Stats
172W - 154L
1,520 SR
Queue Stats
1,470W - 1,554L
1,523 Elo+
Solo
Team Averages
Level 146
1,494 SR
1,549 Elo+

VS

Team Averages
Level 99
1,540 SR
1,524 Elo+
Horus
Horus
CerberusKeeper
Horus
Level 160
God Stats
6W - 11L
1,480 SR
Queue Stats
974W - 960L
1,520 Elo+
Solo
Lancelot
Lancelot
GreenDruid64
Lancelot
Level 68
God Stats
29W - 25L
1,494 SR
Queue Stats
434W - 394L
1,539 Elo+
Party 1
Atlas
Atlas
InfamousRegent8
Atlas
Level 126
God Stats
17W - 12L
1,575 SR
Queue Stats
307W - 275L
1,516 Elo+
Party 1
Ullr
Ullr
Scrubbertron
Ullr
Level 60
God Stats
36W - 35L
1,516 SR
Queue Stats
42W - 42L
1,509 Elo+
Solo
Nu Wa
Nu Wa
logicalgamer671
Nu Wa
Level 80
God Stats
7W - 3L
1,636 SR
Queue Stats
320W - 294L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CBK Moee
Lancelot
17
2 / 5 / 3
10,758
978
13,585
25,609
17,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
17
2 / 1 / 7
11,133
1,012
14,902
15,628
17,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Scylla
Kuris_X99
Scylla
17
1 / 1 / 6
11,431
1,039
18,158
7,074
3,119
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Ms-Aquariuz
Artemis
16
2 / 5 / 5
11,052
1,005
17,034
15,957
6,778
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 0 / 6
11,456
1,041
20,855
4,522
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

197

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 10
11,700
1,064
11,362
21,818
24,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
GreenDruid64
Lancelot
17
2 / 1 / 8
12,138
1,103
8,164
19,655
22,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
3 / 2 / 8
12,258
1,114
12,012
20,244
31,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
1 / 1 / 6
11,333
1,030
16,556
18,557
8,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 3 / 5
11,767
1,070
17,574
8,787
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
49
10
Kills
12
12
Deaths
10
27
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CBK Moee
Lancelot
2
5
3
0.7
W
2
3
10
2.33
L
Atlas
2
1
7
5.5
W
Lancelot
GreenDruid64
Lancelot
2
1
8
6
W
3
2
8
3.5
L
Scylla
Kuris_X99
Scylla
1
1
6
4
L
Artemis
Ms-Aquariuz
Artemis
2
5
5
0.9
L
3
0
6
6
W
1
1
6
4
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,534
Damage
65,668
68,790
Taken
89,061
47,353
Mitigated
92,266
3,744
Healing
25,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CBK Moee
Lancelot
13,585
1,654
0
1,102
25,609
17,535
0
11,737
13,510
0
19,332
W
11,362
3,771
6,593
5,886
21,818
24,728
0
14,683
6,518
695
16,515
L
Atlas
14,902
5,979
0
802
15,628
17,991
0
6,838
8,437
31,588
0
W
Lancelot
GreenDruid64
Lancelot
8,164
1,010
0
6,074
19,655
22,932
0
11,183
7,817
87
20,111
W
12,012
3,177
0
2,879
20,244
31,731
0
11,633
8,170
22,065
0
L
Scylla
Kuris_X99
Scylla
18,158
1,959
0
1,321
7,074
3,119
0
2,505
4,409
58,998
0
L
Artemis
Ms-Aquariuz
Artemis
17,034
7,114
0
519
15,957
6,778
0
6,208
9,577
0
35,642
L
20,855
1,625
0
0
4,522
1,930
0
1,899
2,489
42,048
0
W
16,556
6,683
0
2,893
18,557
8,691
0
9,488
8,584
0
45,859
W
17,574
4,637
443
936
8,787
4,184
0
5,804
2,775
43,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,830
Gold Earned
59,196
238
Minions Killed
210
6
Camps Cleared
9
987,133
Distance Traveled
1,191,024
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,758
978
10
1
0
231,817
0
W
Horus
11,700
1,064
11
1
0
233,915
1
L
Atlas
11,133
1,012
27
2
1
186,286
1
W
Lancelot
12,138
1,103
31
3
1
278,403
1
W
Atlas
12,258
1,114
13
1
0
242,563
0
L
Scylla
11,431
1,039
105
10
2
197,365
1
L
Artemis
11,052
1,005
39
4
2
175,568
0
L
Zeus
11,456
1,041
57
5
1
196,097
0
W
Ullr
11,333
1,030
69
6
6
230,865
0
W
Nu Wa
11,767
1,070
86
8
2
205,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role