Player Matchup

Anhur
Anhur
IGIBale
Anhur
Level 160
God Stats
9W - 7L
1,580 SR
Queue Stats
123W - 121L
1,583 Elo+
Solo
Cliodhna
Cliodhna
ItzDatKidBEN
Cliodhna
Level 160
God Stats
4W - 7L
1,465 SR
Queue Stats
88W - 81L
1,564 Elo+
Solo
Ymir
Ymir
RevengeofShawn
Ymir
Level 102
God Stats
9W - 6L
1,574 SR
Queue Stats
299W - 297L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
c23278
Baron Samedi
Level 160
God Stats
8W - 0L
1,883 SR
Queue Stats
241W - 110L
1,755 Elo+
Solo
Shiva
Shiva
shumboii
Shiva
Level 106
God Stats
3W - 3L
1,484 SR
Queue Stats
154W - 146L
1,566 Elo+
Solo
Team Averages
Level 138
1,597 SR
1,594 Elo+

VS

Team Averages
Level 144
1,502 SR
1,503 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
KeyPlains131014
Eset
Level 158
God Stats
3W - 6L
1,609 SR
Queue Stats
142W - 130L
1,557 Elo+
Party 1
Charybdis
Charybdis
LeToallin
Charybdis
Level 127
God Stats
0W - 1L
1,225 SR
Queue Stats
4W - 10L
1,349 Elo+
Party 1
Ra
Ra
SrLangostinie
Ra
Level 149
God Stats
0W - 1L
1,638 SR
Queue Stats
19W - 29L
1,465 Elo+
Party 1
Thanatos
Thanatos
XXI DxDragon
Thanatos
Level 128
God Stats
0W - 2L
1,536 SR
Queue Stats
28W - 17L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IGIBale
Anhur
16
6 / 1 / 11
10,482
1,165
11,247
9,721
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
ItzDatKidBEN
Cliodhna
17
6 / 1 / 13
11,181
1,242
13,287
7,849
3,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 0 / 11
10,165
1,129
4,686
11,275
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
c23278
Baron Samedi
17
6 / 0 / 13
10,484
1,165
13,980
8,246
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
shumboii
Shiva
16
3 / 1 / 14
9,696
1,077
12,476
12,597
9,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

339

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 0 / 1
8,330
926
7,469
7,575
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 8 / 2
9,280
1,031
15,550
14,128
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
LeToallin
Charybdis
15
1 / 7 / 2
9,370
1,041
8,915
20,719
8,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 0
7,704
856
0
0
0
Thanatos
XXI DxDragon
Thanatos
14
1 / 9 / 1
9,070
1,008
10,029
18,029
8,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
9
24
Kills
3
3
Deaths
24
62
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
1
0.5
W
Anhur
IGIBale
Anhur
6
1
11
11.5
W
Cliodhna
ItzDatKidBEN
Cliodhna
6
1
13
12.5
L
1
8
2
0.25
L
Charybdis
LeToallin
Charybdis
1
7
2
0.29
W
3
0
11
8.5
L
0
0
0
0
L
Thanatos
XXI DxDragon
Thanatos
1
9
1
0.17
W
Baron Samedi
c23278
Baron Samedi
6
0
13
12.5
W
Shiva
shumboii
Shiva
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,676
Damage
41,963
49,688
Taken
60,451
38,322
Mitigated
29,436
15,630
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,469
269
0
674
7,575
6,571
0
2,077
5,498
14,954
0
W
Anhur
IGIBale
Anhur
11,247
7,298
0
3,431
9,721
4,708
0
4,957
4,682
0
29,198
W
Cliodhna
ItzDatKidBEN
Cliodhna
13,287
1,516
0
440
7,849
3,863
0
2,565
5,240
0
32,185
L
15,550
312
774
415
14,128
5,986
0
3,649
10,479
31,557
0
L
Charybdis
LeToallin
Charybdis
8,915
4,329
0
2,122
20,719
8,178
0
5,275
15,444
0
28,371
W
4,686
1,069
0
1,940
11,275
15,432
0
4,030
7,079
9,628
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
XXI DxDragon
Thanatos
10,029
2,116
0
4,639
18,029
8,701
0
7,665
10,364
0
28,173
W
Baron Samedi
c23278
Baron Samedi
13,980
1,421
2,852
3,933
8,246
4,415
0
3,784
4,338
34,236
0
W
Shiva
shumboii
Shiva
12,476
1,814
628
2,406
12,597
9,904
0
7,097
5,330
0
23,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,008
Gold Earned
43,754
163
Minions Killed
127
12
Camps Cleared
5
846,059
Distance Traveled
602,034
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,330
926
9
1
0
113,731
0
W
Anhur
10,482
1,165
48
5
3
157,270
0
W
Cliodhna
11,181
1,242
39
4
8
197,028
0
L
Eset
9,280
1,031
35
4
1
162,912
0
L
Charybdis
9,370
1,041
55
6
1
163,336
2
W
Ymir
10,165
1,129
6
1
0
140,724
0
L
Ra
7,704
856
0
0
0
440
0
L
Thanatos
9,070
1,008
28
3
3
161,615
0
W
Baron Samedi
10,484
1,165
49
5
1
172,871
2
W
Shiva
9,696
1,077
21
2
0
178,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role