Player Matchup

Shiva
Shiva
Dieguito10843
Shiva
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 52L
1,575 Elo+
Party 1
Nu Wa
Nu Wa
Maelborn
Nu Wa
Level 103
God Stats
1W - 0L
1,239 SR
Queue Stats
115W - 59L
1,609 Elo+
Party 1
Bastet
Bastet
THE_END_MGS4
Bastet
Level 99
God Stats
4W - 0L
1,500 SR
Queue Stats
136W - 70L
1,634 Elo+
Party 1
Team Averages
Level 83
1,413 SR
1,606 Elo+

VS

Team Averages
Level 80
1,427 SR
1,365 Elo+
Anubis
Anubis
AigleLeader1119
Anubis
Level 125
God Stats
8W - 5L
1,459 SR
Queue Stats
115W - 151L
1,291 Elo+
Solo
Bacchus
Bacchus
Oombuh
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,415 Elo+
Party 2
Shiva
Shiva
hal0killer27
Shiva
Level 87
God Stats
0W - 4L
1,321 SR
Queue Stats
40W - 52L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,622
708
11,800
15,684
19,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Maelborn
Nu Wa
18
3 / 0 / 6
11,264
751
25,834
9,192
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
17
5 / 1 / 4
11,549
770
16,342
9,700
4,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
9,000
600
5,264
16,586
5,800
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Oombuh
Bacchus
14
0 / 1 / 3
9,659
644
4,905
20,652
32,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 3 / 1
9,683
646
10,980
22,396
14,407
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
2
2
7
2.75
W
Nu Wa
Maelborn
Nu Wa
3
0
6
6
L
Bacchus
Oombuh
Bacchus
0
1
3
1.5
W
Bastet
5
1
4
7
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,976
Damage
21,149
34,576
Taken
59,634
27,295
Mitigated
52,699
9,040
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,264
232
465
2,172
16,586
5,800
0
4,300
12,286
29,090
0
W
11,800
2,332
800
2,937
15,684
19,411
502
5,427
10,257
285
30,550
W
Nu Wa
Maelborn
Nu Wa
25,834
7,567
0
1,529
9,192
3,688
851
2,535
6,657
78,296
0
L
Bacchus
Oombuh
Bacchus
4,905
795
448
3,454
20,652
32,492
0
11,028
9,624
17,614
0
W
Bastet
16,342
5,420
0
3,774
9,700
4,196
0
2,673
7,027
0
73,576
L
10,980
1,310
859
2,604
22,396
14,407
0
10,856
11,540
111
47,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
28,342
210
Minions Killed
142
0
Camps Cleared
0
918,002
Distance Traveled
735,531
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,000
600
62
4
0
200,468
5
W
Shiva
10,622
708
36
2
0
304,586
2
W
Nu Wa
11,264
751
92
6
0
281,431
0
L
Bacchus
9,659
644
25
2
0
252,373
1
W
Bastet
11,549
770
82
5
0
331,985
6
L
Shiva
9,683
646
55
4
0
282,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role