Player Matchup

Nemesis
Nemesis
FisherPrince3552
Nemesis
Level 160
God Stats
4W - 1L
1,708 SR
Queue Stats
108W - 64L
1,785 Elo+
Party 2
Ravana
Ravana
GladHeMid
Ravana
Level 158
God Stats
7W - 2L
1,863 SR
Queue Stats
174W - 114L
1,778 Elo+
Party 2
Anhur
Anhur
Meizanami
Anhur
Level 72
God Stats
59W - 53L
1,555 SR
Queue Stats
199W - 191L
1,513 Elo+
Party 1
Ymir
Ymir
Namwoon
Ymir
Level 15
God Stats
32W - 26L
1,474 SR
Queue Stats
78W - 72L
1,453 Elo+
Party 1
Freya
Freya
Rolinda
Freya
Level 41
God Stats
8W - 1L
1,936 SR
Queue Stats
77W - 25L
1,768 Elo+
Party 2
Team Averages
Level 89
1,707 SR
1,659 Elo+

VS

Team Averages
Level 79
1,583 SR
1,461 Elo+
Ra
Ra
AshOfWinter
Ra
Level 126
God Stats
1W - 3L
1,571 SR
Queue Stats
61W - 67L
1,475 Elo+
Solo
Arachne
Arachne
Fluffy_Unicorm
Arachne
Level 159
God Stats
6W - 4L
1,702 SR
Queue Stats
648W - 639L
1,542 Elo+
Solo
Danzaburou
Danzaburou
Gesangg
Danzaburou
Level 5
God Stats
3W - 2L
1,517 SR
Queue Stats
5W - 5L
1,408 Elo+
Party 3
Skadi
Skadi
ReadyChuck
Skadi
Level 101
God Stats
17W - 17L
1,591 SR
Queue Stats
98W - 125L
1,473 Elo+
Party 3
Ymir
Ymir
xlnplyr
Ymir
Level 5
God Stats
1W - 4L
1,535 SR
Queue Stats
2W - 7L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,429
571
6,799
14,618
8,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ravana
GladHeMid
Ravana
13
5 / 3 / 2
7,761
597
7,637
7,735
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
Meizanami
Anhur
13
2 / 0 / 1
7,174
552
5,613
9,033
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
Namwoon
Ymir
11
0 / 2 / 2
6,428
494
3,365
9,284
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Freya
Rolinda
Freya
12
4 / 3 / 1
7,439
572
8,007
10,537
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,566
582
4,836
8,142
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 2
6,402
492
3,552
9,055
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Gesangg
Danzaburou
13
2 / 3 / 2
7,429
571
8,872
9,719
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
13
6 / 2 / 0
8,133
626
11,617
10,179
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
xlnplyr
Ymir
10
0 / 2 / 5
6,675
513
3,911
11,084
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
13
Kills
11
11
Deaths
13
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
2
3
1
0.83
L
1
2
2
1
L
Danzaburou
Gesangg
Danzaburou
2
3
2
1
W
Ravana
GladHeMid
Ravana
5
3
2
2
W
Anhur
Meizanami
Anhur
2
0
1
2.5
W
Ymir
Namwoon
Ymir
0
2
2
0.5
L
Skadi
6
2
0
3
W
Freya
Rolinda
Freya
4
3
1
1.5
L
Ymir
xlnplyr
Ymir
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,421
Damage
32,788
51,207
Taken
48,179
26,844
Mitigated
21,110
16,452
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,836
740
366
1,812
8,142
3,655
0
4,589
3,140
54,210
0
W
6,799
3,438
0
3,406
14,618
8,292
0
0
14,618
0
48,328
L
3,552
2,307
0
2,862
9,055
3,410
0
1,671
7,279
0
35,405
L
Danzaburou
Gesangg
Danzaburou
8,872
4,865
0
4,096
9,719
2,941
0
783
8,936
0
68,573
W
Ravana
GladHeMid
Ravana
7,637
3,548
0
2,601
7,735
3,247
0
1,282
6,453
0
50,496
W
Anhur
Meizanami
Anhur
5,613
3,084
0
5,988
9,033
3,015
0
499
8,534
0
63,552
W
Ymir
Namwoon
Ymir
3,365
663
0
1,748
9,284
7,543
0
3,097
6,187
22,806
2,369
L
Skadi
11,617
6,083
0
2,835
10,179
3,828
1,124
195
9,984
0
54,397
W
Freya
Rolinda
Freya
8,007
2,391
0
2,709
10,537
4,747
104
3,869
6,668
45,912
0
L
Ymir
xlnplyr
Ymir
3,911
1,222
0
2,729
11,084
7,276
58
3,336
7,688
15,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
36,205
465
Minions Killed
389
0
Camps Cleared
0
1,250,450
Distance Traveled
1,196,424
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,566
582
110
8
0
238,520
2
W
Nemesis
7,429
571
107
8
0
260,437
2
L
Arachne
6,402
492
65
5
0
251,596
4
L
Danzaburou
7,429
571
109
8
0
243,535
1
W
Ravana
7,761
597
101
8
0
286,774
0
W
Anhur
7,174
552
115
9
0
215,204
6
W
Ymir
6,428
494
42
3
0
248,265
6
L
Skadi
8,133
626
82
6
0
238,364
2
W
Freya
7,439
572
100
8
0
239,770
3
L
Ymir
6,675
513
23
2
0
224,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role