Player Matchup

Agni
Agni
Masters
 
Agni
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond III
 
King Arthur
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
 
Tsukuyomi
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Masters
Mersiv
Athena
Masters
Level 89
God Stats
23W - 10L
1,918 SR
Queue Stats
201W - 190L
2,223 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Xanderpitz
Hou Yi
Diamond I
Level 160
God Stats
3W - 4L
1,592 SR
Queue Stats
585W - 559L
2,480 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,602 SR
1,841 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 109
1,661 SR
2,131 MMR
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond I
CyrinBeCryin
Thanatos
Diamond I
Level 142
God Stats
2W - 2L
1,763 SR
Queue Stats
207W - 198L
2,377 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
PrincessDelze
Cernunnos
Diamond IV
Level 120
God Stats
20W - 10L
1,832 SR
Queue Stats
436W - 427L
2,208 MMR
Solo
Shiva
Shiva
Masters
Sỳnk
Shiva
Masters
Level 65
God Stats
80W - 64L
1,578 SR
Queue Stats
186W - 167L
2,398 MMR
Solo
He Bo
He Bo
Masters
awesomesauce6789
He Bo
Masters
Level 149
God Stats
6W - 6L
1,630 SR
Queue Stats
532W - 533L
2,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
0 / 3 / 0
7,951
497
5,219
9,937
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
 
King Arthur
13
0 / 4 / 1
7,642
478
8,014
16,029
10,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
 
Tsukuyomi
12
3 / 4 / 0
7,309
457
8,306
15,339
5,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Mersiv
Athena
11
0 / 2 / 2
7,106
444
4,858
14,764
11,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
Xanderpitz
Hou Yi
15
3 / 2 / 0
8,604
538
11,695
14,305
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorAo KuangDa Ji

VS

Bans
VulcanGuan YuTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 0 / 7
8,668
542
7,286
15,751
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
CyrinBeCryin
Thanatos
14
2 / 3 / 6
8,759
547
6,797
12,266
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
PrincessDelze
Cernunnos
15
1 / 2 / 4
9,217
576
9,591
11,731
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Sỳnk
Shiva
16
5 / 1 / 4
10,313
645
14,119
17,013
13,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 0 / 1
9,811
613
10,539
9,391
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
15
15
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
0
0
L
King Arthur
 
King Arthur
0
4
1
0.13
L
Tsukuyomi
 
Tsukuyomi
3
4
0
0.75
W
Sobek
 
Sobek
2
0
7
5.5
W
Thanatos
CyrinBeCryin
Thanatos
2
3
6
1.67
L
Athena
Mersiv
Athena
0
2
2
0.5
W
Cernunnos
PrincessDelze
Cernunnos
1
2
4
1.5
W
Shiva
Sỳnk
Shiva
5
1
4
7
L
Hou Yi
Xanderpitz
Hou Yi
3
2
0
1.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,092
Damage
48,332
70,374
Taken
66,152
38,688
Mitigated
47,336
24,233
Healing
36,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,219
39
0
2,581
9,937
4,407
0
4,634
5,252
82,034
0
L
King Arthur
 
King Arthur
8,014
756
0
3,861
16,029
10,397
288
1,009
14,241
0
56,015
L
Tsukuyomi
 
Tsukuyomi
8,306
1,480
0
4,402
15,339
5,865
0
4,583
10,521
0
53,544
W
Sobek
 
Sobek
7,286
1,046
0
6,081
15,751
18,396
115
3,492
12,161
21,984
2,149
W
Thanatos
CyrinBeCryin
Thanatos
6,797
1,658
0
12,091
12,266
6,498
50
1,253
10,925
0
74,441
L
Athena
Mersiv
Athena
4,858
1,226
2,076
3,690
14,764
11,915
0
5,296
8,824
23,456
0
W
Cernunnos
PrincessDelze
Cernunnos
9,591
5,856
0
4,675
11,731
4,587
0
706
11,025
31
85,538
W
Shiva
Sỳnk
Shiva
14,119
3,536
64
11,394
17,013
13,579
0
621
15,661
86
82,067
L
Hou Yi
Xanderpitz
Hou Yi
11,695
6,681
0
7,623
14,305
6,104
80
2,145
12,160
0
81,163
W
10,539
444
143
2,462
9,391
4,276
621
4,285
5,106
88,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,612
Gold Earned
46,768
503
Minions Killed
558
0
Camps Cleared
0
1,596,055
Distance Traveled
1,652,869
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,951
497
141
9
0
304,687
5
L
King Arthur
7,642
478
107
7
0
323,107
6
L
Tsukuyomi
7,309
457
86
5
0
357,902
4
W
Sobek
8,668
542
16
1
0
345,821
6
W
Thanatos
8,759
547
104
7
0
358,612
2
L
Athena
7,106
444
33
2
0
343,636
4
W
Cernunnos
9,217
576
149
9
0
289,124
3
W
Shiva
10,313
645
124
8
0
321,651
4
L
Hou Yi
8,604
538
136
9
0
266,723
5
W
He Bo
9,811
613
165
10
0
337,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role