Player Matchup

Hun Batz
Hun Batz
LiveMine28
Hun Batz
Level 151
God Stats
16W - 19L
1,446 SR
Queue Stats
220W - 237L
1,397 Elo+
Solo
Agni
Agni
Merloks
Agni
Level 144
God Stats
9W - 3L
1,550 SR
Queue Stats
139W - 158L
1,398 Elo+
Solo
Chaac
Chaac
Naples FPS
Chaac
Level 106
God Stats
6W - 7L
1,471 SR
Queue Stats
24W - 27L
1,384 Elo+
Party 3
Cerberus
Cerberus
Nix0593
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,447 Elo+
Party 3
Neith
Neith
xUpfishx
Neith
Level 148
God Stats
19W - 15L
1,572 SR
Queue Stats
272W - 296L
1,427 Elo+
Solo
Team Averages
Level 127
1,508 SR
1,410 Elo+

VS

Team Averages
Level 105
1,544 SR
1,429 Elo+
Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Fake Godfather
Danzaburou
Level 109
God Stats
13W - 15L
1,510 SR
Queue Stats
60W - 67L
1,378 Elo+
Solo
Achilles
Achilles
LlamaRama1234
Achilles
Level 75
God Stats
29W - 19L
1,635 SR
Queue Stats
224W - 249L
1,340 Elo+
Party 2
Sol
Sol
UnluckyKat86
Sol
Level 83
God Stats
18W - 12L
1,573 SR
Queue Stats
144W - 119L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LiveMine28
Hun Batz
20
7 / 3 / 9
16,905
583
11,977
29,113
16,154
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Merloks
Agni
20
9 / 1 / 8
16,801
579
20,345
16,762
9,746
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
20
4 / 3 / 11
16,575
572
13,219
23,620
28,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Nix0593
Cerberus
20
5 / 1 / 17
16,278
561
12,853
24,439
39,114
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
xUpfishx
Neith
20
6 / 5 / 11
15,779
544
19,001
20,728
11,566
Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
5 / 7 / 2
15,958
550
15,519
31,792
27,234
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
 
Scylla
20
3 / 5 / 2
15,542
536
14,610
18,758
7,590
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Fake Godfather
Danzaburou
16
2 / 4 / 3
11,911
411
6,523
16,392
6,165
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
LlamaRama1234
Achilles
14
2 / 10 / 3
11,319
390
7,947
33,479
37,456
13
0 / 7 / 0
9,720
335
6,448
16,693
5,667

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
31
Kills
12
13
Deaths
33
56
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
7
2
0.86
L
Scylla
 
Scylla
3
5
2
0.8
L
Danzaburou
Fake Godfather
Danzaburou
2
4
3
0.88
W
Hun Batz
LiveMine28
Hun Batz
7
3
9
3.83
L
Achilles
LlamaRama1234
Achilles
2
10
3
0.35
W
Agni
Merloks
Agni
9
1
8
13
W
Chaac
4
3
11
3.17
W
Cerberus
Nix0593
Cerberus
5
1
17
13.5
L
0
7
0
0
W
Neith
xUpfishx
Neith
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,395
Damage
51,047
114,662
Taken
117,114
105,254
Mitigated
84,112
45,929
Healing
22,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
15,519
5,414
94
3,070
31,792
27,234
1,957
9,754
21,830
0
179,659
L
Scylla
 
Scylla
14,610
1,852
141
5,267
18,758
7,590
1,265
4,549
14,073
143,782
0
L
Danzaburou
Fake Godfather
Danzaburou
6,523
1,895
0
6,191
16,392
6,165
1,884
4,065
12,245
0
94,717
W
Hun Batz
LiveMine28
Hun Batz
11,977
3,810
0
14,287
29,113
16,154
3,926
5,864
22,875
0
180,865
L
Achilles
LlamaRama1234
Achilles
7,947
3,049
0
4,288
33,479
37,456
267
7,051
26,144
0
35,770
W
Agni
Merloks
Agni
20,345
719
0
6,350
16,762
9,746
3,307
2,134
14,628
140,981
0
W
Chaac
13,219
1,776
0
9,104
23,620
28,674
1,540
11,653
11,967
0
104,858
W
Cerberus
Nix0593
Cerberus
12,853
1,559
0
7,996
24,439
39,114
972
6,066
18,373
66,029
3,133
L
6,448
933
0
3,499
16,693
5,667
1,344
6,428
10,063
45,666
4,881
W
Neith
xUpfishx
Neith
19,001
6,686
0
8,192
20,728
11,566
6,294
4,853
15,875
0
141,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,338
Gold Earned
64,450
819
Minions Killed
761
0
Camps Cleared
0
2,781,111
Distance Traveled
2,325,708
33
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
15,958
550
238
8
0
517,416
1
L
Scylla
15,542
536
277
10
0
491,010
1
L
Danzaburou
11,911
411
123
4
0
476,328
7
W
Hun Batz
16,905
583
182
6
0
608,885
6
L
Achilles
11,319
390
48
2
0
506,379
1
W
Agni
16,801
579
183
6
0
555,819
12
W
Chaac
16,575
572
174
6
0
559,769
3
W
Cerberus
16,278
561
112
4
0
568,018
5
L
Sol
9,720
335
75
3
0
334,575
3
W
Neith
15,779
544
168
6
0
488,620
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role