Player Matchup

Charybdis
Charybdis
BunnyFoxMoonWolf
Charybdis
Level 127
God Stats
11W - 10L
1,447 SR
Queue Stats
784W - 826L
1,402 Elo+
Solo
Janus
Janus
DehGunman
Janus
Level 120
God Stats
1W - 0L
1,660 SR
Queue Stats
5W - 8L
1,285 Elo+
Solo
Persephone
Persephone
Hyper Indra7069
Persephone
Level 65
God Stats
1W - 1L
1,236 SR
Queue Stats
143W - 146L
1,389 Elo+
Solo
Hades
Hades
nappy704
Hades
Level 114
God Stats
12W - 9L
1,464 SR
Queue Stats
322W - 330L
1,440 Elo+
Solo
Loki
Loki
xWHOkillinYOUx
Loki
Level 127
God Stats
12W - 6L
1,440 SR
Queue Stats
109W - 102L
1,464 Elo+
Solo
Team Averages
Level 111
1,449 SR
1,396 Elo+

VS

Team Averages
Level 70
1,437 SR
1,369 Elo+
Raijin
Raijin
ClamWitClout
Raijin
Level 60
God Stats
5W - 8L
1,378 SR
Queue Stats
205W - 221L
1,386 Elo+
Party 1
Chaac
Chaac
KingShadowXIX
Chaac
Level 49
God Stats
8W - 5L
1,555 SR
Queue Stats
140W - 164L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
Mephisto8987
Heimdallr
Level 129
God Stats
27W - 22L
1,423 SR
Queue Stats
231W - 231L
1,421 Elo+
Solo
Sol
Sol
Thedarksouls1
Sol
Level 65
God Stats
5W - 5L
1,422 SR
Queue Stats
52W - 76L
1,354 Elo+
Solo
Mercury
Mercury
domed_concrete9
Mercury
Level 47
God Stats
2W - 4L
1,405 SR
Queue Stats
98W - 156L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
4 / 3 / 9
10,993
1,099
4,501
6,274
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
DehGunman
Janus
17
6 / 1 / 9
12,150
1,215
15,926
8,489
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
Hyper Indra7069
Persephone
16
0 / 2 / 12
10,228
1,023
8,640
9,304
3,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
nappy704
Hades
16
2 / 2 / 13
10,381
1,038
5,168
8,138
6,893
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
9 / 2 / 8
12,686
1,269
14,913
6,377
3,235
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

278

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 9 / 5
10,260
1,026
7,184
15,625
5,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 4 / 5
10,317
1,032
12,227
12,623
14,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Mephisto8987
Heimdallr
14
0 / 0 / 5
8,989
899
2,824
2,093
866
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
0 / 2 / 3
10,444
1,044
8,443
12,475
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 6 / 2
11,187
1,119
4,553
11,029
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
21
Kills
10
10
Deaths
21
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
4
3
9
2.83
L
Raijin
2
9
5
0.5
W
Janus
DehGunman
Janus
6
1
9
10.5
W
Persephone
Hyper Indra7069
Persephone
0
2
12
3
L
3
4
5
1.38
L
Heimdallr
Mephisto8987
Heimdallr
0
0
5
2.5
L
0
2
3
0.75
L
5
6
2
1
W
Hades
nappy704
Hades
2
2
13
4.25
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,148
Damage
35,231
38,582
Taken
53,845
19,842
Mitigated
30,216
4,562
Healing
4,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
4,501
1,786
0
1,005
6,274
2,502
0
1,963
4,272
0
15,610
L
Raijin
7,184
1,421
121
494
15,625
5,339
0
7,899
7,726
11,904
0
W
Janus
DehGunman
Janus
15,926
783
0
310
8,489
3,606
0
4,675
3,687
48,801
0
W
Persephone
Hyper Indra7069
Persephone
8,640
1,418
0
798
9,304
3,606
0
4,240
4,943
15,407
0
L
12,227
2,053
0
2,069
12,623
14,381
0
8,172
4,451
61
15,214
L
Heimdallr
Mephisto8987
Heimdallr
2,824
1,809
0
357
2,093
866
0
1,381
712
0
6,357
L
8,443
477
0
705
12,475
4,663
0
7,676
4,799
50,631
0
L
4,553
2,559
0
364
11,029
4,967
0
4,606
6,423
0
12,797
W
Hades
nappy704
Hades
5,168
884
382
1,737
8,138
6,893
0
3,411
4,506
12,649
0
W
14,913
2,840
0
330
6,377
3,235
0
1,398
4,846
0
39,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,438
Gold Earned
51,197
199
Minions Killed
139
9
Camps Cleared
4
981,774
Distance Traveled
694,897
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,993
1,099
23
2
3
164,997
0
L
Raijin
10,260
1,026
15
2
2
151,258
0
W
Janus
12,150
1,215
84
8
0
198,344
2
W
Persephone
10,228
1,023
20
2
2
207,421
0
L
Chaac
10,317
1,032
10
1
0
135,345
0
L
Heimdallr
8,989
899
4
0
0
49,804
0
L
Sol
10,444
1,044
96
10
0
177,921
0
L
Mercury
11,187
1,119
14
1
2
180,569
0
W
Hades
10,381
1,038
16
2
0
200,661
0
W
Loki
12,686
1,269
56
6
4
210,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role