Player Matchup

Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BigSpoon24
Shiva
Level 157
God Stats
18W - 20L
1,624 SR
Queue Stats
203W - 211L
1,484 Elo+
Party 1
He Bo
He Bo
CrazyBD94
He Bo
Level 142
God Stats
0W - 1L
1,550 SR
Queue Stats
108W - 128L
1,487 Elo+
Party 1
Chang'e
Chang'e
kmillsso07
Chang'e
Level 139
God Stats
4W - 9L
1,405 SR
Queue Stats
182W - 178L
1,481 Elo+
Party 1
Medusa
Medusa
valladay1995
Medusa
Level 32
God Stats
0W - 1L
1,242 SR
Queue Stats
2W - 7L
1,345 Elo+
Party 1
Team Averages
Level 126
1,464 SR
1,459 Elo+

VS

Team Averages
Level 131
1,558 SR
1,480 Elo+
Tiamat
Tiamat
Biotekt
Tiamat
Level 146
God Stats
59W - 80L
1,390 SR
Queue Stats
802W - 876L
1,427 Elo+
Solo
Horus
Horus
Sr4brazosxD
Horus
Level 129
God Stats
2W - 1L
1,445 SR
Queue Stats
144W - 161L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
WinterFresh44
Kuzenbo
Level 135
God Stats
3W - 2L
1,627 SR
Queue Stats
72W - 71L
1,462 Elo+
Solo
Xbalanque
Xbalanque
ZithroGenie
Xbalanque
Level 144
God Stats
2W - 2L
1,495 SR
Queue Stats
52W - 66L
1,498 Elo+
Solo
Mulan
Mulan
mpgarcia624
Mulan
Level 103
God Stats
18W - 11L
1,835 SR
Queue Stats
108W - 93L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
2 / 4 / 7
10,266
684
10,853
19,397
24,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
17
2 / 6 / 9
10,121
675
14,925
25,893
18,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
CrazyBD94
He Bo
18
5 / 2 / 3
10,495
700
17,012
16,827
6,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
kmillsso07
Chang'e
17
1 / 3 / 9
9,706
647
15,487
19,869
8,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
1 / 7 / 5
9,052
603
9,886
15,274
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Biotekt
Tiamat
18
2 / 2 / 9
11,310
754
10,964
9,383
8,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 2 / 9
11,309
754
11,829
19,151
19,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
17
0 / 2 / 12
10,861
724
11,324
23,746
23,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
ZithroGenie
Xbalanque
19
9 / 1 / 8
12,022
801
21,824
13,082
6,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
5 / 4 / 15
12,001
800
24,553
23,214
16,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
75
11
Kills
22
22
Deaths
11
33
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
7
1.38
L
Shiva
2
6
9
1.08
W
Tiamat
Biotekt
Tiamat
2
2
9
3.25
L
He Bo
CrazyBD94
He Bo
5
2
3
3.25
W
6
2
9
5.25
W
Kuzenbo
0
2
12
3
W
Xbalanque
ZithroGenie
Xbalanque
9
1
8
13
L
Chang'e
kmillsso07
Chang'e
1
3
9
1.83
W
5
4
15
3.13
L
Medusa
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,163
Damage
80,494
97,260
Taken
88,576
65,649
Mitigated
73,778
23,863
Healing
26,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,853
574
0
1,225
19,397
24,517
0
6,061
12,596
25,874
0
L
Shiva
14,925
1,801
236
5,082
25,893
18,303
631
4,818
20,485
359
47,522
W
Tiamat
Biotekt
Tiamat
10,964
1,075
0
1,227
9,383
8,854
964
5,120
4,168
48,823
0
L
He Bo
CrazyBD94
He Bo
17,012
1,607
0
3,386
16,827
6,486
128
3,608
13,045
55,969
0
W
11,829
3,782
2,406
6,054
19,151
19,011
880
10,772
7,620
0
28,105
W
Kuzenbo
11,324
2,465
0
4,802
23,746
23,588
2,511
10,890
12,527
27,708
0
W
Xbalanque
ZithroGenie
Xbalanque
21,824
10,267
0
4,799
13,082
6,298
4,571
5,127
7,861
0
58,378
L
Chang'e
kmillsso07
Chang'e
15,487
1,060
7,298
6,183
19,869
8,600
46
4,769
14,772
41,274
0
W
24,553
1,415
0
7,686
23,214
16,027
880
11,802
9,839
0
63,773
L
Medusa
9,886
4,127
0
453
15,274
7,743
832
2,694
12,297
0
17,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,640
Gold Earned
57,503
284
Minions Killed
301
0
Camps Cleared
0
1,368,974
Distance Traveled
1,519,483
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,266
684
22
1
0
289,115
0
L
Shiva
10,121
675
92
6
0
294,283
2
W
Tiamat
11,310
754
84
6
0
296,104
0
L
He Bo
10,495
700
80
5
0
262,294
3
W
Horus
11,309
754
46
3
0
301,610
0
W
Kuzenbo
10,861
724
39
3
0
320,617
5
W
Xbalanque
12,022
801
55
4
0
304,260
1
L
Chang'e
9,706
647
62
4
0
297,482
0
W
Mulan
12,001
800
77
5
0
296,892
2
L
Medusa
9,052
603
28
2
0
225,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role