Player Matchup

Tyr
Tyr
DEAD_REAPER936
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,178 Elo+
Party 1
Persephone
Persephone
GamZ833
Persephone
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,178 Elo+
Party 1
Ymir
Ymir
JervEU
Ymir
Level 40
God Stats
2W - 2L
1,251 SR
Queue Stats
38W - 56L
1,345 Elo+
Party 1
Neith
Neith
Klaudek01PL
Neith
Level 47
God Stats
5W - 10L
1,380 SR
Queue Stats
86W - 119L
1,368 Elo+
Solo
Ne Zha
Ne Zha
lilchizuss
Ne Zha
Level 41
God Stats
0W - 2L
1,388 SR
Queue Stats
27W - 43L
1,178 Elo+
Party 1
Team Averages
Level 38
1,404 SR
1,249 Elo+

VS

Team Averages
Level 113
1,316 SR
1,414 Elo+
King Arthur
King Arthur
Antique_Serpent
King Arthur
Level 140
God Stats
4W - 18L
1,113 SR
Queue Stats
891W - 1,167L
1,399 Elo+
Party 2
Jormungandr
Jormungandr
Chaos15Warrior
Jormungandr
Level 109
God Stats
7W - 5L
1,470 SR
Queue Stats
488W - 472L
1,521 Elo+
Solo
Discordia
Discordia
JeonLetiii
Discordia
Level 101
God Stats
1W - 7L
1,061 SR
Queue Stats
416W - 596L
1,345 Elo+
Party 2
Neith
Neith
Zenith__11
Neith
Level 119
God Stats
67W - 67L
1,467 SR
Queue Stats
250W - 277L
1,418 Elo+
Solo
Awilix
Awilix
alexmerinotorres
Awilix
Level 98
God Stats
9W - 9L
1,467 SR
Queue Stats
336W - 317L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
4,512
410
1,345
10,985
5,536
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
GamZ833
Persephone
8
0 / 3 / 1
4,805
437
2,188
5,285
1,684
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
JervEU
Ymir
8
1 / 2 / 1
5,250
477
1,518
7,406
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 1 / 0
5,634
512
4,874
5,467
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
lilchizuss
Ne Zha
8
0 / 3 / 1
4,931
448
2,914
9,614
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antique_Serpent
King Arthur
10
0 / 0 / 7
5,791
526
4,133
5,587
4,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Chaos15Warrior
Jormungandr
12
8 / 0 / 4
7,708
701
10,333
7,013
4,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
JeonLetiii
Discordia
10
1 / 1 / 1
6,034
549
2,731
4,102
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
10
2 / 1 / 1
6,306
573
2,755
4,131
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 0 / 1
7,190
654
4,269
7,057
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
17
16
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Antique_Serpent
King Arthur
0
0
7
3.5
W
Jormungandr
Chaos15Warrior
Jormungandr
8
0
4
10
L
0
7
0
0
L
Persephone
GamZ833
Persephone
0
3
1
0.17
W
Discordia
JeonLetiii
Discordia
1
1
1
1.5
L
Ymir
JervEU
Ymir
1
2
1
0.75
L
1
1
0
1
W
Neith
2
1
1
2.5
W
6
0
1
6.5
L
Ne Zha
lilchizuss
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,839
Damage
24,221
38,757
Taken
27,890
17,547
Mitigated
14,479
5,389
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Antique_Serpent
King Arthur
4,133
359
357
855
5,587
4,241
0
505
5,082
0
25,960
W
Jormungandr
Chaos15Warrior
Jormungandr
10,333
3,832
0
1,394
7,013
4,629
1,353
562
6,451
56,744
0
L
1,345
886
0
539
10,985
5,536
0
6,123
4,862
0
15,389
L
Persephone
GamZ833
Persephone
2,188
298
0
197
5,285
1,684
0
1,648
3,634
22,931
0
W
Discordia
JeonLetiii
Discordia
2,731
95
0
418
4,102
1,353
0
1,914
2,188
31,699
0
L
Ymir
JervEU
Ymir
1,518
253
0
604
7,406
4,119
0
1,437
5,969
15,382
0
L
4,874
2,197
0
1,428
5,467
2,457
0
866
4,601
0
39,245
W
Neith
2,755
790
206
1,896
4,131
1,692
817
635
3,496
0
37,483
W
4,269
1,528
0
500
7,057
2,564
0
90
6,967
0
49,812
L
Ne Zha
lilchizuss
Ne Zha
2,914
878
0
2,621
9,614
3,751
0
2,989
6,625
0
26,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,132
Gold Earned
33,029
208
Minions Killed
367
0
Camps Cleared
0
1,042,191
Distance Traveled
1,065,260
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,791
526
45
4
0
229,813
3
W
Jormungandr
7,708
701
99
9
0
201,842
5
L
Tyr
4,512
410
26
2
0
219,287
0
L
Persephone
4,805
437
27
2
0
191,090
0
W
Discordia
6,034
549
53
5
0
208,518
6
L
Ymir
5,250
477
36
3
0
201,661
1
L
Neith
5,634
512
69
6
0
200,231
1
W
Neith
6,306
573
69
6
0
164,079
5
W
Awilix
7,190
654
101
9
0
261,008
2
L
Ne Zha
4,931
448
50
5
0
229,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role