Player Matchup

Discordia
Discordia
FalseBootycide
Discordia
Level 118
God Stats
12W - 8L
1,568 SR
Queue Stats
98W - 75L
1,555 Elo+
Party 2
Ishtar
Ishtar
FalseGenocide
Ishtar
Level 149
God Stats
1W - 1L
1,364 SR
Queue Stats
29W - 23L
1,568 Elo+
Party 2
Atlas
Atlas
Guerritahrd
Atlas
Level 148
God Stats
12W - 13L
1,559 SR
Queue Stats
179W - 165L
1,508 Elo+
Party 1
Guan Yu
Guan Yu
Maydup Nem
Guan Yu
Level 128
God Stats
16W - 4L
1,697 SR
Queue Stats
126W - 113L
1,530 Elo+
Party 1
Sol
Sol
Nyhlek
Sol
Level 160
God Stats
3W - 2L
1,372 SR
Queue Stats
128W - 129L
1,449 Elo+
Solo
Team Averages
Level 141
1,512 SR
1,522 Elo+

VS

Team Averages
Level 115
1,564 SR
1,503 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
YosoyGrut75
Maui
Level 80
God Stats
1W - 1L
1,772 SR
Queue Stats
506W - 534L
1,506 Elo+
Solo
Zeus
Zeus
chuckl
Zeus
Level 129
God Stats
21W - 25L
1,549 SR
Queue Stats
167W - 171L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FalseBootycide
Discordia
16
2 / 1 / 8
9,821
982
15,613
8,059
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 0 / 10
9,541
954
10,609
9,729
4,748
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 11
10,548
1,055
11,748
14,542
16,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Maydup Nem
Guan Yu
16
7 / 1 / 8
11,462
1,146
14,260
15,571
18,662
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
Nyhlek
Sol
16
5 / 0 / 7
11,134
1,113
19,198
10,437
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

279

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 4 / 3
9,442
944
12,328
20,977
17,656
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
 
Sol
15
0 / 2 / 3
8,970
897
13,918
10,501
4,469
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
 
Kali
15
0 / 2 / 2
8,918
892
4,045
16,264
19,229
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 3 / 2
10,793
1,079
4,985
22,118
29,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
chuckl
Zeus
15
1 / 4 / 3
9,505
951
17,781
7,614
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
15
Kills
4
4
Deaths
15
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
3
0.63
L
Sol
 
Sol
0
2
3
0.75
L
Kali
 
Kali
0
2
2
0.5
W
Discordia
FalseBootycide
Discordia
2
1
8
6
W
0
0
10
5
W
1
2
11
3.25
W
Guan Yu
Maydup Nem
Guan Yu
7
1
8
11
W
Sol
Nyhlek
Sol
5
0
7
8.5
L
2
3
2
1
L
Zeus
chuckl
Zeus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,428
Damage
53,057
58,338
Taken
77,474
48,197
Mitigated
74,300
16,217
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,328
1,315
0
4,368
20,977
17,656
0
13,903
6,730
0
30,736
L
Sol
 
Sol
13,918
4,093
0
244
10,501
4,469
0
5,844
4,473
29,909
0
L
Kali
 
Kali
4,045
689
0
482
16,264
19,229
0
9,023
7,023
224
16,648
W
Discordia
FalseBootycide
Discordia
15,613
557
0
0
8,059
3,611
0
5,910
2,149
23,282
0
W
10,609
6,358
0
725
9,729
4,748
0
5,116
4,613
0
26,720
W
11,748
3,292
0
2,423
14,542
16,408
0
10,000
4,542
27,581
0
W
Guan Yu
Maydup Nem
Guan Yu
14,260
645
4,130
2,924
15,571
18,662
0
9,955
5,421
407
25,277
W
Sol
Nyhlek
Sol
19,198
6,121
0
6,015
10,437
4,768
0
5,927
4,510
41,293
0
L
4,985
860
0
2,077
22,118
29,843
0
13,732
7,948
12,680
0
L
Zeus
chuckl
Zeus
17,781
834
0
421
7,614
3,103
0
3,026
4,454
39,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,506
Gold Earned
47,628
174
Minions Killed
175
7
Camps Cleared
3
1,012,328
Distance Traveled
969,082
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,442
944
31
3
2
193,785
0
L
Sol
8,970
897
36
4
1
184,634
0
L
Kali
8,918
892
15
2
0
209,909
4
W
Discordia
9,821
982
30
3
0
211,699
0
W
Ishtar
9,541
954
42
4
2
182,318
0
W
Atlas
10,548
1,055
31
3
0
209,798
1
W
Guan Yu
11,462
1,146
24
2
1
218,962
0
W
Sol
11,134
1,113
47
5
4
189,551
0
L
Maui
10,793
1,079
18
2
0
215,116
4
L
Zeus
9,505
951
75
8
0
165,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role